Monster Hunter XX Switch Ver.

Buying Japanese or American games on the Switch just got a lot easier

PayPal introduced - though you'll need a PayPal account for the region you want to buy games from.

UPDATE: It's worth noting that while the Switch eShop is region free, PayPal payments are not - so while it's straightforward picking up games from the Japanese or American stores if you've a PayPal account for either region, you're out of luck if you've only a UK PayPal account. Apologies for any confusion.

Monster Hunter XX: Switch's first 3DS remaster analysed

Digital FoundryMonster Hunter XX: Switch's first 3DS remaster analysed

A dramatic visual upgrade from handheld to hybrid.

Nintendo Switch has impressed us so far with some of its ports from more powerful platforms, but the arrival of a Japan-only Monster Hunter XX demo gives us a chance to see developers coming at the hardware from the other direction, refining and improving an existing 3DS title for the new console hybrid. The results are intriguing, with Capcom delivering a dramatically improved HD remaster with impressive enhancements in almost all areas.

The full game is out next week in its home market, but the playable demo - available to all simply by setting up a Japanese Nintendo account -is pretty substantial and gives us plenty of content to take a look at, consisting of three missions and 15 characters. And as expected, the leap is impressive bearing in mind the vast gulf in power between the two Nintendo systems: the 3DS hardware was under-powered compared to competing mobile solutions right from launch, whereas Switch's Tegra X1 GPU can still hold its head up high compared to some of the top-tier SoCs on the market today.

At the most basic level, resolution is dramatically improved - even in handheld mode we're looking at 9.6x increase in resolution (half that if we factor in the 3D rendering) in the leap to 720p, while docked mode boosts that pixel count to full-fat, native 1080p. Frame-rate stays the same, however. The 3DS version of Monster Hunter XX runs at 30fps with frame-pacing irregularities - and exactly the same configuration is in place on Switch, the off-kilter frame ordering producing judder that wasn't especially an issue on 3DS, but is much more noticeable on both the hybrid's 720p internal screen and an HDTV.

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A short while ago, Capcom announced it'd be bringing Monster Hunter XX, the latest instalment of its long-running series that released for the 3DS this March, to Nintendo's Switch, and all was well with the world. Soon after, it announced another, all-new Monster Hunter that'd be coming to PS4, Xbox One and PC early next year called Monster Hunter World. And all of a sudden things don't seem quite so rosy. Why is that?