Until I dug it out again earlier this week, I had completely forgotten that one of my favourite things in Project Gotham Racing 3 is the loading screens. Each one highlights a move that will earn Kudos, the in-game driving points that make PGR stand out from other racers, but for some reason the local descriptions for each activity are just dumped onto the same screen. This means that I got to spend many happy hours passing the time between races by reciting terms like 'drafting' in a range of languages. Rebufo. Aspiration. Scia. Windschatten.
The room goes quiet for a second. Some cynical git (yours truly) decides to ask about the frame rate. Design manager Gareth Wilson takes the question. "This version's running at 30 frames per second. We're aiming for 60." Does he think they'll hit it? "We'll see how we go. It's all about timings. If we had four months we could get it running at 60. It's whether we've got the time." With precious time to reflect even on that, the conversation lurches in another direction.