In this video, Eurogamer pays tribute to gaming's forgotten heroes. These are the launch titles that will never be up there with Halo or down there with Red Steel - they were just, y'know, quite good.
Do check out our round-ups of Terrible and Amazing launch games, if you haven't already. And please note, these aren't meant to be definitive lists - feel free to share your opinions and additions in the comments below.
Peter Jackson, director of King Kong and executive producer on the Halo film, reckons the advent of next-generation game platforms will make it easier for those in the film industry to provide support to game makers in good faith.
Microsoft's put some more goodies up on Xbox Live Marketplace this week, including a demo version of King Kong.
The latest UK sales figures reveal further changes in the chart position for EA and Ubisoft, as the coveted number one position is reclaimed by Need For Speed: Most Wanted.
It says "Peter Jackson's" on the front of the box, but for a lot of gamers it was the involvement of Michel Ancel that gave Ubisoft's King Kong film adaptation its credibility. Ancel's Rayman games are sometimes derided, but with the release of his original action-adventure title Beyond Good & Evil, a game often pegged as a "grown-up Zelda" (arguably a comparison that's slightly unfair to both camps), interest in the French developer increased dramatically.
Ubisoft boss Yves Guillemot has conceded that Xbox 360 owners who've purchased Peter Jackson's King Kong may face problems unless they're playing the game on a high definition telly.
Welcome to Skull Island. Well, one of you was already here.
King Kong is a game that by design ought to suffer from a lack of identity. Most of the time you're playing through the eyes of Jack Driscoll, a gallant sort of chap desperate to extricate a damsel from enormously hairy distress, while some of the time you're working from over the shoulder of the very architect of her plight, the aforementioned enormously hairy Kong.
Yet in spite of this you'll find that you actually empathise with several characters. Most notably Driscoll, largely undefined beyond the rolled-up sleeves groping for spears in front of you and his plaintive cries, whose mantle's easily assumed as your own; but thanks to largely excellent third-person camerawork you'll also come to understand both Ann and Kong.
Reviews of game adaptations of blockbuster movies are full of self-righteous bile, forever ruing the fact that game companies evidently see it as an opportunity to make megalithic mountains of cash, as opposed to, you know, actually making a decent game along the way. As promising as the preview showings suggested, we couldn't help but feel that King Kong would suffer the same fate. Michel Ancel or not, there are a million unique ways to screw these things up. We should know: we've seen every single one over the past 25 years.
Well, guess what folks? Here's one that not only lives up to the momentous promise, but pretty much rewrites the rulebook for how movie-based games should be done. Here's a game that's not only startlingly enjoyable from start to finish in its own right, but makes you want to go out and see the movie immediately - surely a first.
Needless to say we haven't seen the film yet, but the premise seems like a nice fit - and a disarmingly simple one at that. Arriving washed-up on the shore of the mysterious Skull Island, it's pretty clear that it's not a place you'd want to go on your holidays.
There's not long to go now till Peter Jackson's King Kong hits our cinemas - and our games consoles, courtesy of good old Ubisoft. But how come EA, which did the Lord of the Rings games, hasn't picked up the honours?
Ubisoft has launched a new competition to promote forthcoming movie tie-in Peter Jackson's King Kong, giving you the chance to win a giant statue of the big hairy legend himself. No, we mean the monkey HO HO sorry.
In slightly better news than the thing about Ghost Recon 3 being delayed (although they seemed bizarrely chuffed about that anyway), Ubisoft's released a PC demo of Peter Jackson's King Kong, aka Michel Ancel's Peter Jackson's King Kong.
After years of almost uninterrupted disappointment, it's hardly surprising that we shudder almost every time someone mentions movie-to-videogame adaptations. The fact that people are still holding up GoldenEye on N64 as The Way To Do Things eight years on isn't great. Electronic Arts has had a few decent cracks with its The Lord of The Rings titles, but then it soils its own linen with unbelievably shoddy fodder such as Catwoman or the a succession of underwhelming Bond games. Activision almost nailed it with Spider-Man 2, VU Games flopped badly with Van Helsing, The Hulk and Dark Angel and yet got it right with The Chronicles Of Riddick, but for the most part publishers contents themselves with ultra-safe kid-friendly fodder that most of us could do without. So much potential, so little end product.
At a press and retail event in the UK last week, Ubisoft outlined its plans for Christmas 2005 and confirmed that both Ghost Recon: Advanced Warfighter and Peter Jackson's King Kong would be released to coincide with the launch of Xbox 360 toward the end of November.
Both games are due out on other formats. Advanced Warfighter will also be released on PC at some point as a first-person shooter - the Xbox 360 version is predominantly third-person. King Kong, meanwhile, is due out on a massive eight formats. As well as X360, it will appear on PS2, Xbox, Cube, PC, GBA, DS and PSP this Christmas as one of Ubisoft's biggest ever launches.
Recently speculation based on US retail pages linked both titles with the launch of the new console, but we believe this is the first absolute confirmation of the French publisher's plans - at the very least, it's reassurance that those plans are firmly in place, and now confirmed with UK retailers.
November 2003. We'd just finished Beyond Good & Evil. The review began: "Hear ye, hear ye! From this day forth, Michel Ancel is no longer 'the creator of Rayman'. From now on, he is 'the genius that brought us Beyond Good & Evil'."
Under conditions of security that would shame the average prison, one of the undoubted highlights of our recent sojourn to E3 was the chance to sit down in front of a ten-minute presentation of King Kong, undoubtedly Ubisoft's big Christmas blockbuster for the year. Based on the Peter Jackson-directed remake of the 1933 classic, we got to hear a few words from the man himself, explaining how the videogame gave him the opportunity to use creatures that didn't make the cut and the like before we got to enjoy one of the more impressive demos of the show.
Ubisoft has revealed that it plans to release Nintendo DS versions of its forthcoming King Kong and Tom Clancy's Splinter Cell: Chaos Theory titles this year - in addition to previously announced DS titles Star Wars: Revenge of the Sith, Bomberman DS, Rayman DS, Sprung and Asphalt Urban GT.
Ubisoft has officially confirmed reports dating back to mid April that it is working on a videogame adaptation of Peter Jackson's forthcoming King Kong motion picture remake. The game is due out "on all platforms" in conjunction with the film's proposed December 14th 2005 release date.
Ubisoft in the US has confirmed that it will publish a game based on Lord of the Rings director Peter Jackson's forthcoming King Kong film project. Very little is known about the game, which is scheduled for release next year alongside the film, but some reports speculate that Jackson himself will have a certain amount of control.