PixelJunk Eden

Q-Games cold on PixelJunk sequels

Q-Games cold on PixelJunk sequels

Cuthbert rules out Eden follow-up.

Further sequels to any of Q-Games' acclaimed PixelJunk titles are unlikely, studio founder Dylan Cuthbert has told Eurogamer.

Cuthbert explained that, aside from a social networking Monsters spin-off, Q plans to focus on more original games in the near future.

"We get a lot of calls to do an Eden sequel and people also say they want more Monsters. We're actually doing a social network version of Monsters. Probably Facebook. It's a hell of a lot of fun," he explained.

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PixelJunk Eden

PixelJunk Eden

Tempting.

I hate PixelJunk Eden. It's confusing and frustrating and pretentious and overpriced and dull. I also hate it because I should have started this review two hours ago and I haven't been able to put the Sixaxis down. And now I'm going to be late to meet my Mum. "Why are you late?" my Mum will say. "Because I have been playing a videogame I hate," I will reply. "And yet I find myself compelled to keep playing, like a rat in a laboratory who continues to step on the switch even though 99 times out of a hundred it receives an electric shock instead of a peanut."

"You work too hard," my Mum will say, and secretly wish I'd become a doctor.

I hate PixelJunk Eden. And I can't leave it alone. Let's look at the evidence.

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PixelJunk Eden leads PSN charge

In a flowery sort of way.

PixelJunk Eden headlines the PlayStation Store update today. You know, it's the game described by developer Q-Games as "kind of like an organic Mario".

SCEE working to get PSN titles ready

"It takes a while", Reeves points out.

SCEE boss David Reeves has said that all the PSN titles announced during Sony's American E3 press conference this week will come to PAL territories.