The station is abandoned, the platform crowned with a mountain of junk. There are books, pieces of furniture, newspapers, broken bicycles, busts of forgotten heroes - objects of the old world, collecting dust. Maybe objects remember too? At this station, people see things. Artyom had a vision of two old men, discussing god and fate, smoking shisha, while a cat lazily napped alongside. Homer saw things the way they were - the platform bustling with commuters in rush-hour, the polished ghost-like carriages gliding along the rails. And Hunter saw himself, or at least a part of himself he'd prefer not to recognise.
1st September 2014
29th June 2010
16th March 2010
16th March 2010
20th February 2010
3rd February 2010
8th January 2010
2nd November 2009
Barren wastelands. Decrepit and abandoned towns. Desolate landscapes ravaged by time and trauma. Recognisable landmarks slowly but surely reclaimed by nature after our demise. Games have consistently embraced the post-apocalyptic setting. It invites excitement, apprehension and a deep curiosity, and plays on the thought-provoking hypothetical, the 'what if?'. And when these post-apocalyptic environments and landscapes are incredibly detailed, they can result in great efficacy and power.
In a restaurant somewhere in sunny Los Angeles County, 13 years ago, two old friends were having lunch. Wine and conversation were flowing. They remembered how they'd met at LucasArts in the 90s. They weren't there to talk business but they did because video games were their bread and butter. One of the men, Jack Sorensen, was reeling-off job opportunities he knew of - he being executive vice president of worldwide studios at games publisher THQ. "THQ Australia?" he enquired. But the other man, Dean Sharpe, didn't seem interested. He had closed his own studio Big Ape Productions a couple of years earlier, dropped off the radar and taken a break, and now he was ready for something new. But Sharpe wanted a challenge.
The environments of massive open-world games, particularly in recent years, have been rightly praised for their representation, scale and design accuracy. However, there are some gems at the other end of the spectrum - environments that make you feel cramped, tense and desperate for a break. This is an approach to environment design utilised in our real-world, from gardens to architecture, and is mirrored excellently in some game environments, creating areas that trap us in cramped, claustrophobic conditions.
UPDATE 10/11/2016 12.49am: It turns out that while another Metro game is on the docket, it's not going to be out in 2017 as the book series' site foretold.
Hollywood is working to make a film based on Metro 2033.
Microsoft has announced August's Xbox Live Games with Gold titles.
Metro Redux, the remastered versions of Metro 2033 and Metro: Last Light, now offer lengthy free demos of each title on PS4 and Xbox One.
Metro 2033 is free to download on the Humble Store. And this isn't just a free trial, as you can keep the game indefinitely.
Some might say that Deep Silver did everything it could to address the various controversies surrounding current-gen console remasters with the launch of its remarkable Metro Redux. 4A Games handed in code that was a truly transformative experience compared to its PS3 and Xbox 360 predecessors, it significantly improved and modernised Metro 2033 and the publisher did its best to bypass the 'rip-off cash-in' arguments often levelled at remasters by bundling both games together in a retail package available in the UK for less than £30. But what about PC?
This one was always going to be trickier. Resolution and frame-rate boosts mean little to a PC audience accustomed to tweaking settings and upgrading hardware in order to get the gameplay experience it wants. The idea of value is wildly skewed in the world of Steam summer sales - and where the original version of Metro 2033 was at one point literally given away for free. Deep Silver hasn't actively marketed any game-changing improvements to Metro Last Light, while the revised version of Metro 2033 has been accused of being 'nerfed' owing to 4A opting to rely less heavily on volumetric lighting in certain situations.
In many ways, this is a dual-purpose Face-Off, then. Not only are we stacking up all three versions of the dual-game Redux, but the PC version - which also bundles up all of the existing DLC - clearly demands comparison to the existing editions of the game. That takes us up to ten different Metro versions we've played over the last month then, with plenty of discussion points still to cover, so let's dive in with the apparently contentious Metro 2033.
The PlayStation 4 and Xbox One remasters are coming thick and fast, bringing with them a wave of controversy - should developers be concentrating resources on porting over games they've already made? Are resolution and frame-rate boosts enough? Most crucially of all, do they represent value for money? The Metro Redux package from Kiev-based 4A Games puts forward a hell of a good case: you get two complete games for £30 and each title is available solus via digital delivery for those who already own one of the originals. But most importantly of all, the remastering work is very, very good. In fact, we'd say it's up there with the best.
Metro 2033 and its sequel, Metro: Last Light, are getting next-gen remakes this summer with "Redux" versions coming to PS4, Xbox One and PC. Now, publisher Deep Silver has revealed the first gameplay footage of both titles in Metro Redux.
The Humble Bundle's pay-what-you-want offerings have gone from every other week to daily over the next two weeks.
UPDATE 6.00 pm: Metro publisher Deep Silver has confirmed that Metro Redux, the next-gen rendition of the Metro games, is in fact real.
Metro: Last Light's publisher Deep Silver has revealed that it wishes to continue its dystopian series of sci-fi survival shooters.
Koch/Deep Silver's new buy Metro: Last Light has stolen first place in the UK video games chart from Dead Island: Riptide, the publisher's other game.
Metro 2033 is not a game that deserves a sequel. Too often the game stumbles in its quest to combine elements of shooter, stealth and horror, never confident enough in any one category. The story demands no clear continuation.
The outrageously cheap decidedly Humble THQ Bundle raised a whopping $5,097,476.23 since launching on 29th November.
THQ is giving away the PC version of moody first-person shooter Metro 2033 for free.
THQ president Jason Rubin has given $1000 of his own money to the Humble THQ Bundle.
THQ has lifted the shutters on its online store shopTHQ, which sells the publisher's titles primarily via PC download.
Tense post-apocalyptic Russian shooter Metro 2034 will henceforth be known as Metro: Last Light.
Forthcoming FPS sequel Metro 2034 is to be renamed Metro 2033: Last Light, if a set of new URL registrations are to be believed.
THQ has asked Metro 2033 fans to be patient while it works out what caused a bug that stops Achievements unlocking properly.
4A-Games has released Metro 2033 add-on Ranger Pack on PC and Xbox Live.
Russian author Dmitry Glukhovsky reckons the newly revealed sequel - and conversion of his novel - Metro 2034 will also head to PS3.
THQ has revealed a sequel to Metro 2033. It's called Metro 2034 and will be offered in 3D.
Core games boss Danny Bilson shared the information with CVG.
THQ showed Metro 2033 running in NVIDIA 3D at E3 earlier this month. Bilson said the higher development costs of 3D are offset by the "unbelievably reasonable" cost of operations in Kiev, Ukraine.
THQ has confirmed that the upcoming Metro 2033 downloadable content mentioned earlier is due "in the very near future", and detailed the contents.
Update: Publisher THQ has announced the details.
Sony's huge PS3 exclusive God of War III has rampaged to the top of the UK All-Formats chart.
Ah, time to roll out one of my "meanwhile in capitalist Russia" anecdotes... A couple of years ago I was lucky enough to be out in Moscow visiting a developers' fair. While I was there I met up with one of the 1C Company bosses, and we had a chat about the apocalyptic theme that runs through Russian and Ukrainian gaming.
It was, he said, partly something to do with the psyche of the people of the region, but also, perhaps, because Fallout had been so popular. "All our developers just want to make another Fallout," he said, laughing.
It was only later that I realised quite what he meant. It wasn't that they all wanted to make intricate role-playing games, but that the classic apocalyptic scenario had become one with the region's own dystopian fictions. Some of the games we're now seeing come out of the region - S.T.A.L.K.E.R., Cryostasis, Metro 2033 - are an expression of that collision of ideas.
4A Games' Metro 2033 gets spooky.
THQ has announced that everyone who buys Metro 2033 for PC on launch day in the UK will also receive a free copy of Red Faction: Guerrilla.
Last week, Digital Foundry introduced the technology behind 4A Games' new Metro 2033. Featuring a brand new engine with an eye-opening level of bleeding edge rendering tech, the game instantly got our attention.
Unreal Engine has defined the technological standards of high-definition console shooters, but Gears of War apart it seems as if it is down to proprietary engines to exceed them: Infinity Ward, Bungie and Guerrilla Games have produced the most critically well-received FPS titles on console, and all of them are using their own in-house technology.
In a market dominated by Unreal Engine 3, any kind of new cutting-edge technology is instantly of interest to Digital Foundry. The 4A spec sheet we received from THQ contains all kinds of wonderful - as you might expect from the people also responsible for the technological underpinnings of the S.T.A.L.K.E.R. X-Ray engine.
It's been a tough couple of weeks. Straight from reviewing S.T.A.L.K.E.R.: Call of Pripyat, Tom drafts me in for a hands-on trial of another dark nuclear slaughterfest: THQ's newest shooter: Metro 2033.
The English release of Metro 2033 will include a subtitled version of the original Russian dialogue. Both PC and Xbox 360 versions support this.
THQ has announced a 19th March release date for PC and Xbox 360 game Metro 2033.
BioShock on ice?
If you're going to show off a brand new post-apocalyptic FPS to a bunch of cynical hacks, you might as well get everyone in the mood: jet us off to Moscow, put us in a freezing nuclear bunker 65 metres under the city, kill the lights and then launch a real nuclear attack. Sadly the budget only covered points one and two, although we did get a deafening siren noise via a nearby Alba stereo, along with some tasty Russian canapé.
THQ has become the publisher of promising Ukranian shooter Metro 2033, and plans a release on PC and Xbox 360 early next year.