Mafia

Spotlight

Mafia

Almost two years on, do Xbox owners need protection from a lacklustre conversion?

Mafia

Lost heaven or found hell?

Mafia

Review - the mob's answer to Grand Theft Auto falls flat on its face

Key events

11th October 2002

Mafia Trailer

6th May 2004

Mafia

4th February 2004

Mafia

6th September 2002

Mafia

Mafia creator founds new studio

Warhorse working on RPG.

High profile members of Mafia developer 2K Czech and original Operation Flashpoint studio Bohemia Interactive have split to form a new outfit.

Retrospective: Mafia

It's a hit, man.

This article is a tribute to the phone box repairmen and women of Lost Heaven. The work they put in behind the scenes, without credit, is only outshone by my dedication toward driving into them.

Mafia

Mafia

Almost two years on, do Xbox owners need protection from a lacklustre conversion?

If ever there were ever a reason to ban porting PC games to consoles, Mafia is the textbook example. Having already suffered the indignity of a less than impressive PS2 port, we held out one final hope that Illusion Softworks would use the extra power and similar architecture of the Xbox to produce the definitive version of this oft-misunderstood game. Instead what we've ended up with is a six month-late conversion that to all intents and purposes is functionally and technically identical to the scarily compromised PS2 version that disappointed us so mercilessly earlier this year.

To rewind a little, the PC version divided people back in Summer 2002 over whether it was some sort of cinematic masterpiece that sympathetically translated the raw passion of 1930s mob factions and all the double crossing and ruthless second guessing that goes with it, or whether it was just an ill-conceived Grand Theft Also with finickity AI and ropey driving.

A criminal underworld of seedy conversions

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Mafia

Mafia

Lost heaven or found hell?

Like everything else Illusion Softworks is responsible for, Mafia is a flawed classic. For many, the ever-present niggles and frustrations are too much to bear, and they'll shout from the rooftops about how much they despise it. You never have to look too deeply to recognise the fundamental design issues that conspire to ruin its chances of being remembered as a masterpiece. So how is it that an equally vocal band of loyal supporters rank this mission-based driving epic amongst their favourite ever games? Is it the grand cinematic atmosphere, or are they just blind in their praise and more forgiving than a priest?

Pleasure/pain

Somewhat annoyingly for those of you seeking confirmation for the respective arguments, I sit somewhere between the two camps - recognising both arguments and both enjoying the shining excellence on show, and rueing the crushing disappointment of the many areas where Illusion has let us down badly. It's one of those games you can simultaneously love and despise in equal measures, and in a sense there's a greater temptation to slam it all the more because the disappointment you feel is heightened by the feelings of what could have been.

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Mafia

Mafia

Review - the mob's answer to Grand Theft Auto falls flat on its face

As Far Back As I Can Remember, I've Always Wanted To Be A

Gangster

I have a confession to make - I'm a gangster movie fanatic.

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Mafia : The City Of Lost Heaven

Preview - Gestalt travels to the winding alleys of Windsor to take a look at Illusion's gangster action game

The leafy avenues and posh boutiques of Windsor are a far cry from

Mafia : The City Of Lost Heaven

Preview - Hidden & Dangerous developers turn their attentions to 1930s gangland America

One of the many computer games companies to emerge from the former