It feels strange to say it so soon after launch, but I think I'm about done with No Man's Sky. On paper it's very much my kind of game - I'm a big Elite: Dangerous fan and very much enjoy bimbling around in open world games - but there's simply something about the experience of playing No Man's Sky that rings hollow.
No Man's Sky is a fairly abstruse game. While it's not shy about introducing you to new gadgets, elements and alien civilisations, it's not exactly forthcoming with explanations as to what all these things are for. As a result, the opening hours of No Man's Sky feel like one long learning experience - punctuated liberally by sections of idle pottering around and no small amount of childish naming conventions.
I think it's safe to say that No Man's Sky has successfully captured my attention. This isn't overly surprising as I'm a big fan of Elite: Dangerous, a game which scratches many of the same itches as Hello Games' colourful new release. Coming to No Man's Sky as an Elite player, however, I had one question on my mind - not 'what do you do in No Man's Sky', but 'how hard have you got to grind to do it?'
Players are taking their first steps in No Man's Sky - with that massive day one patch installed - and reporting back on their findings.
During last week's Sony conference at Paris Games Week, we were finally given a release window (though not a specific release date) for No Man's Sky. While still exciting, it was hard to shake the feeling that the announcement was somewhat muted compared to the game's previous conference appearances.