"NOW FOR YOU, INSECTS! BOLDLY, YOU SOUGHT THE POWER OF RAGNAROS. NOW YOU SHALL SEE IT FIRSTHAND!"
Swashbuckling MMO Pirates of the Burning Sea is now free to play.
There are few things in this line of work more beautiful than genuine enthusiasm. It inspires you as a writer - not quite so much as to fool you into giving a shoddy product a critical reach-around, but certainly enough to make you want to commend its creators for giving it a try. And when the enthusiasm accompanies a genuinely excellent piece of interactive craftsmanship, well, that's when you stop regretting the fact that you didn't get a real job with regular pay and overtime and superannuation and everything.
Valve and Sony Online Entertainment have linked arms to bring some of the MMO operator's games to Steam.
Flying Lab's seafaring MMO, Pirates of the Burnings Sea, has finally found its land-legs. Last week saw the release of a patch that completely overhauls the game's on-foot sword-fighting.
All the "avatar combat" missions have been redesigned along with the system itself, which removes finishing moves and is intended to make fighting multiple enemies more fun. You can read more in our original report and the lead designer's blog post.
The weak hand-to-hand combat - in stark contrast with the game's excellent naval battles - was our main complaint when we reviewed Pirates of the Burning Sea, so the game should be worth revisiting now, as it approaches its first birthday.
Sony Online Entertainment boss John Smedley has told Massively that there are no plans to bring the Station Cash item sales just introduced to EverQuest and EverQuest II to SOE's other current games.
Russell Williams, boss of developer Flying Lab, has made the first official mention of an expansion pack for the company's historical MMO, Pirates of the Burning Sea.
In a recent developer blog, Pirates of the Burning sea creator Flying Lab has announced that it's working on a major revision of the game's on-foot swordfighting, or "avatar combat".
Sony Online Entertainment and Flying Lab's 18th-century naval MMO, Pirates of the Burning Sea, is offering free trials for the first time since it launched early this year.
I have an admission to make: even though I've played MMOs for years, I guess I believed the stereotypes, and I expected Sony Online Entertainment's annual Fan Faire in Las Vegas to be filled with shuffling, socially-awkward freaks with poor dress sense, using obscure science-fiction references to mask their conversational inadequacy. The reasons for this are quite simple: having played MMOs for years, I'm a shuffling, socially-awkward freak with poor dress sense, and I use obscure science-fiction references to mask my conversational inadequacy.
Anyone hoping for skirmishes to be implemented into Sony Online Entertainment's Pirates of the Burning Sea MMO will have to wait a little longer. Speaking at SOE's annual Fan Faire event in Las Vegas, game designer Drew Clowery from developer Flying Labs explained that, although it was a feature they’d "fought hard to include", when they finally got the go-ahead, the developer working on this aspect then left the company.
Two new careers will be available to Pirate players of the seafaring MMO Pirates of the Burning Sea in the next patch: Cutthroat and Buccaneer.
Mythic, the developer of forthcoming fantasy MMO Warhammer Online: Age of Reckoning, has constantly referred to its game as a "complete hobby experience". By that it means a pastime in itself; something that consumes your thoughts, your conversations, and every minute of your free time. It's a valid point, but WAR, for all its brand association with tabletop gaming and really tiny pots of paint, still looks, feels, walks and talks like a videogame.
Pirates of the Burning Sea, on the other hand, may not be as ruthlessly engineered for life-consumption as WAR is, but it screams "hobby experience" from its very core. Play this leisurely and involved massively multiplayer game of swashbuckling, trading and naval warfare, and you'll almost be able to smell the epoxy resin, balsa-wood shavings and mildewed reference manuals. You'll find yourself possessed by an urge to install your PC on a workbench in the shed, and play the game wearing a cardigan and fingerless gloves. You may wish to acquire a pipe to suck or beard to stroke as you ponder mineral trading markets and optimum gun battery arrangements.
Pirates of the Burning Sea is a kind of nerdy that pre-dates even Dungeons & Dragons. Oddly, that makes it something of a classy and glamorous breath of fresh sea air in the obsessively fantastical realm of MMO gaming. Instead of the outlandish adventure favoured by Disney's ultra-casual Pirates of the Caribbean Online, developer Flying Labs finds in its relatively accurate 18th-century Caribbean the perfect setting for a strongly atmospheric MMO with historical credibility, and a serious economic and political long game. With its fine courtly fashions, beautiful ship models and evocative locations - the likes of Havana and New Orleans joining smaller, fictional island outposts - you don't need to be a student of history to want to inhabit Pirates of the Burning Sea's world.
It's a busy time on the test servers at NCsoft and Sony Online Entertainment. Patches for the former's City of Heroes and Tabula Rasa and the latter's Pirates of the Burning Sea and Star Wars Galaxies are imminent (or in the case of SWG, just out).
Pirates developer Flying Lab has announced that the swashbuckling MMO's next patch, 1.3, will go live on the test server on April 8th. The patch will include a user interface overhaul, a duelling mode, revamped player-vs-player rewards, some new environments for on-foot combat missions, more group-focused seafaring missions, and the long-awaited, much-delayed completion of the French colonial capital, Pointe-a-Pitre.
Watch out for Eurogamer's equally long-awaited, much-delayed review of Pirates of the Burning Sea on the MMO channel later this week.
There's something quite odd and unsettling about the rehabilitation of pirates as a centrepiece of popular culture. The extensive rap sheet of the profession doesn't exactly endear itself, after all - it was, after all, mostly devoted to thieving, burning, raping, murdering, pillaging, more raping, drowning, slaughtering, and bad doses of scurvy. Piracy was vicious and brutal; its signature, comedic aspects, like walking the plank, are entirely the invention of fiction. Disemboweling, crucifixion and the likes were more common ways to meet your end at the hands of Johnny Depp's late seventeenth century role models.
Koch Media and Sony Online Entertainment have set sail on the Pirates of the Burning Sea open beta.
To celebrate we will be drinking rum, tickling our fancy, plundering ports and offering you scurvy dogs a free pass to the testing. After you swab the decks and shiver my timbers, arr?
All you have to do to claim your free open beta key is board our Eurogamers community ship and pop one in your sack of booty. Simply log in and head over that way for your treasure, or quickly register to join the hassle-free voyage of a lifetime or something.
If you're making a videogame about pirates, there are two other pirates you can't ignore. One is Sid Meier's Pirates!, the other is Pirates Of The Carribbean. Both breeds of pirate are present and correct in upcoming MMORPG Pirates Of The Burning Sea. Can I possibly say the word 'pirates' any more times in this introduction? Oh, probably. Pirates. Piratespiratespirates.
Flying Lab has said its Pirates of the Burning Sea MMOG will launch on 22nd January next year.