A pineapple may be a fruit, but as every good merc knows, it is also a grenade. Pineapple Smash Crew has grenades and then some, focussing all its attention on a small but polished arsenal of rockets, mines, deployable turrets and shields. This is a top-down shooter all about a few good mercs and a lot of big bangs.
You control a team of four mercs that move in tandem after an assigned leader. This role can be cycled throughout the team, which is basically used as your inventory - each merc has one item slot. The mercs have default lasers that can be fired almost constantly thanks to a fast cooling-off period, but they're incredibly weedy. All the oomph is in the items.
Their simple icons pop up constantly from destroyed crates and enemies, and you're very rarely without one. The grenade's vertical animation is a beautiful arc that can be bounced off walls into lurking packs - but the need for a second click to detonate is what makes it feel mighty. The rockets are even better, launching out at low speed with a right click, whereupon your mouse aims mid-flight, before another click sends it hurtling in the chosen direction. There's a heave after the second click, a tug of inertia backwards as the rocket prepares to re-launch, that's so satisfying to perfect the timing on.