PlayStation Vita Features

Tomb Raider, Vita's no-show and the mystery of 10m PS4 sales

FeatureTomb Raider, Vita's no-show and the mystery of 10m PS4 sales

Our Gamescom interview with Sony's Shuhei Yoshida.

It's been a fantastic year for Sony and the PlayStation 4, with a whopping 10m consoles sold. But there have been bumps along the road.

The Last Guardian remains missing in action years after it was announced. It's been in development for so long it's becoming a bit of a running joke.

There's also the issue of the delay to Evolution's racing game DriveClub. It was once due out alongside the PS4 in November 2013. Now, it'll launch almost a year later, going up against the likes of Forza Horizon 2, Project Cars and The Crew.

Read more

Eurogamer.net Podcast #102: Vita Launch Special

Eurogamer.net Podcast #102: Vita Launch Special

Plus: Mass Effect 3 day-one DLC outrage, various bad jokes.

PlayStation Vita launched in Europe last week. You probably noticed. Now, after a few days soaking up sales, we can report what we had always hoped: not only is Vita the handheld gamers deserve, but it is the one we need right now. In your face, Batman!

UK hardware sales figures are Chart Track's proprietary information, unfortunately, so until Sony talks about them publicly we can't say how many it sold in week one, but we can say it was healthier than some critics predicted, and the sight of two Vita games - Uncharted: Golden Abyss and FIFA Football - atop the UK charts is illustrative of lots of interest. Not only that, but Chart Track doesn't account for digital sales, and this is a fully digital console, so they are potentially a lot greater.

The Vita launch, our impressions of the European software line-up and general feeling about its prospects understandably form the backdrop to this week's 102nd-ever Eurogamer.net Podcast, "starring" host Tom Champion, myself and Oli Welsh.

Read more

FeatureCan PlayStation Vita Save The High Street?

Sony's handheld offers a glimpse of a hybrid distribution future that retail and publishers both need.

PlayStation Vita finally launched in Europe this week, but despite tons of fanfare there's also a lot of scepticism about whether it will be the kind of success Sony needs or wants. You don't have to go far for lots of armchair punditry about the new handheld, of course, but there seems to be a lot of heart-versus-head debate surrounding it. On the one hand, it seems improbable that a 230 pure gaming handheld with no clear killer application will do much to upset the status quo. On the other hand, it's a wonderful piece of kit with tons of lovely software, which you would happily buy under most circumstances.

FeatureIs the PlayStation Vita worth 230?

Sony's handheld ripped to pieces and costed up.

What a difference six months makes. In June last year Sony boss Kaz Hirai proudly took to the stage at E3 to announce that the Vita would retail for $250 (or $299 for the 3G version) - a figure that was generally greeted with enthusiasm by both press and gamers alike. Meanwhile, the considerably less powerful 3DS was floundering at around the same price, just a few months after its launch.

Eurogamer.net Podcast #95: PlayStation Vita Q&A

Hands-on reports on internet tethering, web browser, apps, portability, more.

Hello listener(s)! Welcome to an extra special edition of the Eurogamer.net Podcast, where we're delighted to welcome an amazing new guest: Eurogamer's own PlayStation Vita!

FeatureVeni, Vidi, Vita

Vita won't be built in a day.

When Sony gets hardware right, Sony really gets hardware right. Recent years have brought us a torrent of sleek, weighty iDevices from Apple, all unibody aluminium and smoky black glass, so perhaps it's timely for us to get a reminder of just how great Sony's industrial design is when it's firing on all cylinders. PlayStation Vita just feels right, in a way that few other hardware companies ever quite manage. It's got enough weight to feel expensive and yet it's perfectly balanced in your hands. The sense of holding something powerful, something premium, is your first impression of Vita. Sony does it again.

FeatureSony's Shuhei Yoshida

Vita, PS3, Move and more.

At Gamescom this year Sony focused squarely on Vita, its PlayStation Portable successor, and the games you'll be able to play on it when it launches early next year in Europe. But it also found the time to showcase the stunning Uncharted 3, and announce a nifty PlayStation 3 price cut.

FeatureNGP Hands On

So does it do everything?

So much for pocket gaming. The first thing that strikes you about Sony's NGP (a name whose days are numbered, with a sexier and more practical alternative likely to be unveiled at E3) is its size. Larger by some measure than its competition, the NGP's closest comparison in handheld history is Atari's Lynx.

FeatureSony's Surprise

PSP2 holds few surprises, but PlayStation Suite could change the face of mobile gaming.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.