You probably have one overriding memory of the original Track & Field arcade game: pain.
Chances are that it was your first encounter with agonising finger blisters and the dull, rasping throb of repetitive strain injury, a condition that didn't even get a name other than "stop moaning, you pansy" until many years later. International Track & Field asked you to do one simple thing: hammer buttons very fast to win. It did this with a torturer's grin. "I'm just going to drip this water on your head, okay?"
For the perhaps-inevitable pre-Olympics rebirth of the franchise, developer Sumo Digital has changed things. The game is on a handheld, it doesn't involve pressing buttons any more (unless you really want to), and it isn't quite as simple as it used to be. One thing, however, remains consistent down through the years: pain.