Poker Smash is a puzzle game where playing cards ascend a rectangular playing area like the one in Tetris. As they do, you can move any card horizontally without restriction with the right analogue stick, while the left is for simple selection. If there's a space for a card to fall into, it will - unless you sweep it across the gap at pace. The game's distinctive characteristic, as the title suggests, is that you clear cards by creating poker hands.
Except it's a bit simpler than that. Cards in play are tens, jacks, queens, kings and aces of all four suits, and the hands that work are three, four and five of a kind, flush, full house, straight and a royal flush. Create one of these hands horizontally or vertically and the cards involved disappear, leaving the ones above them to observe the puzzle game tradition of sliding into the exposed gap or gaps. If the cards reach the top of the play area in the two pressure modes, it's game over.
This sounds good in theory, but it doesn't play well. There's too much information to process at a glance - suits, card values, possible hands, and the consequences of moving individual cards around. Doing this at pace would be even more awkward were it not for the developer's trick of giving each of the five card values a particular colour, which scans better. Elsewhere, suit markers wink at you when a flush is sort of possible, and a stock of bombs allows you to burst out of dead ends if you can't steer things your way.