One 4am nearly five years ago I ended a Skype call and went to sleep, but two of the people I was chatting to stuck around. They were Chris Avellone and Colin McComb. I had been speaking to them, and others, about Planescape: Torment, a game they all helped make. And it was a really good game. A legend, if you like.
Why only post-mortem new games? Why not, say, reach back in time for one of the best-loved role-playing games, try and track down the key people involved, and gather them for an hour-long chat and post-mortem?
Saying I'm a fan of Planescape: Torment is a bit like saying that Vlad III Dracula enjoyed a spot of impaling - it gets the point across, but doesn't quite convey the extent of the fervour.
Amidst the dusty annals of video gaming, there are games only mentioned in hushed tones. There are games that are traded in back-alleys, games where the few extant copies are guarded by hooded, pale-faced men who worship the old gods Mintah, Ammygah and Com O'door. Games where only one person has ever played it, and he whispers its plot endlessly from his isolated, padded rooms in Bedlam...