No Man's Sky

Hello Games' lush galactic odyssey is a unique work of engineering art - and an engrossing, if flawed, game.


Digital FoundryHow No Man's Sky uses the power of Xbox One X

And how well does the standard console compare?

FeatureThe big Sean Murray interview

Hello Games' founder on the remarkable journey of No Man's Sky.

Digital FoundryFace-Off: No Man's Sky

PlayStation 4 takes on budget and mainstream gaming PCs.

Key events

28th December 2016

2016: A year in review

20th August 2016

Face-Off: No Man's Sky

12th August 2016

No Man's Sky review

FeatureHands (and head) on with all the big upcoming PSVR releases for 2019

From Blood and Truth to Five Nights at Freddy's.

Before last week, I'd never been to New York but, as I wandered its streets and stared at its sights, it certainly felt like I had. New York is a city I've visited countless times in video games past. It's a place I associate with characters like Max Payne, the Ninja Turtles and the Ghostbusters. Years of dreaming and watching and then suddenly, after a relatively short flight, I was there, in glorious, real-world 3D, recognising locations I'd only ever experienced before on the flat screen of a monitor.

It's amazing, of course. There are few games better suited to the full immersion of virtual reality, and I'm delighted to say that, from my short experience playing on a Vive Pro, Hello Games has knocked it out of the park. A sense of immersion has always been a key part of No Man's Sky's fantasy, and of course that's amplified immeasurably when wearing a headset - there's that thrilling sense of being there, feet planted on some alien planet, scanning the horizons and getting drunk on the endless possibilities out there.

No Man's Sky is getting VR support this summer in big free Beyond update

Hello Games has revealed that its exploratory sci-fi sim No Man's Sky will be getting VR support this summer as part of its previously announced Beyond update.

Beyond is No Man's Sky seventh major update since its launch in 2016 (following on from Foundation, Path Finder, Atlas Rises, Next, The Abyss, and Visions), and is described as the "most ambitious chapter so far".

When Hello Games unveiled Beyond earlier this month, it explained that it consisted of three major updates that the studio originally planned to release separately. The first of these components, now included as part of the free Beyond update , is "a radical new social and multiplayer experience" known as No Man's Sky Online.

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No Man's Sky's next major update is Beyond, brings "radical" new online component

Hello Games has unveiled the next major free update heading to its exploratory space sim No Man's Sky. It's called Beyond, is due this summer, and includes a "radical" new online multiplayer component.

No Man's Sky: Beyond is described as the game's "most ambitious chapter so far", and started life as three separate planned updates before Hello Games made the decision to combine them into one. The studio isn't revealing every feature to be included in Beyond just yet, but has shared early information on the first component, known as No Man's Sky Online.

This, according to the developer, will introduce "a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together". It's not entirely clear what this means in practice, but it evidently builds upon the multiplayer features introduced in last year's Next update - which enabled teams of four to play, explore, and create together in No Man's Sky's procedurally generated universe.

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No Man's Sky's big new Visions update leaks with a trailer

UPDATE 21/11/18: In case you had any doubt of its veracity, Hello Games has confirmed that No Man's Sky's previously leaked Visions update is indeed a thing that is coming. And, better yet, it's a thing that's coming tomorrow, Thursday 22nd November, on PC, Xbox One, and PS4.

Based on Hello Games' announcement, there's not a lot to add that wasn't already in yesterday's leaked trailer. However, it's well worth changing out the official Visions patch notes on the No Man's Sky website, as they contain a huge number of screenshots, and some more granular detail, illustrating the increased variety that tomorrow's update will bring.

ORIGINAL STORY 20/11/18: Visions, a big new update for Hello Games' interplanetary exploration adventure No Man's Sky, has been inadvertently revealed after fans discovered an unlisted new trailer on the developer's official YouTube channel.

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No Man's Sky aquatic update The Abyss available now

Sci-fi sandbox No Man's Sky has just received its latest big update, The Abyss, which focuses on underwater gameplay.

For this update, developer Hello Games has implemented a new submersible craft, the Nautilon, plus improved underwater visuals, exploration amd building. Now is the time to realise your dream of building an aquatic utopia - because when has that ever gone wrong?

Intriguingly, there's a "dark" new narrative to uncover named The Dreams of the Deep.

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No Man's Sky is getting an 'eerie' free update next week called The Abyss

Hello Games has unveiled The Abyss - an 'eerie' new update for its exploratory sci-fi sim No Man's Sky, which is due to launch some time next week.

The news comes via a posting on the No Man's Sky website, which revealed that while the majority of Hello Games' team is concentrating on the game's ongoing weekly updates, bug fixes and improvements, "a handful have been working on something else, our first titled update since NEXT".

Hello Games hasn't yet detailed what will be included in the new update, known as The Abyss, but did reveal that it will focus "on some of the eerier elements of No Man's Sky, in keeping with the theme of this season."

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Hello Games has just released a new update for its wunderlust-y space adventure No Man's Sky - and it introduces, among a variety of other delights, motorbikes.

No Man's Sky launches its first weekly in-game community event

No Man's Sky launches its first weekly in-game community event

Dig up stuff to earn new emotes and other rewards.

Prior to the launch of No Man's Sky's massive NEXT update last month, developer Hello Games revealed that its psychedelic space sim would soon recieve an ongoing schedule of special live in-game community events - and the first of these is now underway on PC, PS4, and Xbox One.

According to Hello Games' latest blog post, No Man's Sky's first season of weekly content and community events has now been planned, and today's debut adventure is available to all players that have completed the first Space Anomaly mission.

"Specialist Polo and Priest Entity Nada, blinking around the edge of reality in their anomalous spacecraft, are broadcasting a request for assistance", says Hello Games, "Polo's advanced boundary monitoring equipment has located a previously undetected iteration of the universe and they urgently need explorers to examine and explore this glitch in reality".

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Here's what's been resolved in No Man's Sky latest patch

Hello Games has detailed what's been resolved in the latest No Man's Sky patch.

In an update on the official website, the post confirmed update 1.55 has now rolled out across PC, PlayStation 4 and Xbox One, and includes fixes for a UI memory leak, a number of crashes triggered by plants, freighters, and by creating a race track in a borrowed Exocraft, as well as a number of other performance and gameplay improvements.

The patch also resolves issues where players would get stuck in The Purge and Ghost in the Machine missions, as well as a specific bug in which Sentinels would endlessly chase players unless they'd completed the final Weapon Specialist mission.

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Digital FoundryNo Man's Sky Next on PC: brilliant visuals but performance is concerning

Steep GPU requirements, v-sync bugs and a poor tweaking experience.

No Man's Sky's recently released Next update radically improves content and visuals and we've had a lot of fun playing it in its new Xbox One X incarnation - but we've got to say that the PC version still needs a lot of work. Performance doesn't seem to be where it should be, even on higher-end GPUs while basics like v-sync don't seem to work properly. On top of that, right from the off, basic user-friendliness comforts and presentation create a genuinely poor introduction to the game. For a title that has improved so dramatically since launch, we genuinely hope to see Hello Games make one last push to make life easier for PC users.

How No Man's Sky uses the power of Xbox One X

Digital FoundryHow No Man's Sky uses the power of Xbox One X

And how well does the standard console compare?

No Man's Sky's latest 'Next' update is the deepest reinvention of the game to date. In terms of the improved rendering tech, the addition of a third person camera, a long-awaited multiplayer mode, upgraded base building, and much more - we've come a very long way since the its original PS4 launch. Indeed, this isn't just No Man's Sky's biggest update so far but also a landmark release for Xbox One and Xbox One X, with users of Microsoft console hardware finally able to enjoy this fascinating game.

The increase in install size compared to its launch on PS4 is telling. Back in 2016, No Man's Sky had a tiny 3GB footprint - a factor of the game's procedural generation of locations and artwork, but today's fully updated Next edition brings us closer to 8GB on Xbox One, with users of Microsoft's console getting all of the new updates and benefits in one package at release. And while it's difficult to show the exact before and after of visual upgrades, the promise here is of improved terrain generation, lighting, draw distances, better atmospheric effects, higher quality textures, water shaders, new sound effects - plus a third-person camera option.

The new camera mode stands out immediately, and it's the default for anyone starting a new game. This has its pros and cons, but it does a great job of giving you a sense of perspective in a large spatial playground. A detailed, polygonal character is rendered on-screen, where animations are surprisingly varied. It looks great: every step, every type of incline, is factored in - meaning a steep hillside triggers a sideways trot, while flatlands can be navigated at a sprint. One frustration here is the way the camera orbits behind, only loosely attached to the player's movement. It sways left to right constantly, and never fixes on the subject - making aiming the target reticle harder than in the first-person view.

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No Man's Sky launched without multiplayer on GOG

No Man's Sky launched without multiplayer on GOG

UPDATE: GOG now offering refunds.

UPDATE 9.30pm: Following this morning's news that the version of No Man's Sky won't be getting the NEXT update's much-touted new multiplayer features until "later in the year", the retailer has announced that it's now offering refunds to those affected.

In a post on its website, GOG said, "We know that many of you expressed disappointment about the lack of the new multiplayer feature in the latest update to No Man's Sky on GOG.COM. While we have limited control over games and content updates, we want you to have the best and risk-free experience possible when you buy a game on GOG.COM."

GOG continued, "Although Hello Games chose not to offer refunds over missing game content to our users and instead promised to bring the missing multiplayer content later this year, we understand that some of you might not be willing to wait."

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FeatureThe big Sean Murray interview

Hello Games' founder on the remarkable journey of No Man's Sky.

What a trip it's been. Back in 2013, when a little team that was working out of a busted-up old studio they shared with a taxi rank on a small street in Guildford revealed its follow-up to a series of cute cartoon racing games, it was one of those moments. No Man's Sky captured the world's attention like few other games have before it. And for three years No Man's Sky was given the world's stage, making headline appearances at E3 conferences and with creator Sean Murray guesting on big-name US talk shows. "I thought Morgan Freeman was God!" quipped Stephen Colbert as Murray appeared on The Late Show and showed off his procedurally generated universe. "You're actually the second God I've had on the show."

No Man's Sky's NEXT update is big

FeatureNo Man's Sky's NEXT update is big

All the details from next week's huge overhaul.

No Man's Sky ambitious NEXT update is out next week, coming to PC, PS4 and, for the first time, Xbox One. It's been a year in the making and is, it's fair to say, big.

Right now, I've only had around 30 minutes with this latest version, so it's impossible to fully appreciate its scope - but, speaking as someone that's accrued hundreds of hours with the game and its three previous updates, it's already clear that NEXT marks a significant new chapter for No Man's Sky.

The first, most striking aspect of NEXT is, unsurprisingly, its visual overhaul - and, as the recent trailer will attest, it's genuinely remarkable just how different No Man's Sky looks. Its massively improved lighting, better atmospheric effects, and increased draw distances, alongside a gorgeous new cloud rendering system, improved textures, better water, an optional new third-person camera, and more, combine to create a much more subtle aesthetic.

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Hello Games reveals first trailer for No Man's Sky's imminent NEXT update

Hello Games reveals first trailer for No Man's Sky's imminent NEXT update

Multiplayer! Improved planetary detail! Underwater bases! More!

Hello Games has unveiled its first trailer for No Man's Sky's major, multiplayer-focussed NEXT update, which comes to PC, PS4 and - for the first time - Xbox One, on July 24th.

NEXT's flagship addition, of course, is multiplayer, which enables a small group to team up for bouts of planetary exploration, building, space combat, racing, questing, and more - all of which will be playable in both first- or third-person perspective. It'll be possible to bump into - or prey on - random players too.

That's a genuinely exciting, and very welcome, addition to what's a sometimes lonely game of exploration and expansion - but, speaking as someone who's been thoroughly ensnared by the strangely hypnotic meanderings of No Man's Sky as it's grown through multiple updates, I'm just as excited about some of the other new features briefly highlighted in the latest trailer.

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No Man's Sky's next big update adds multiplayer, out in July

No Man's Sky's next big update, which introduces a proper multiplayer mode to Hello Games' ambitious space exploration sim, will launch on July 24th.

The news comes via Hello Games' Sean Murray, who made the announcement during an appearance on Microsoft's latest Inside Xbox livestream. Murray also spent a few moments offering a broad overview of the update's new multiplayer features.

Next, as the update is known, was described as No Man's Sky's "biggest update so far" when it was revealed in March, and Murray says that it will fuse a "full multiplayer experience" to the game's increasingly rich blend of survival, exploration, crafting, flying, and questing.

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No Man's Sky headed to Xbox One, next big update arrives this summer

No Man's Sky headed to Xbox One, next big update arrives this summer

The "biggest update so far", says Hello Games.

Hello Games has announced that its ever-expanding space exploration sim No Man's Sky will get its next big update this summer, and will also be heading to Xbox One.

The new update has been given the name NEXT, because, says Hello Games' Sean Murray, "it's an important next step on a longer journey for us and the community." No Man's Sky previous update, Atlas Rises, launched in August last year.

There's no word yet on what, exactly, NEXT will bring to No Man's Sky, but Murray calls it the "biggest update so far". It's seemingly so big, in fact, that it even gets its own logo.

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No Man's Sky save overhaul headlines a new PC and PS4 update

The work to improve No Man's Sky continues with an overhaul of the save system in patch 1.38 released on PC and PS4 today.

You are now given five save slots and existing saves will be mapped to them. Each slot represents a new game and choice of mode, and has two sub-slots within it, one for auto saving (triggered when exiting your ship, dying, and buying a Freighter or claiming a base) and one for saving manually, via a save point or beacon.

The aim is to make managing saves between game modes "much easier", Hello Games said.

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Jelly DealsJelly Deals: Digital discounts for this week

Cut-price games from Humble, GamesPlanet, GOG and more.

A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.

No Man's Sky update 1.3 adds 30 hours of story, multiplayer-lite and much more

Today's big No Man's Sky update has now been detailed in full.

The headline additions include a new 30-hour story campaign, procedurally-generated missions, and a limited form of multiplayer where you see other players as floating orbs.

No Man's Sky developer Hello Games has now released the full update 1.3 patch notes, below, after this morning's leak which pointed to multiplayer elements being added.

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When I fired up No Man's Sky last week, with an eye on today's anniversary of its release, my save file showed that the last time I played the game was in late August last year. I had reviewed it and kept playing for a couple of weeks afterwards; despite the storm of controversy and disappointment that raged around the release of Hello Games' sci-fi exploration game, some of it justified, I had enjoyed myself. It struck me as a hypnotic curio, built on moonshot technology, that deserved neither the slating it got nor the outsized hype that had raised expectations of it to the realm of fantasy.

The ID@Xbox self-publishing program might be Xbox One's crowning glory at the time of writing, boasting 450 titles that have notched up well over a billion hours of play, but it could do with a crown jewel. The service has seen its share of critical darlings, from Superhot to Inside, but many of its best games are multiplatform, and many of its "exclusives" appear on PCs as well - part of a much-vaunted push towards device agnosticism that often feels like it's more in the service of Windows 10 than Xbox.

No Man's Sky patch 1.23 resolves PS4 Pro 4K frame-rate issues

Digital FoundryNo Man's Sky patch 1.23 resolves PS4 Pro 4K frame-rate issues

And opens up new performance options for both base and Pro hardware.

Hot on the heels of the Path Finder update, Hello Games has swooped in with a new patch to address No Man's Sky's outstanding console performance issues. Patch 1.23 now improves performance by up to 5fps on PS4 Pro in its 4K mode, and also adds the ability to lock or unlock frame-rate on both of Sony's PS4 consoles.

It's a double-whammy of good news for PS4 Pro owners though. If you're playing using the 4K output mode (rendering at a native 1800p), the game now avoids noticeable dips under 30fps. It's much improved, and engine optimisations in patch 1.23 keep the game above of the 30fps line, especially useful when paired with the new capped frame-rate feature.

Until now we've no choice but to play this 4K mode completely unlocked, meaning a jarring range of 30-50fps that never felt great in motion. If you want to push the bar with performance still further, No Man's Sky still runs flawlessly at 60fps in 1080p mode, but once again, you need to set your Pro to output at full HD on the system menus. This is pretty much the only outstanding criticism we have of No Man's Sky's PS4 Pro implementation - desirable features like a 60fps lock should be available to all users regardless of how the system menus are configured.

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Digital FoundryNo Man's Sky on PS4 Pro delivers the 1080p60 dream

But the Path Finder update's 4K support needs some work.

No Man's Sky's latest 1.20 patch - the Path Finder update - is the biggest update the game has seen so far, and its new PS4 Pro feature set is getting a lot of positive attention. And rightly so: couple your console to a full HD display and Hello Games' space epic delivers a nigh-on locked 60fps at native resolution, representing an extraordinary upgrade over the base PlayStation 4 code, which in turn has received some welcome optimisation too. It's not a complete success though, and the Pro's 4K resolution mode isn't anything like as accomplished.

Big No Man's Sky update out this week

Big No Man's Sky update out this week

UPDATE: Out today, new video shows off new features.

UPDATE: The No Man's Sky Path Finder Update comes out today. Hello Games has released a new video showing off the game's new features.

The update adds land vehicles, a permadeath mode and PS4 Pro support. Bases can now be shared online. Here's a summary, from Hello Games:

PlayStation 4 Pro Support, and 4K optimisation

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Best-selling Steam games of 2016 revealed

Mix of old and new, big and small.

Happy New Year! Valve has revealed the top 100 best selling games on Steam in 2016. And given the size and dominance of Steam in the desktop gaming marketplace, the results are worth noting.

2016: A year in review

2016 was a strange year for video games. Recent memory is dominated by a handful of high quality blockbusters that failed to excite people. But let's not forget earlier this year, when a handful of superb blockbusters definitely did excite people. And I'm not just talking about Street Fighter, either (don't @ me).

In researching 2016, I was surprised to find it jam-packed with video game stuff. Lots of things happened. Lots of people left developers. Lots of people joined developers. Some developers closed down. Some developers sprang into life. Lots and lots and lots of video games came out, mostly on Valve's ever-bulging Steam. Most were crap. Some were good. But in the pursuit of some kind of meaning, some kind of trend, I was left frustrated. Video games continue to be very good, even though 2016, at its close, feels a little less groundbreaking than I'd liked it to have been.

January, typically a quiet month for video games, saw a number of high-profile developers move on. Marc Laidlaw, lead writer of the Half-Life series, retired from Valve. The move was seen as further evidence, not that it's needed at this point, that Half-Life 3 is just not happening. Then we learnt Leslie Benzies, long-time leader of Grand Theft Auto developer Rockstar North, had left the company after a 16-month sabbatical. He later sued Take-Two for $150m in a move that's already aired a basket full of dirty laundry. Will the parties settle? I kind of hope not.

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No Man's Sky patch adds epic space battles

No Man's Sky patch adds epic space battles

Here's how to land your freighter on a planet.

No Man's Sky just received a new patch on PC and PS4 that will make space battles vary in size.

"Players should see bigger battles," developer Hello Games noted in its patch notes.

The update also fixes numerous bugs, like the recurring death loop that would happen if the game autosaved in Survival Mode when the player is about to run out of health.

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No Man's Sky just received a colossal Foundation Update, drastically expanding the space exploration game's feature list, and developer Hello Games has promised much more to come. While it's been cagey on the details of what that entails, recent signs suggest that the sci-fi game will soon receive land-based vehicles.

No Man's Sky's long-awaited update brings its galaxy back to life

Let's get the awkward bit out of the way first.

I liked No Man's Sky. For the two weeks just after launch when I was firmly under its spell, I really liked No Man's Sky, and was happily lost to its lulling loop of exploration and adventure. There's something soothing about the gentle brand of sci-fi that fuelled Hello Games and No Man's Sky's infectiously sanguine artwork, all hazy purples and pinks swirling together like the Chris Foss artwork that inspired it. If you've ever spent long lazy evenings leafing through dog-eared Panther paperbacks, No Man's Sky could feel pretty special; having been sucked in by the sci-fi splendour of those early trailers, it was every inch the game I wanted to play.

For many others it wasn't, though. Maybe it was the air of well-engineered enigma that lingered throughout the pre-launch process, the half-truths or, in one oft-cited example, the outright lies, but for many No Man's Sky fell well short of their expectations. Its more polite critics called it a husk, its more vitriolic an absolute sham and Hello Games' mute approach didn't help silence the almighty din that met the release. Until, eventually, it did. The subreddit slowed to a halt, charting only the number of days since Hello Games' had spoken about the game. Players moved on, and it seemed for a while that No Man's Sky was happy to be finally forgotten.

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No Man's Sky studio breaks silence, announces base building and more in huge Foundation update

UPDATE 27/11/16 11.00am: No Man's Sky has now been patched with its big Foundation Update, which adds base building, freighters, farming, options for creative and survival modes and a lot more.

The download for the update clocks in at 2.7GB, around the size of the full game, and its contents have now been spilled in a fresh Hello Games blog post.

Hello Games founder Sean Murray - who shouldered huge amounts of criticism after the game failed to meet expectations - announced the update was live this morning via the following message on Twitter:

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Steam to ban non-screenshots from store pages

"Please show customers what your game is actually like to play."

Steam's impending "Discovery Update 2.0" will change its policy so that all images on a game's store page will have to be in-game screenshots. No more concept art or pre-rendered stills here folks.

Advertising Standards launches investigation into No Man's Sky

Advertising Standards launches investigation into No Man's Sky

Do videos and screenshots misrepresent the game?

The Advertising Standards Authority has confirmed to Eurogamer that it has launched an investigation into No Man's Sky.

The watchdog launched its investigation after receiving "several complaints" about No Man's Sky advertising, a representative told me.

The ASA has the power to have advertisements it believes are in breach of its code of conduct withdrawn, and prevent them from appearing again. If an advertiser refuses to comply with an ASA ruling, it can impose sanctions, such as asking internet search websites to remove a marketer's paid-for search ads.

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Sony's Shuhei Yoshida on No Man's Sky

"It wasn't a great PR strategy…"

Shuhei Yoshida, the popular president of Sony's Worldwide Studios, has said he understands why some fans were critical of controversial space survival sim No Man's Sky - and blamed Hello Games' pre-release PR strategy for building up unrealistic expectations.

It feels strange to say it so soon after launch, but I think I'm about done with No Man's Sky. On paper it's very much my kind of game - I'm a big Elite: Dangerous fan and very much enjoy bimbling around in open world games - but there's simply something about the experience of playing No Man's Sky that rings hollow.

About 30 hours into No Man's Sky and I'm still loving it, even if its faults are beginning to pile up like a neat mound of Heridium. It's a soft, muted brand of adventure that Hello Games has crafted - "it is to simulated space what Finding Nemo is to the North Atlantic," said Alexis Kennedy for us on Saturday, and he's certainly got a point - so thank heavens for the PC modders who are here to serve up something for those who would like a little more meat on their bones.

Here's what No Man's Sky's PC patches have fixed

No Man's Sky got off to a bumpy launch on PC, but developer Hello Games is confident that it's solved "around 70 per cent" of current support requests with the remaining 30 per cent being dealt with as we speak.

As for the current fixes, they should help anyone whose game failed to save until they died, spawned on a space station without the means to fix their ship, or had their save data corrupted.

Common crashes have been fixed as well, so the game should no longer freeze when warping, scanning, receiving a blueprint, or setting too many waypoints in the galactic map.

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Face-Off: No Man's Sky

Digital FoundryFace-Off: No Man's Sky

PlayStation 4 takes on budget and mainstream gaming PCs.

It's pretty obvious by this point that No Man's Sky has several clear advantages on PC over its PS4 stablemate. In the best case, it gets an expected push from 30fps to 60fps (and beyond), a vastly widened field of view, plus a clearer 16x anisotropic filtering pass for textures - with a bit of fiddling. With a slight reduction to terrain pop-in too, it's undoubtedly a better-looking game, though perhaps not the radical improvement PC gamers might have hoped for.

It's not all plain sailing though. Stuttering frame-rates and even crashes, are still a problem on certain setups. However, PC offers some enhancements to sweeten the deal, and while differences in shadow and texture quality are moot, the advances in overall presentation stand out. For example, tweaking the field of view slider from the default 75 value (as used on PS4) to 100 helps remove a very restrictive cone of vision. Going one further, editing the game's .ini file in the game's Steam directory lets us push this out to 140 - maximising that periphery, at the expense of introducing a fishbowl effect.

Texture filtering also gets a noticeable boost, with the right tweaks. Sadly, even with the arrival of the latest patch, the in-game setting doesn't show much of a difference between 2x and 16x settings right now - a blurry implementation regardless of what you choose, and one that matches PS4 closely. The good news is you can force the issue with your GPU's control panel; for example, Nvidia users can override the game's setting with its own 16x anisotropic filtering. This gets great results, and textures appear far cleaner at tight angles than the stock PC or PS4 settings.

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No Man's Sky's first post-launch patch is out now

No Man's Sky's first post-launch patch is out now

Improves hardware support and framerate on PC, stability on PS4.

No Man's Sky launched to many technical difficulties on both PS4 and Steam. Crashes were common on both platforms and many PC users experienced optimisation issues that brought the framerate to a crawl. But now the game has a patch on both platforms that should alleviate many of these issues.

While Hello Games has yet to release its official patch notes, creative lead Sean Murray said on Twitter that the "PC build adds support for more hardware + improves frame rate at low spec. PS4 improves stability + lots more."

Hello Games released some PC patch notes on Tuesday that explained what the update's beta changed. So that should cover a lot of what's fixed here, though the specifics of the PS4 patch remain a mystery.

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No Man's Sky modders start by shutting up your exosuit

"Life support systems lommffffmfmf."

Modding of the PC version of No Man's Sky is under way, and modders have begun with a few graphics fixes, as well as some quality-of-life improvements that any player of the game will appreciate. Redditor TaintedSquirrel has a roundup.

No Man's Sky offers new PC patch beta

No Man's Sky had a troubled PC launch, but developer Hello Games is on the case and just released a new "experimental" Steam branch that players can implement, effectively testing out an upcoming patch before it gets implemented as the new norm.

To access it, players need to right-click on the game from the Library page and select "Properties". From there, select "Betas" and the new branch should be listed in a dropdown menu under "Select the beta you would like to opt into." The code is: "3xperimental".

So, without further ado, here's what it fixes:

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I'm writing this a couple of days after the release of No Man's Sky. The incandescent vapour of Internet opinion is coalescing around a cooling core of critical consensus. I imagine that by the time you read this there will have been magmatic eruptions of violent dissent, an orbit of backlash and counter-backlash. The world's telescopes will have been trained on Sean Murray as he explains in defiant, melancholy interviews and blog posts why No Man's Sky is only exactly what everyone knew it would be: the world's most ambitious, expensive and beautiful walking simulator. Except you fly, of course. I'll come back to that.

No Man's Sky Sony's 2nd biggest ever PS4 launch in UK

No Man's Sky has done huge business in the UK, topping the sales chart.

No Man's Sky is Sony's second biggest ever PlayStation 4 launch behind Uncharted 4, Chart-Track said. Remember, that's physical sales only. No Man's Sky also came out in download form on PS4 and on PC.

Hello Games' space title is fifth behind Destiny (PS4), Watch Dogs (PS4), The Getaway (PS2) and The Last of Us (PS3) in terms of new intellectual property across all publishers and Sony formats, Chart-Track added.

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FeatureNo Man's Sky's most aggravating omission (on PS4)

An obtrusive UI drops the photobomb on an otherwise breathtaking game.

No Man's Sky is a very pretty game. Its bold use of colour, surprising sentient life, and dynamic climate system offer vistas that stick in the mind for quite some time. While its procedurally-generated environments aren't quite as stunning as those shown in early trailers, it's not far off with each planet's terrain, skyline, flora and fauna offering a mesmerising sight for sore eyes. Some may be disappointed by its lack of thriving cities and lush forests, but for my money No Man's Sky still offers the most varied take on "barren alien wasteland" the gaming space has ever seen.

It's finally out, and so the mystery of what No Man's Sky is has been solved. Except there wasn't much mystery at all, it turns out - No Man's Sky, for all its soaring ambition, feels like it belongs to a long line of games that have taken the vast stretches of space as their canvas on which to work wonders. If anything, No Man's Sky feels like a game from another age, when you'd work through stacks of 3.5 inch floppy disks around a friend's house in search of something strange and new. The tension you get when a game built in the spirit of a more innocent time clashes with the suffocating hype, expectation and savage appetites of the modern age has made for a palpable tension of late, but hopefully it hasn't detracted from the marvellous achievement made by Hello Games. No Man's Sky may be on a different scale, and party to a very different audience, but it's more than worthy of rubbing shoulders with some of the following legends.

No Man's Sky is a fairly abstruse game. While it's not shy about introducing you to new gadgets, elements and alien civilisations, it's not exactly forthcoming with explanations as to what all these things are for. As a result, the opening hours of No Man's Sky feel like one long learning experience - punctuated liberally by sections of idle pottering around and no small amount of childish naming conventions.

No Man's Sky review

RecommendedNo Man's Sky review

The discovery channel.

"Undiscovered." This word, appearing in tooltips that hover by waypoints, moons, planets and star systems, is No Man's Sky's sales pitch in a nutshell. In this remarkable game of space exploration, a universe has been born by algorithm, and it's so incomprehensibly vast that the chances of seeing anything another player has seen are vanishingly small. Your starting position is randomly selected. Even the wildlife is generated from an unthinkable number of variations. Every discovery you make is logged to the game servers and reported in those tooltips, so if anyone has been there before you, you'll know.

No Man's Sky

Publisher and developer: Hello Games (with Sony on PS4)

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Digital FoundryTech Analysis: No Man's Sky

Full dissection of Hello Games' use of voxels, procedural generation and more.

Five years in the making by indie developer Hello Games, No Man's Sky is a game of incredible scale from a relatively small team. Built on an in-house engine, the final product weighs in at a meagre 5GB on your hard drive - a tiny amount compared to any typical AAA release. This is far from ordinary, and with the game relying heavily on procedural generation, very little of the game's visual make-up uses pre-made textures or assets. Instead, the star of the show is the set of algorithms at its core - lines of code capable of generating terrain, plants and even unique wildlife on-the-fly.

I think it's safe to say that No Man's Sky has successfully captured my attention. This isn't overly surprising as I'm a big fan of Elite: Dangerous, a game which scratches many of the same itches as Hello Games' colourful new release. Coming to No Man's Sky as an Elite player, however, I had one question on my mind - not 'what do you do in No Man's Sky', but 'how hard have you got to grind to do it?'

Performance Analysis: No Man's Sky

Digital FoundryPerformance Analysis: No Man's Sky

Initial PS4 impressions from Digital Foundry.

We're into our first day with the highly anticipated No Man's Sky running on PlayStation 4 and by and large, in terms of performance, the game is holding up nicely. First impressions are striking: we haven't seen a game quite like this so far in this console generation - its engine relying on voxels and procedural generation to create an open-ended, unique journey for every player. And for a performance analysis, there's simply no telling what you'll find out there that we haven't. We'll continue to update with any further impressions but, we've played enough of No Man's Sky - on patch 1.03, of course - to get a flavour of how the game's mechanics all come together.

So let's kick off with the basics. The PS4 version runs at a native 1080p resolution, and commits itself to a 30 frames per second cap with v-sync engaged. And by and large, it holds up well. For any on-foot action across our very first randomly generated world, we struggled to find any drops at all. And this is really pushing the envelope here - our debut planet is high in flora and fauna, absolutely filled to the brim with tropical trees, hills and wildlife. But even with this immense density of detail, there wasn't much more than one single frame drop from 30fps across that initial hour of play.

Whether it's shooting chunks through the terrain, or sprinting around full-felt, that 30fps target doesn't waver. And from the first 12 planets we've discovered and put to the test, it doesn't appear to matter what climates or weather conditions are in play. Now the only slight downside to the frame-rate cap is the lack of motion blur to back it, in order to make panning motions appear a little smoother. But that's a nitpick: those after super-smooth motion are best advised to wait for the PC version, but for PS4 we're getting an evenly frame-paced delivery at a straight 30fps.

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Contrary to popular belief, our jobs rarely consist of playing games all day. Mostly it's just a rushed 10 minutes or so here and there before we slink off back to our desks to write another thousand words of copy. I'm happy to report, however, that today we'll be bucking that trend with a mammoth No Man's Sky livestream that may well last the length of the working day and beyond. Will there be mammoths? You never know.

Our No Man's Sky review will be late, and here's why

You may have seen reports circulating over the last few days that review copies of No Man's Sky have been very late in arriving. It's true - we have just received our PS4 copies today, and the game is released in the US tomorrow and in Europe on Wednesday. (The PC release date is Friday, and advance copies of the PC version are unavailable at present.)

The embargo for reviews and all other coverage generated from these review copies, which were supplied by Sony, is tomorrow at 4am UK time. Unfortunately there's no way that we can produce a review of No Man's Sky that meets our standards of thoroughness, or is fair to the game itself, in that time. I'm working on this review myself; if I can, I'll update you with some impressions tomorrow, but my focus will be on producing a full review later in the week, very likely after UK launch.

With review copies originally due on Friday but then delayed until Monday, some sites, as reported by Kotaku, have obtained copies of the game via retailers who were willing to break street date, so they could start work early and bring you their verdicts sooner. This is fair game, in my opinion, and not that unusual in circumstances when publishers withhold review copies. On rare occasions, we've done it ourselves. But we haven't this time. How come?

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No Man's Sky has an enormous day one patch that adds multiple endings

No Man's Sky has an enormous day one patch that adds multiple endings

But anyone playing early will have to start over to see them.

No Man's Sky developer Hello Games has detailed an enormous day one patch with far-reaching changes for the game.

Your progress through the procedurally-generated universe of No Man's Sky will now follow one of three set paths. Each will have a "significant impact on what you see later in the game", Hello Games boss Sean Murray has said, and the game's story has been rewritten to allow for multiple endings.

There's also now a far higher chance of player "collision", as you can scan for areas visited by other players and drop by.

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No Man's Sky dev pleads fans not watch gameplay leaks

No Man's Sky dev pleads fans not watch gameplay leaks

"You've spent years waiting. Please don't spoil it for yourself :("

Some early footage of No Man's Sky has leaked and developer Hello Games strongly suggests fans not spoil it for themselves by watching.

"We've spent years filling No Man's Sky with surprises. You've spent years waiting. Please don't spoil it for yourself :(" Hello Games founder Sean Murray tweeted.

"Take a break from reading about it, and picking vids apart. You can experience for yourself so soon."

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No Man's Sky gets a final release date

No Man's Sky gets a final release date

UPDATE: $150 special edition shown.

UPDATE 4.45pm: There's a $150 (£105) special edition version of No Man's Sky, dubbed the Explorer's Edition, which includes a model spaceship.

Just 10,000 will be available. Each set also includes a badge and an exclusive item to be revealed at the game's release. Mysterious.

This edition is available for pre-order now via with either a Steam or GOG key for No Man's Sky's PC version included.

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FeatureStrange, slow and spectacular, No Man's Sky is proper sci-fi

Reach for the stars: The first hands-on with Hello Games' epic.

Well over two years after No Man's Sky was unveiled, Hello Games' Sean Murray is still fielding the same question that's been circling this game from the very start. And each and every time he's answered it patiently, diligently and, somewhat commendably, without displaying any frustration at having to repeat himself all over again. So, with No Man's Sky finally available in playable form during a press event, let's run through this one more time. Just for old time's sake. What is it you actually do in this game?

VideoWatch: No Man's Sky - managing the hype

Oli interviews Sean Murray of Hello Games.

During last week's Sony conference at Paris Games Week, we were finally given a release window (though not a specific release date) for No Man's Sky. While still exciting, it was hard to shake the feeling that the announcement was somewhat muted compared to the game's previous conference appearances.

No Man's Sky release date set for June 2016

No Man's Sky release date set for June 2016

My god, it's full of stars.

Highly-anticipated galactic sandbox game No Man's Sky will launch on PlayStation 4 in June 2016.

Sony just revealed the date during its ongoing Paris Games Week 2015 PlayStation press conference.

Earlier this week there were rumours online that the game would get a surprise launch this week - but it is clear that No Man's Sky studio Hello Games is still deep in development on the ambitious project.

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Watch No Man's Sky wow Stephen Colbert

"And I thought Morgan Freeman was god!"

The Late Show host Stephen Colbert is no stranger to video games after having the likes of PewDiePie attend his show, an honour usually bestowed to movie stars and presidential candidates. This time the 51-year-old host gave the prestigious program's spotlight over to Hello Games, the 10-person Guildford-based studio making No Man's Sky.

FeatureThe art of No Man's Sky

A brief look at the artwork that inspired Hello Games' space exploration epic.

Science fiction has always been at the core of No Man's Sky. That might seem like a superfluous thing to say, given its scope, its fantasy and its attempt to realise the awe-inspiring spectacle of a life lived amidst a near-infinite sea of stars, but it's a very particular brand of science fiction that the team at Hello Games (they're a small team, I think I've heard) have taken to heart.

FeatureSo, what do you actually do in No Man's Sky?

Sean Murray explains what to expect on your way to the centre of the universe.

"Space is big", wrote Douglas Adams in The Hitchhikers Guide to the Galaxy. "You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down to the chemist's, but that's just peanuts to space..."

Here's over four minutes of No Man's Sky gameplay

Hello Games' Sean Murray took to the stage at Sony's PlayStation Experience event to show some more footage of the ambitious and exciting No Man's Sky.

The video, below, features over four minutes of footage of the science fiction game. We see a pilot launch, land on a planet, jump out and walk about, before we zoom out to get a glimpse of the hugeness of the game's infinite procedural universe.

We then warp to another planet.

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FeatureHow No Man's Sky stole the show at E3

And why it's the first game designed for the YouTube generation.

There's a time and a place for subtlety, and the stage of a platform holder's conference very likely isn't it. Having just played a starring role in Sony's E3 show, Hello Games' Sean Murray watched the rest unfold in bemusement in the green room, puzzled as to why every grotesque fatality in the newly revealed Mortal Kombat 10 was met with a cheer. "What is that about?" he asks no-one in particular. "It all seems a bit brutal for us Europeans."

No Man's Sky will launch on console first on PS4

No Man's Sky will launch on console first on PS4

Stunning new planet-to-planet footage arrives.

Hello Games' breathtaking sci-fi open universe game No Man's Sky will arrive for consoles first on PlayStation 4.

Studio leader Sean Murray took the stage during Sony's E3 2014 press conference to make the announcement and reveal more gameplay from the game's procedurally-generated worlds.

Most impressive is the ability to hop from one planet to another with no loading times, from ground to space and back to ground on a different place in the solar system.

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Over the holiday Joe Danger developer Hello Game's Guilford office was flooded with the insurance refusing to cover the natural disaster. This left many concerned that the four-person studio's highly anticipated first-person sci-fi epic No Man's Sky would get delayed. Hello Games has updated its blog to let us know that won't be the case and everything's going to be okay.

If you're on Mars next October you should probably be careful. There's a comet swinging past - comet Siding Spring - and while it's unlikely to connect with Big Red itself, it will bring glittering meteors spinning in its wake. Lots of meteors, actually - some of which - and I shivered when I read this line on the front page of the New Scientist website - "could pose a danger to orbiting spacecraft."