A school gym in England, mid-'90s, and two local rugby players await orders. One is small and wide and called Adrian, and one is tall and weighs about 20 stone. He's Big Dave. Adrian has been getting flattened by Big Dave all day but he keeps getting back up. It's the rugby training in him: you bloody well get back up if you're knocked down. But this instinct is starting to annoy the people he's in the school gym for, the people making the sports game. They're trying to motion-capture for a rugby game and would rather Adrian lay still. They should be careful what they wish for.
What does there being an Elder Scrolls: Total War mod for Medieval 2: Total War - Kingdoms say to you? That someone read all those books in Bethesda's role-playing games.
Eurogamer has spoken to Creative Assembly studio director Mike Simpson about the future of Total War. What new historical settings are under discussion? Will there be more remakes? What about consoles? Those questions, and more, are answered in the article below.
If someone walked up to you in the pub and offered you control of a country for a fiver, you'd probably have some questions you'd want to ask. Like - say - what's wrong with it? "Oh, nothing. Nothing at all," he'll explain. "I mean, there may be a bit of a war on but..."
What kind of war, you'd ask, noting the hesitation.
There's a pause before a sheepish admission: "Well... kind of a total war."
Criticisms are minimal.I kind of wanted to leave it like that, but that's being lazy, even for me. I've wasted happy days playing this, when the article's only abstractly a first look, so I'm in a bit of a rush to get this written because, firstly, I should be really doing something else and secondly I want to get back to finish off the Turks and start my plans for the invasion of Egypt.
SEGA plans to release a Medieval II expansion called Kingdoms this autumn, promising "over 75 hours" of new gameplay. We'll be counting.