World Rally Championship, MotorStorm, DriveClub - Sony may have jettisoned developer Evolution Studios from its first-party line-up, but the studio lives on in the form of Codemasters Evo, and after two years of work, it's on the cusp of releasing its new game: Onrush. What we're looking at here is effectively the same team with the same focus on technologically advanced racing games, still operating from the same studio space in Runcorn, Cheshire. The key difference is that the studio has moved onto multi-platform development, a fundamental shift after years of supporting PlayStation systems only.
There are a bunch of variables to play with in Onrush, even in the current beta. For the opening hours of my first morning playing, however, none of them seemed to matter very much.
EGX Rezzed was wonderful, wasn't it? Tim Schafer of Monkey Island and Grim Fandango fame came to shoot the breeze with editor Oli Welsh on stage, the teams behind Two Point Hospital and Phoenix Point delved into their upcoming creations, and Digital Foundry explained how Sony might get on the road to its next console, the PlayStation 5.
Amid the great Driveclub U-turn the future looked bleak for many of the people at Evolution Studios.
Let's take a second to salute Driveclub, the PlayStation 4 launch title that missed the launch, and then stalled upon its final release thanks to a number of technical gremlins and design oversights. Despite that drama, it flourished into something quite remarkable - a muscular racer with a touch of Project Gotham Racing's flair to its handling and some of Gran Turismo's polish in its impeccable looks. Against the odds, it became what's set to be one of this generation's finest driving games.