Onrush Features

Digital FoundryEvolution Studios reborn: the cutting-edge tech of Onrush

How a former first-party studio built its first multi-platform game.

World Rally Championship, MotorStorm, DriveClub - Sony may have jettisoned developer Evolution Studios from its first-party line-up, but the studio lives on in the form of Codemasters Evo, and after two years of work, it's on the cusp of releasing its new game: Onrush. What we're looking at here is effectively the same team with the same focus on technologically advanced racing games, still operating from the same studio space in Runcorn, Cheshire. The key difference is that the studio has moved onto multi-platform development, a fundamental shift after years of supporting PlayStation systems only.

FeatureEGX Rezzed 2018: The best games from this year's show

The team at Eurogamer picks its highlights.

EGX Rezzed was wonderful, wasn't it? Tim Schafer of Monkey Island and Grim Fandango fame came to shoot the breeze with editor Oli Welsh on stage, the teams behind Two Point Hospital and Phoenix Point delved into their upcoming creations, and Digital Foundry explained how Sony might get on the road to its next console, the PlayStation 5.

FeatureHow the devs behind Driveclub plan to bring the arcade racer back to life

Inside Onrush, Codemasters' take on Burnout and SSX.

Let's take a second to salute Driveclub, the PlayStation 4 launch title that missed the launch, and then stalled upon its final release thanks to a number of technical gremlins and design oversights. Despite that drama, it flourished into something quite remarkable - a muscular racer with a touch of Project Gotham Racing's flair to its handling and some of Gran Turismo's polish in its impeccable looks. Against the odds, it became what's set to be one of this generation's finest driving games.