The only problem with swimming in the download pool is that it completely rewires your gaming habits. Sampling upwards of ten games every week is like stepping back into that mythical past when you'd come home with a bagful of cheap games (or, more likely, a C90 cassette rammed with the latest pirated gems).
Back then, games had to impress you immediately. There was no time to wait for a slow-burn intro. No time to mess around learning complicated control schemes. You were already impatient enough as it was, what with hideous loading times. Designers cut to the chase, and knew they had to grab you in those first few minutes, or you'd move onto something else fairly swiftly.
Sometime after the PlayStation launched, that all seemed to change - seemingly forever. We all got increasingly sucked into playing sprawling epics, and demanded lavish production values. Happily, the growth of the download scene has proven beyond any doubt that there's room for both approaches to flourish side by side.