Prince of Persia: The Sands of Time

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A different creed: the legacy of Prince of Persia: Sands of Time

What can one Ubisoft franchise learn from another?

The Assassins were supposed to protect the Prince, not steal his crown. If you're a fan of courtly intrigues, or at least courtly intrigue as a metaphor for franchise evolution, I recommend reading up on Prince of Persia: Assassin, a Sands of Time spin-off that was in pre-production at Ubisoft Montreal across 2003 and 2004. Eschewing the storybook morality of its predecessor, the game would have cast the player as a hooded bodyguard armed with pop-out wristblades and a repertoire of vicious grappling moves, escorting an AI-controlled princeling through Jerusalem. This bloodthirsty mixture had promise, but was seen as too severe a departure for the franchise, so Ubisoft greenlit Assassin as a new IP. Thus the seed that produced the 70 million-selling Assassin's Creed series - and through Assassin's Creed, the open world action-adventure genre of the present day.

Splinter Cell/POP HD Collections likely

More retailer listings for HD trilogies appear.

The release of high definition Splinter Cell and Prince of Persia trilogies looks increasingly likely following the appearance of a new set of retailer listings on the internet.

Prince of Persia movie trailer pops up

Prince of Persia movie trailer pops up

See Jake and Gemma go at it. So to speak.

A new trailer for the Prince of Persia movie has appeared on YouTube.

It shows the eponymous hero, played by Jake Gyllenhaal, running, jumping and generally swishing his sword about. He's got an English accent, by the sounds of things.

Also featured are Gemma Arterton, who plays sidekick Tamina, and Ben Kingsley, who must be a baddie judging by that beard.

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GOG enlists Sands of Time, BG&E

Ubisoft retro classics for USD 10.

Good old Games has struck a deal with Ubisoft to offer classics such as Prince of Persia: Sands of Time and Beyond Good & Evil for download.

PC Sands of Time for 10

Never played it? Do.

The PC version of Prince of Persia: The Sands of Time - quite possibly this writer's favourite multiformat game of the past half-decade - is set to be released on budget this Friday, 17th June, as part of a new line-up of Mastertronic "PC Gamer Presents..." games.

Ubi dates BG&E/POP for Xbox/Cube

What the hell did I just type?

Having been booted into reconfirming its European plans for Beyond Good & Evil and Prince of Persia once already this month, Ubisoft announced to nobody's surprise this evening that both critically acclaimed titles will be making their way to Xbox and GameCube in the first quarter of 2004.

Prince of Persia: The Sands of Time

Prince of Persia: The Sands of Time

Any excuse to play it again...

Picture the scene. You're playing a platform game - it doesn't matter which one - and you've been stuck on the same chunk of the same level for the best part of fifteen minutes. You know exactly what you need to do, but you keep fouling it up and having to start again. Your eyes are narrowed and your blood is simmering as you stab the Retry button for the fifth time in as many minutes. All of a sudden though, you're in the zone! Pixels are connecting precisely, the timing is perfect, your path is almost clear, and then, just as you gather enough momentum and leap victoriously towards the final platform, a scuttling rodent of an adversary wanders into your character's knees, and you stumble sideways into a bottomless pit. Continue? Quit? Or throw your pad across the room and scream blue murder at the cushions and the coffee table?

An ocean in a storm

Prince of Persia is different. As the young and courageous prince, you abandon your father's invading army to scour the treasure vaults of the conquered Maharajah's palace, hoping to secure honour and glory and a souvenir of your first battle. And that you do, in the shape of the Dagger of Time, a magical trinket so powerful that it can freeze and even rewind time to undo your mistakes. It's one of the most significant evolutions in platformers since Mario 64. But although the TV campaign might highlight the Dagger's potential to keep you happy at the expense of the game's other charms, it's the quality of the construction of the game itself for which Ubisoft Montreal deserves most praise. Prince of Persia is quite simply the most intuitive and dynamic platform adventure of the year.

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Prince of Persia: The Sands of Time

Prince of Persia: The Sands of Time

If I could turn back time, I wouldn't jump into that spike trap.

"Hup! Careful... careful... no... NO! Phew. Hrng. Hup... careful... argh! Again." - Me, playing Prince of Persia on the Amiga in 1994.

"Hup! Wargh! Woo! Aieee! Oh no! Argh! Whee! Whoa! NO! [Crash]" - Me, playing Prince of Persia on the Game Boy Advance yesterday.

Retrogaming Su... Rocks

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