It's some time past midnight in Hell's Kitchen. The streets are dark and the air is clammy. Somewhere down a forgotten side street, the mutant, lightning-wielding crime-fighter Storm stands in wait for her colleague. The minutes tick by until, finally, he strides into view. He's the Thing, a towering man with skin like rock.
"I found backup," he announces, jabbing a thumb behind him. To Storm's surprise, three more Things stomp up. He grins. "I've managed to recruit Hawkeye, Hawkeye, and even Hawkeye. Also two more Storms. I think, finally, we have enough muscle to take Shocker down. Oh, I even found us a Spider-Man," Thing continues, as the costumed student swoops onto the scene.
"lol!" says Spider-Man.
UPDATE: Those affected by Marvel Heroes early access launch issues will receive some form of compensation, developer Gazillion has confirmed.
The game is now live for those who paid for the game's £130 Ultimate Pack. Owners of the less expensive Premium and Starter Founder Packs will presumably gain entry next.
But some features are still being added - Gazillion is still working to gift players the correct amount of in-game money for their specific pack, for example. All players have been given a basic initial amount to tide them over.
Marvel Heroes, the upcoming free-to-play action RPG based on the famous superhero universe, raised eyebrows recently when it announced a £130 Ultimate Pack players could buy ahead of launch.
Marvel Heroes, the free-to-play action role-playing MMO made by one of the creators of Diablo and Diablo 2, launches this spring on PC.
I was wandering around the nightclub district the other day when I suddenly found myself knee deep in ninjas. At first it was just one or two, but they quickly started to swarm and multiply.
Inevitably, I commenced with a good shoeing. After a few seconds, a dialog box popped up on the screen: Defeated 7/100 ninjas. That's cool, I thought. Marvel Heroes has some kind of achievement tracker for killing 100 ninjas over the course of the game. Nope: guess again. I had to defeat 100 ninjas right there and then. My ninja century was pretty much mandatory.
It took less than five minutes, mind you, and that's because, while Marvel Heroes is loosely speaking a free-to-play MMORPG, it's probably best to think of it as a superhero-themed Diablo-alike. Blizzard North co-founder Dave Brevik's the man behind the project, for starters, and the game has the same isometric perspective, the same tray filled with punchy hot key skills, the same red and blue gauges on the UI keeping track of your health and the mana - or rather 'spirit' - that powers certain attacks, and the same wonderful cruise-control structure as you shift back and forth between large overworlds and complex, randomised dungeons. (The latter are party instances in this game, I gather, while the former are more social areas.)
David Brevik, Marvel Heroes developer, co-creator of Diablo 1 and 2 and co-founder of Blizzard North, was working on a very different Diablo 3 to the one that eventually released.