Marvel Nemesis: Rise of the Imperfects

Marvel Nemesis: Rise of the Imperfects

Marvel Nemesis: Rise of the Imperfects

Simply super or irritatingly imperfect?

There are many things which go towards making a game really really bad. Dodgy graphics and invisible walls, long loading times and unskippable cutscenes, repetitive missions and dull level layouts... We've suffered through them all.

And then there are those games which manage the ultimate feat of badness: making us actively hate the game character. This emotion is generally brought about by them refusing to do what we're trying to make them do, often at critical moments, to the point where we actually wish them physical harm - and sometimes end up giving in to the frustration and rage and killing them in the most violent and painful way possible.

So it was for us with Gex the Gecko, we recall. And Bugs Bunny, who can stay lost in time for the rest of eternity for all we care. Not to mention Malice, Jaden Korr and the bloke out of Mafia. Even our love for Lara, which frankly borders on the gay, was severely tested by Angel of Darkness.

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EA signs comic book veterans

For Marvel Nemesis game.

Comic book writer Mark Millar (Ultimate X-Men, Ultimate Fantastic Four) and artist Terry Dodson (X-Force, House of M) have signed up to work on forthcoming Electronic Arts fighter Marvel Nemesis: Rise of the Imperfects.