If you're at all familiar with the Eurogamer video team, you know that there are two things we really enjoy - namely the spirit of competition and constant bickering. When we were given the opportunity to indulge both of these vices in front of a live audience at London's Vault Festival, then, we jumped at the chance.
15th August 2017
14th July 2017
4th November 2016
The original Nidhogg was a great example of minimalist elegance. Messhof's two-player competitive fencing game shaved the one vs one fighting game to its core with only two buttons (jump and attack) and a single game mode wherein each player ran towards their goal on opposite ends of a seven-stage scrolling arena. Ludicrously simple on its surface, the depth came from a multitude of context-sensitive movesets. Based on timing, positioning and momentum, you could slide into foes, dive kick, stab, parry, disarm, deflect, and toss your sword. Barring that, there was always the option to viciously rip your opponent to pieces with your bare hands.
It was a beautiful ballet of blades and brawn, distilled into a scant four maps. For some, however, it was too bare bones. Nidhogg wasn't lacking in complexity, but it was in variety and scope. Lead developer Mark Essen spent three years refining Nidhogg's systems, so it would be a shame to simply let them run their course in a single cult hit. Messhof aced the basics, but had more to offer.
Enter Nidhogg 2. This sequel doesn't reinvent the wheel but it does add further depth and flavour to its predecessor's winning premise in a delightful, if inessential, way.
Ready for Nidhogg 2? Joust as well - the sword-bearing sequel slices onto PlayStation 4 on 15th August.
The announcement was made via the EU PlayStation blog so only covers the PS4 edition. We expect its PC version on the same date.
Nidhogg 2 features fancier visuals than its very retro predecessor. Moving from an 8-bit to 16-bit graphical style has allowed for a new limb-based animation system.
Nidhogg 2's peculiar art style is a far cry from its pristine, pixelated predecessor, and I can't say I was a fan the first time it was revealed. Based on your comments from its announcement, it seems like most of you felt similarly. The series went from immaculate to revolting as disgusting Play-Doh creatures joust in a garish world of sentient trees and flying snakes with bulgy, bug-eyed faces serving as pure nightmare fuel.
UPDATE 4/11/16: Nidhogg 2 will also leap onto PlayStation 4 when it launches for PC next year.
The redesigned sequel was first announced just over a month ago. It'll come with an overhauled look, local and online multiplayer, single-player and challenge modes and a tasty soundtrack with tunes from Mux Mool, Dose One and Daedelus.
There's still no advance on the vague "2017" release date, however.