MotorStorm: Arctic Edge

MotorStorm: Arctic Edge

MotorStorm: Arctic Edge

North pole position.

MotorStorm: Arctic Edge is not a pretty game - and not just because, like its big console cousins, it's concerned with rough-and-tumble racing through perilous terrain in angry, roaring machines.

No, MotorStorm's PSP debut simply isn't very good looking. Vehicles are boxy, their deformation patterns strangely triangular, details a tad smudgy. This is partly due to the game being developed simultaneously for the PS2, but mostly it's because developer Bigbig - a subsidiary of MotorStorm creator Evolution - has made a very wise design decision.

Wipeout's handheld outings could get away with both glossy good looks and ferocious gameplay because their slick, focused racing takes place on narrow, linear tracks. MotorStorm's blend of multi-vehicle mayhem, played out across sprawling open-air courses, criss-crossed by dozens of different routes all with their own surface dynamics, is a beast of a different stripe. That's a lot of dynamic variables to juggle on diminished processing power. Something had to give.

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