When I first walked through the double doors of Great Ormond Street Hospital, it was a little before midnight. The cavernous reception stood before me, with people bustling back and forth. There was a bizarre ambiance: sombre yet fuelled with adrenaline. Parents and guardians shuffled from foot to foot outside, chain-smoking or making calls. My daughter had been rushed in after a car accident and standing within the famous hospital for kids was daunting for me at the age of 24. Even during the day, the hospital can look imposing: a blue-and-white NHS awning sandwiched between monumental architecture, ambulances coming and going, dropping off precious cargo.
When Microsoft announced Minecraft's Better Together update, fans cheered. Minecraft feels built for cross-network play. It's the world's biggest family game, an experience designed with collaborative play in mind, and now truly open to everyone regardless of device (except PlayStation).
At least, that's how it seemed. Sadly, the edition which has arrived on console is not quite what fans had envisioned.
Microsoft never did a great job of communicating the fact its Better Together Update is not actually an update for console owners. It's a completely different game - one which is almost identical to Minecraft's previous Pocket Edition for mobiles.
Do you remember your first adventures in Minecraft? I do. I was mostly confused. For much of its history, Minecraft hasn't done much to help you understand how to play it, how to craft things, what these crafted things do, and why you'd want them. It doesn't tell you about the alternate dimensions that you can visit, or about how you get to them. It doesn't tell you why should should play or what you're aiming for.
What happens when you go up against Minecraft? What happens when you dare suggest gaming's golden child not belong in the classroom, then call it "a gimmick", then say "we need to drain the swamp of gimmicks"? It does not involve being sent nice flowers I'll tell you that.