Yoshio Sakamoto worked at Nintendo before he co-created Metroid, but it was his sci-fi series - one that that spawned a whole genre - which made him famous.
Metroid has always been a mesh of different DNA: a little of Zelda's exploration mixed in with the acrobatics of Mario and then tied together with some good old fashioned plasma ballistics. Even taking into account that heritage, there was nothing quite like Metroid Prime when it launched in 2002. Coming up to 13 years later, and despite a couple of high quality sequels and almost a decade of increasingly fevered begging from fans, there's been nothing like it ever since.
For years, Yoshio Sakamoto has been the darker, edgier twin to Shigeru Miyamoto - a designer who revels in anarchy, with the WarioWare series, and frightening isolation, with Metroid. As Samus Aran is due for a fresh makeover later this year in the shape of Metroid: Other M, we sat down with both Sakamoto and Yosuke Hayashi, the producer for the game's co-developer Team Ninja, to discuss everything from the challenges of working with too many buttons, to what the Nintendo 3DS looks like from the perspective of somebody who designed games for the company's previous 3D effort, the Virtual Boy.
Five minutes into Metroid: Other M, Samus Aran already has a new skill. She's talking, and as is often the case when introducing a new mechanic, Team Ninja - the series' latest custodian - has gone a little bit overboard with it.