Dark Sector, Superstars, Turning Point, Viking, Condemned, more.
Welcome back to the latest in Eurogamer's continuing range of Xbox 360/PlayStation 3 comparison features, designed to provide additional commentary to the original Eurogamer reviews for each release, while doubling up as an ongoing commentary on the state of cross-platform game development in the new era of high definition gaming.
Supplementing our views are in-depth technical analyses of the titles at hand, backed up by high quality screenshots of each game only possible in the new digital AV age. Lossless 24-bit RGB frame grabs are ruthlessly swiped from the HDMI ports of the PlayStation 3 and Xbox 360 Elite using a Digital Foundry HD capture station, the only kit available built from the ground up for videogames in high definition. 720p 'screens' are taken as a matter of course, with 1080p shots also grabbed for comparison purposes when the game in question supports it on PlayStation 3 (that'll be just one then in this feature).
Yes, you're all waiting for the GTAIV face-off, and we have something special lined up for that, but in the meantime, perhaps we can tempt you with this delicious range of cross-platform fancies?
NFL Tour promises "intuitive controls" and "fast paced gameplay", which means "for stupid people" in blurb speak. Well, when it comes to American football, a lot of us are stupid. Never mind knowing the teams, how many of us know what a safety is? Probably not that many. But a game that dumbs the sport down to an approachable arcade level could actually work here. Possibly. With Superbowl XLII on Sunday to give it some context (go Patriots!), let's find out.
Things start off brightly as an Exhibition match dumps you on a reduced-size pitch with padded walls, seven players a side and about two buttons to remember: B changes the receiver, A throws the ball. You pick a play that looks good from the two-dozen available and then either throw the ball hopefully towards your chosen receiver once all the tackly people have head-butted one another, or run the ball forwards hoping to take advantage of the other team's poor movement. Meanwhile, a man says things over the top and any and all success no matter how insignificant is followed by grotesque dancing and climbing all over the scenery.
Physical confrontations are met with button prompts above the players' heads, allowing runners with good timing to steam through challenges. Defenders can do the same sort of thing with the opposite result. Those after a bit more control can also break out a three-button system that assigns a button to each possible receiver and lets you throw to them by mashing the corresponding letter, which is a bit more traditional, and there are also more advanced controls for things like diving to gain a final yard (so, press X). Fumbles and interceptions are about as complicated as turnover gets. For those who have never understood American football or made any effort to, the only other (basic) rule that's relevant here is that as the team in possession you get four attempts (downs) to push forward ten yards, after which possession is turned over.