Feature | PUBG studio director talks bots, Sanhok remaster and staying competitive in the battle royale market
"This is a game I want players to join 20 years from now."
"It is very, very unforgiving."
A brief chat in Shanghai.
"The tracks will fade."
Inside McLaren's Shadow Project.
And unlike anything COD has ever done before.
Plus, yet another Deadly Premonition discount.
The difficulties of launching a multiplayer game in an age of two behemoths.
"People were saying 'oh, you're copying Fortnite' - well, no."
The developer agrees, so what's the plan?
Frame-rates improve, but performance is still poor overall - and netcode quality takes a hit.
"I don't know, but it's not Shakira…"
Quality set to "very low", or "medium" on X - but is that really the case?
Early access code falls short of expectations.
Digital downloads, PC components and more.
Boxed version now £19.85.
"Right now the two builds are on slightly different road maps."
Last Bomberman standing.
Why people play without killing.
A tale of bathroom campers.
Hacker hacker chicken platter.
On future maps, vehicles, weapons and much more.