Yes. They're doing a Pac-Man film.
It's certainly hard to fault the DS's early software line-up for its endearing originality, but the harsh question we always have to ask each and every one is would you really want to shell out full price for it? Games like Pac-Pix fall perfectly into this troublesome category, for as much as games like this delight us with their freshness, originality and immediacy, if someone from Namco came around shaking a Pac-Man hat at us asking us for a contribution, we'd probably pat our pockets, avoid eye contact and whistle nervously.
But as an exercise in showing off a cute way to utilise the touch screen, Pac-Pix is absolutely ace for the first few hours. Who could fail to fall in love with a game that involves drawing your own Pac-Man to chomp on an array of ghosts? It's pure gaming right from the off, and marrying the first game we fell in love with to the chunky, pocket-stretching DS seemed like a mighty fine idea to us. It's the kind of game you'd feel happy to take home to your parents to show off the kind of game anyone could play, but would we pay money for it? No. Not the sort of money Namco/Nintendo are asking for it. Not for a minute. It's a lovely tech demo - as endearing as they come - but you'll be tiring of the novelty within the first day in its company.
I aint 'fraid o' no ghost