15th January 2000
Infinity and beyond.
No need to go Bhaalistic.
Won't be the Last.
UPDATE: Releases 11th April.
A written and two-hour podcast accompaniment.
The From Software effect, generations before Bloodborne.
First-person, party-based, "stepped" and real-time.
Plus, a sackful of extra detail from the team's Ask Me Anything on Reddit.
But it's a bit late now for inXile's Torment game.
His friend and PST key person Colin McComb in charge.
Icewind Dale! Baldur's Gate! Neverwinter Nights! TOEE!
And a spiritual successor to Planescape: Torment?
"It really feels like getting the band back together."
"Our goal has always been to make the world's best RPGs. Black Isle Studios is back."
Drawn in 1997.
An hour with Chris Avellone, Colin McComb, Adam Heine and Scott Warner.
"I don't think I can do justice to my feelings without slipping into purely joyful profanity."
But would dump D&D and Planescape setting for a new game.
Planescape Torment designer "down" with call for old school isometric RPG.
GOG.com secures renowned RPG.
Alpha top dog.
What can change the nature of a fan?
Dark fantasy RPG reviewed