On paper, 2008's Prince of Persia revamp was a pointless game. Don't get me wrong, it had every reason to exist, but its story and mechanics were essentially a long, meandering path back to square one.
First things first, apologies if you were disappointed, having read our Eurogamer Expo preview on Monday, to discover that the MotorStorm: Pacific Rift vehicle outside the Expo entrance was a monster truck instead of a Humvee. We are also sorry that so many of you missed the chance to touch Bertie's moustache, which endures even now atop the sweater-clad granite torso and arms of news-typing sultriness.
The problem with trade shows is that while you get to play a lot of games, you don't get to play any of them for long. When it comes to simpler, more familiar titles like LocoRoco 2, this doesn't matter so much. In the case of games like Hula Wii, it's a mercy. But it's a real issue as far as the new Prince of Persia is concerned. It's less familiar than you might think and by no means simple.
Ben Mattes, producer of Prince of Persia, can talk. Boy can he talk. But as one of the senior figures at Ubisoft Montreal, the studio responsible for the likes of Splinter Cell, Rainbow Six and Assassin's Creed, what he has to say is worth hearing - and there is a lot to say about what Mattes calls the "second reinvention" of Jordan Mechner's classic fantasy series, following on from the last-generation trilogy that encompassed Sands of Time, Warrior Within and The Two Thrones.
The teaser trailer for the new Prince of Persia game was one of the highlights of this year's UbiDays press conference. It introduced us to his new sidekick, Elika, and revealed a little more of the game's unique visual style. Unfortunately it was all we got to see of the game in action, as nothing else was shown during the event.