Ships are the perfect location for horror, yet they're rarely used. There's the occasional movie, a couple of games, but nine times out of ten you're likely to find yourself poking around in yet another abandoned asylum or a creepy forest.
Monstrum understands what makes a ship such a scary place. Totally isolated and painfully claustrophobic, it's an environment from which escape is never as easy as just running out of the front door. From the moment you wake up, the only human on a rusted and drifting cargo vessel in the late 1970s you are, quite literally, stuck between the devil and the deep blue sea.
In the case of Monstrum, a first-person "survival horror labyrinth" developed by former Abertay students Team Junkfish, there are actually three devils - or monsters, at least - and which one you face is down to random chance. The same is true of the layout of the ship on which you are mysteriously marooned. Each time you play, the decks rearrange themselves.