Misfortune and glory, kid.
It's time to take a good look at autism in video games.
"What kind of game is Ninjas in Pyjamas?"
"We have our next six heroes planned out right now."
Pride and prejudice.
Shonen Jump tees, too.
"That's a significant amount of work."
About that leaked code of conduct...
We're not quite all soldiers now.
Along with all the latest news from Metabomb.
And all the latest news from Metabomb.
And more from Metabomb.
Mandela Effect or something stranger?
Now, where am I needed?
"Literally all night, every night, I'm thinking about the game."
On the joy of leaving your mic off in multiplayer.
This old dog still knows a few tricks.
On the family squabbles, romances and gags that make a great shooter feel special.
Has it actually been improved at all?
Aren't games a bit like big churches?
Trick or treating live from 3:30pm.
A huge collection of our favourite pieces.
UPDATE: Two secret codes were found, and they point towards Sombra.
Time to raise my APM.
The chase for 60fps, and the hardware required to get the job done.
Competitive play! Server tick rate! Balance! More!
This is a really good week to talk about video games.
An interview with senior gameplay designer Michael Chu.
You don't care - what Shimada with you?
Brought to you by the Bitcoin Buds.
Pharah more enjoyable experience.
A near-flawless 60fps.
"I think players who claim they want competitive play are often not agreeing on what 'competitive play' actually means."
We talk Overwatch, Firewatch, Homefront and Hitman.
"I totally get why players had apprehension."
Never beta 'gainst Blizzard.