Oddworld: New ‘n’ Tasty Digital Foundry

Face-Off: Oddworld New 'n' Tasty

Digital FoundryFace-Off: Oddworld New 'n' Tasty

The Unity engine-powered remake compared on PS3, PS4, Xbox One and PC.

Not so much a remaster, but more of a full-on remake, Oddworld: New 'n' Tasty is a completely new take on the fondly remembered PS1 puzzle-based platformer, Abe's Oddysee. Built up from scratch with brand new artwork and a modern 3D graphics engine, developer Just Add Water faithfully replicates the gameplay of the original release, while adding new features to better utilise the more modern hardware. Scrolling environments add new twists to old puzzles, while the use of 3D visuals allows for sweeping camera angles and additional details that further flesh out the world over what was possible on the first-gen PlayStation hardware.

The game was originally released last year on PS4 to much acclaim, earning the Eurogamer Recommended seal of approval, but Just Add Water hasn't stood still since then. New 'n' Tasty followed on PC and Mac, with the Xbox One release hitting at the end of March, while PlayStation 3 sneaked out last month. The key to the game's platform proliferation is the utilisation of the highly regarded Unity engine - and this is the first title that we're aware of that gives us the opportunity to see how the tech stacks up across console and computer. For the record, Just Add Water tells us that the game uses a customised version of Unity 4.3, incorporating a few enhancements from the 4.5 and 4.6 iterations of the tech. It's not the most recent iteration of the engine, but it does allow for the utilisation of deferred rendering, massively increasing the amount of light sources available in any given scene.

As promised, native 1080p is deployed across both PS4 and Xbox One, with anti-aliasing provided by a customised variant of FXAA, working well in smoothing off the presentation without too many side effects. The lack of complex sub-pixel imagery ensures that shimmering and jaggies are kept under control, while the light texture blurring properties of FXAA are actually fairly well suited to the style of the game, favouring softer imagery in the style of pre-rendered CG.

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