Metal Gear alumni David Hayter has reprised his role as Solid Snake for a brief teaser that serves as both a celebration of the game's 31st anniversary, and an update about the Metal Gear movie from filmmaker Jordan Vogt-Roberts.
A sublime and adaptive PC port from Kojima Productions.
A quad-format comparison of the Fox Engine in action.
17th September 2016
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Konami revealed the first gameplay footage of Metal Gear Survive today at Tokyo Game Show.
As you can see in the following footage, this four-player co-op spin-off looks a lot like Metal Gear Solid 5: The Phantom Pain. The graphics and setting appear almost identical, only now there's co-op and zombies.
There's still a fair bit of stealth though as players can slither through the grass and use fulton balloons on wildlife to bait the undead. Sometimes things get more action-focused, such as a section where the players set up a beacon and have to defend it from an onslaught of zombies.
UPDATE 30/8/16 10.45am Konami has now officially confirmed the previously-spotted Metal Gear Solid 5 Definitive Edition.
Solid Snake voice actor David Hayter may have been replaced by Kiefer Sutherland, but the classic Metal Gear Solid actor is sure getting a lot of mileage out of the role as he just reprised his most well known character in a Ford commercial.
Last month the Metal Gear Solid fan remake, Shadow Moses Project, was unceremoniously shut down, ostensibly due to legal pressure from Konami. But now the folks behind that, the Fan Legacy Team, have started a new MGS-related project with another person spurned by Konami: the original Solid Snake voice actor David Hayter.
Hideo Kojima surprised many when he announced that he'd recast the voice of Metal Gear Solid protagonist Snake with Kiefer Sutherland in MGS5 after nearly two decades of David Hayter providing the role.
Here's a hot take that's both more than a little lukewarm and likely isn't all that controversial: I think I preferred Metal Gear Solid: Ground Zeroes to its full-blown follow-up The Phantom Pain.
UPDATE 4th November 2015: Konami has confirmed it's closed its LA studio responsible for Metal Gear Online.
It's no secret that Metal Gear Solid creator Hideo Kojima is a fan of John Carpenter's 1981 Kurt Russell vehicle Escape From New York. I mean, the main character in his beloved stealth series is even named after New York's gruff anti-hero and they even share the same mullet, eyepatch, five o'clock shadow and gruff voice. There's yet another reference to Kurt Russell's character in Metal Gear Solid 2 wherein Snake goes by the alias "Iroquois Plissken". The similarities were so close that the company who owns the rights to the film, CanalPlus, wanted to sue Kojima over it.
A diehard Metal Gear Solid fan is remaking the original 1987 Metal Gear in Unreal Engine 4.
Telltale's The Walking Dead Season One and tear-jerking World War 1 puzzle adventure Valiant Hearts are both free on Xbox One during October.
I love the Metal Gear games, but their central story thread is damn hard to follow. Psychics, vampires, robots and highly poisonous Zanzibar hamsters I can deal with, but how can anyone possibly keep up with what side Ocelot or his arm's on, what a Philosopher's Legacy is and who or what The Patriots are?
UPDATE 4/8/15 10.30am: Konami has now detailed the PC specifications that you'll need to play Metal Gear Solid 5: The Phantom Pain.
Microsoft has announced August's Xbox Live Games with Gold titles.
Konami has removed all mention of Metal Gear Solid creator Hideo Kojima from the cover of Metal Gear Solid 5: The Phantom Pain.
PlayStation Plus' June Instant Game Collection, i.e. free games for subscribers, includes Metal Gear Solid: Ground Zeroes on PS4.
Editor's note: this article contains strong references to child abuse which some readers may find distressing.
UPDATE 08/05/2015: Konami has unveiled its Metal Gear Solid 1984 collection of clothes via the Insert Coin website.
There are a raft of £22 T-shirts and £40 jumpers and other bits and bobs based on the Metal Gear Solid franchise and, specifically, the upcoming Metal Gear Solid 5. There's a lot of Shadow Moses, Foxhound and Snake gubbins going. The £55 Diamond Dogs 84 jacket, right, looks nice.
Here's a gallery of images. Tempted?
The PlayStation Store Easter Sale is upon us, running from today (25th March) until 15th April. Some sale dates vary so pay attention to avoid missing out.
Rockstar did it with Grand Theft Auto 5. Now a modder has done it with Metal Gear Solid 5: Ground Zeroes.
Nine extra months in development, the PC's first Fox Engine title vindicates the wait with visual upgrades over the well-received PS4 and Xbox One versions. There are plenty of added features on paper, from its improved lighting via an increase in deferred lights per scene, enhanced level of detail (LOD) settings, and even higher grade effects and shadows. But to what extent is its 'extra high' preset different to the current-gen releases - and what kind of graphics hardware does it take to run?
With almost every cinematic rendered in-engine, it's no surprise that Ground Zeroes weighs in with a lean 3GB download. Thanks to its laser focus on a single environment, Kojima Productions also manages to achieve an incredible level of polish here, and in line with the console experience there are no glitches, lockups, or untoward stutters during our testing. As a bedrock for what will come in The Phantom Pain, our first impression is one of a very smooth, graceful transition to PC, backed by a bevy of settings for effects, post-processing tricks, textures, screen space ambient occlusion, and lighting.
On the surface, the range of options here feels complete, perhaps barring the absence of a field of view slider. However, it's only through trial and error that the impact of each setting becomes truly apparent - with some curious trade-offs at the highest presets that may not suit everyone. With no .ini file in the Steam directory to tinker at a more granular level, this leaves us at the developer's mercy when it comes to the suggested bars for quality.
Metal Gear Solid 5: Ground Zeroes' PC requirements have been revealed ahead of its 18th December launch on Steam.
Konami has finally lowered the somewhat controversial price of Metal Gear Solid 5: Ground Zeroes to £19.99 / €19.99 across all consoles.
Metal Gear Solid 5: Ground Zeroes is coming to PC via Steam on 18th December, Konami has announced.
The publisher confirmed it will be 4K compatible, so its improved resolution will produce fancy effects like a greater number of light sources.
"The very best thing about Ground Zeroes is how the series has cast away so many of its cinematic pretensions and fallen in love with being a video game all over again," wrote Martin Robinson in his MGS5: Ground Zeroes review. "As a precursor to Phantom Pain, it suggests that greatness awaits, but even on its own terms Ground Zeroes is something special."
A fan project to remake the original Metal Gear will no longer go ahead following discussions with franchise publisher Konami.
Microsoft has slashed the price of Titanfall by 50 per cent this week - from £54.99 to a far more manageable £27.50.
Metal Gear Solid 5: The Phantom Pain and Ground Zeroes are coming to Steam.
Metal Gear Solid 5: Ground Zeroes sold three times as many copies on PS4 than it did on Xbox One, Konami has revealed.
While it didn't go into exact sales figures, Konami's latest financial report noted that its software sales for the quarter ending on 30th June consisted of 12 per cent PS4 software, whereas Xbox One software only made up four per cent. Look closely, however, and you'll see that Ground Zeroes is Konami's only game on these platforms, so it's clear what this is referring to.
Of course, Ground Zeroes launched in mid-March, a couple of weeks before the last quarter ended. Looking at this launch window, Ground Zeroes on PS4 made up eight per cent of Konami's software sales for the year ending 31st March 2014, whereas its Xbox One counterpart made up three per cent of such sales.
Russia Today has been spotted using a screenshot from Metal Gear Solid 5: The Phantom Pain in a political commentary report on African child soldiers.
Sony has begun discussions with director Jordan Vogt-Roberts to helm its Metal Gear Solid movie, a new report suggests.
UPDATE: The platform exclusive content for Metal Gear Solid 5: Ground Zeroes will be made available to all players for free on 1st May, Konami has announced.
That's for PS3, PS4, Xbox 360 and Xbox One.
ORIGINAL STORY 25/04/2014: The platform exclusive content for Metal Gear Solid 5: Ground Zeroes will be made available to all players soon for free, Konami has announced.
The identity of Metal Gear Solid 5: The Phantom Pain's mysterious character Ishmael - who has so far only appeared with his face covered in bandages - has been hinted at by an eagle-eyed fan.
You can keep your refined combat systems, your open-world nonsense and your Kiefer Sutherland - here's to the time when Metal Gear Solid was all just fields. Well, air ducts and exclamation marks.
PS4-exclusive inFamous: Second Son has stormed to the top of the UK all-format chart. It's the second biggest launch for any PS4 game, behind launch title Killzone: Shadow Fall.
Transparent as ever, Hideo Kojima's misgivings with Metal Gear Solid 4 proved largely technical in nature, with the scale of its levels and animation blending apparently falling short of his ambitions. Almost six years on, and we have an open-world slice of Metal Gear Solid 5 that seeks to address this - ambitiously hitting not one, but four platforms at once. Helpfully, the 60fps advantage on PS4 and Xbox One has been revealed far in advance by the studio, while Kojima himself declares the PS4 version as being closest to the photo-realistic bar his team is aiming for, thanks to its full 1080p presentation. But is resolution the only benefit in buying Ground Zeroes on Sony's latest platform - and what of the older console releases?
One of the perks of the PS4 version, as revealed earlier via a tweet, is atmospheric simulation - a real-time approach to rendering skies in the Ground Zeroes mission. This allows clouds to move dynamically and impact the sun's lighting, where by contrast the Xbox One release joins PS3 and 360 with purely static skyboxes. It's a difference that only becomes apparent during side-ops missions, where the military base is accessible in broad daylight. Though curiously, the skybox is reinstated during certain set-pieces on PS4 - making this a subtle advantage if you know when and where to look.
The resolution details stand as the most dramatic difference though, with Konami happily making public the specifics of each version ahead of release. From our pixel counts, we can confirm that the PS4 does indeed push out a 1920x1080 framebuffer as promised, while on Xbox One we have just a 1280x720 window with which to work. For a game that embarks on a crusade for open-world stealth action, the lower resolution on Microsoft's platform does affect visibility when lining up long-range shots - just as it does across Battlefield 4's sandbox areas.
By the basic measures that the phrase 'open world' suggests are most important, the battle between the competing playgrounds of inFamous: Second Son and Metal Gear Solid 5: Ground Zeroes ought to be no contest. In one camp we have the entirety of Seattle, recreated so that you can pilot yourself superheroically around it, while the other is literally just a camp - a few tents and admin buildings scattered around on a rock in the sea.
Metal Gear Solid 5: Ground Zeroes is due out in Europe later this week and our glowing review went live this morning, arguing that while it's only a small game, it's wonderfully formed. But perhaps you want to see more of it for yourself? If you do, be sure to check out Ian Higton's live stream today from 5pm GMT.
Metal Gear Solid 5: Ground Zeroes is a fantastic game. Martin Robinson's recently-published review explains why.
By the time of Metal Gear Solid 4: Guns of the Patriots, Kojima Productions' series - often thrilling, sometimes tiring but never anything less than fascinating - had twisted itself into a dead end. In the creaking fatigue of the ageing Snake, a battle-weary individualist at odds with wars fought by faceless corporations and their automatons, it was hard not to see some of creator Hideo Kojima himself; a man with a singular vision lost in the broad, mundane chaos of contemporary games development, slowly tiring of the very thing that had forged his own legend.
Peace Walker, the PSP entry that followed some two years later, stripped back the excess, partly through necessity upon finding itself on a portable platform, partly to inject new life into the series. Those excisions helped remind players that, for all the narrative bloat that had blighted Guns of the Patriots, beyond the cut-scenes and heavy-handed exposition Metal Gear Solid remained a video game - and an often exceptional one at that.
Ground Zeroes, a sequel of sorts to Peace Walker and a prologue to the full-fat Metal Gear Solid 5: Phantom Pain, goes even further. It's a short, concentrated burst of the newly introduced open-world gameplay systems, and it suggests that Metal Gear Solid 5, across its two instalments, could be the most significant evolution in the series since it gained its Solid suffix. There are questions about how short exactly the experience is, and how that sits with Ground Zeroes' not insignificant price tag - but forget all that. Like the Ennio Morricone and Joan Baez anthem Ground Zeroes heavily leans on, it's a punchy, proud and stirring experience. You can't put a price on class like this.
Many have taken issue with Metal Gear Solid 5: Ground Zeroes's steep price of £19.99 - £29.99, but Sony is sweetening the pot by allowing PSN pre-orders of the game to come with Metal Gear Solid: Peace Walker HD.
Cripes, to think we're only a week away from the release of an all-new Metal Gear. Except, perhaps, we're not - there's still some debate about whether Metal Gear Solid 5: Ground Zeroes is a fully-fledged game, or a very expensive demo for the more fully-featured Phantom Pain. Either way it's worth playing, if Jeffrey's impressions from last week are anything to go by. There'll be a full review up early next week.
Whatever you think about its length and amount of content, Ground Zeroes certainly looks - and plays - the part. You can have a closer look at it in action courtesy of Ian's preview video, which features Snake in all his slightly damp, slithering glory.
The Metal Gear series is 25 while its creator, Hideo Kojima, is now 50. Spending half of your life devoted to a single series takes commitment, and indeed Kojima has frequently expressed a desire over the past decade to part with the franchise that made his name. And yet, he keeps coming back. Again and again. After a while, you have to ask why.
Ever wondered why Solid Snake is called Solid Snake? Metal Gear creator Hideo Kojima has taken to Twitter to explain why (it wasn't a reference to Escape from New York's S.D. Bob "Snake" Plissken, apparently).
Metal Gear Solid creator Hideo Kojima said that Metal Gear Solid 5: The Phantom Pain will be "over 200 times bigger than Ground Zeroes" in a recent group interview attended by Eurogamer in Japan.
Konami has made the next-gen versions of Metal Gear Solid 5: Ground Zeroes cheaper.
What do you want first: the good news or the bad news? Let's start with the bad, shall we - Metal Gear Solid: Ground Zeroes' main campaign isn't two hours long. For a lot of players it will be even shorter. The good news? After eight hours, it remains fun - if only just.
Konami has released a video comparing the various versions of Metal Gear Solid 5: Ground Zeroes.
Konami has confirmed the resolutions and frame-rates for all versions of Metal Gear Solid 5: Ground Zeroes - and PlayStation 4 comes out on top.
UPDATE 06/02/2014 2.20AM: Metal Gear Solid creator Hideo Kojima has responded to GameInformer's report that Metal Gear Solid: Ground Zeroes is less than two hours long. The enigmatic developer took to Twitter to explain that Ground Zeroes' non-linear design means it contains a lot more depth than its more structured forebears and simply making a beeline for the credits is missing much of what makes Ground Zeroes special.
Warning: possible spoilers follow.
We've had our say already, and typically we were probably well wide of the mark, so it's now your turn to let us know what games you're looking forward to over the next 12 months. Thanks to all who voted (but no thanks to whoever suggested Pong, and to the handful of people who put forward Half-Life 3, well... I'm sorry). The top 10 are presented in reverse order below - and it was incredibly tight out at the front, with the top result beating out the runner-up by only a couple of votes. We've also included some of your comments, although since the submission form was anonymous we can't say exactly who made which point. Sorry about that - if you feel particularly proprietorial about one of your insights that we've highlighted, tell the world in the comments. Onward!
2014 is upon us, and it promises riches and glory unlike any year before it. With their launches under their belts, the next generation of consoles will, hopefully, show us what they're made of. Virtual reality headsets may make their mark on the mainstream. And with a raft of crowdfunded games due out over the next 12 months, 2014 should tell us whether all that money we pumped into promising projects on Kickstarter was worth it.
UPDATE: Metal Gear Solid 5: Ground Zeroes launches in Europe on 20th March 2014, Konami has announced.
The prequel to Metal Gear Solid 5: The Phantom Pain will be sold in shops on current generation systems for £29.99 or as a download for £19.99. Digital versions for PlayStation 4 and Xbox One cost £29.99.
ORIGINAL STORY: The PlayStation versions of Metal Gear Solid 5: Ground Zeroes have exclusive content. Now, so do the Xbox versions.
Metal Gear Solid 5: Ground Zeroes is set to have "exclusive Xbox content," according to a new trailer for the Xbox One.
It's unclear what this new content will entail or if it's for both the Xbox 360 and Xbox One, or just the Xbox One. We've requested comment on this from Microsoft and are currently awaiting reply.
Chances are it won't be anything too substantial, give that the game's tease for a PlayStation-exclusive ended up being the "Deja Vu Mission" in which you can play as a lo-fi version of Solid Snake based on his avatar from the original PlayStation One Metal Gear Solid. Any guesses what the Microsoft equivalent of this will be? Perhaps a Raiden skin based on his MGS2 appearance?
Metal Gear Solid creator Hideo Kojima announced the PlayStation-exclusive "Deja Vu Mission" for Metal Gear Solid 5: Ground Zeroes at Sony's PS4 launch event.
This PlayStation-exclusive bonus allows players to play as Classic Snake, a lo-fi avatar of Solid Snake based on his appearance in the first MGS from 1998. That game's DARPA chief, Donald Anderson, is also briefly shown in a similarly low-polygon model.
Metal Gear Solid 5: Ground Zeroes is due next spring on PS4, PS3, Xbox One and Xbox 360.
Metal Gear Solid creator Hideo Kojima has inadvertently teased PlayStation-exclusive content for Metal Gear Solid: Ground Zeroes, the prologue to MGS5: The Phantom Pain.
In Kojima's tweet of the game's poster one can barely make out a plaque in the corner detailing some of the prologue's selling points (larger version available here, via NeoGAF). These include: "Multiple missions with central story and side-ops missions," that the game "takes place in 1975 after Peacewalker and nine years before The Phantom Pain," and most excitingly, it contains "exclusive content for PlayStation platform."
Unfortunately there's no telling exactly what this content will be. We've requested comment from Konami, but given how this info came out, we're not holding our breath on much clarification. Last time a multi-platform MGS game received PlayStation-exclusive content, it involved Snake hunting the Ape Escape simians in a separate challenge mode in Metal Gear Solid 3 - granted that game was exclusive to PS2 when it launched. It was only the later 3DS version of the game that added Yoshi toys to the campaign.