The Lords of the Fallen 2 game Defiant is making for CI Games will be a fresh start and won't use any existing design work done by former project leader Tomasz Gop and team, who were tinkering in pre-production for a couple of years. The sequel will still, however, be an action role-playing game in the vein of Dark Souls.
I get knocked down / But I get up again.
UPDATE: Will be 1080p on PS4 and 900p on Xbox One
29th May 2015
7th November 2014
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Polish company CI Games has found a new team to partner with on Lords of the Fallen 2, a sequel previously in limbo.
A big question mark hangs over the second game in the Souls-like action role-playing series Lords of the Fallen.
Sony's Instant Games Collection - i.e. free games given away to PlayStation Plus subscribers - have been revealed for September.
The March Games with Gold offering have been unveiled, via an official Spanish Xbox promo, and Xbox One users with Gold subscriptions will be able to snag both Lords of the Fallen and Sherlock Holmes: Crimes and Punishments for free.
Lords of the Fallen 2 has changed creative course and in the process shed executive producer Tomasz Gop. He announced his departure on Facebook and discussed it more in an email exchange with me this morning.
Lords of the Fallen 2 won't be released until 2017, and German developer Deck 13 - co-developer of the original - will not be involved.
CI Games boss Marek Tyminski also told me at Digital Dragons in Poland that sales of Lords of the Fallen 1 had passed 900,000.
"It's doing fine," he said of the original game, which launched in October 2014. "We are over 900,000 units. Not yet 1m but we are approaching that. And definitely it's a good start for the new IP. Definitely we can say that Lords of the Fallen 1 proved the IP made sense."
Lords of the Fallen's Enter the Ancient Labyrinth DLC is due next week.
What's remarkable about Dragon Age: Inquisition being cracked and pirated this week is that it took so long - nearly a month - to happen. In PC game-pirating terms, that's aeons - most games are cracked at release (unless they're online games).
Work on Lords of the Fallen 2 has begun.
Dark Souls-esque role-player Lords of the Fallen will receive its first expansion this winter, co-developer/publisher CI Games has revealed.
The DLC, titled Ancient Labyrinth, will launch for PC, PlayStation 4 and Xbox One and include new puzzle-based gameplay (thanks, IGN).
Around two-and-a-half hours of new content will be included, Eurogamer Poland adds, set in a giant maze full of skeletons.
Beginning life as a PS3 and Xbox 360 project, Lords of the Fallen and its proprietary Fledge engine underwent a dramatic transformation during production, pushed forward onto the new wave of consoles. The team at Deck13 has delivered an advanced visual experience with a focus on high-quality volumetric lighting, GPU-accelerated physics and a swathe of Nvidia Gameworks-exclusive features - in fact, the results partially call to mind the impressive Elemental demo used to showcase Unreal Engine 4. There's no doubt the final result is often gorgeous but, unfortunately, these cutting-edge features come at a steep price, severely impacting game performance.
In what has become a bit of a standard announcement these days, the developers confirmed in September that Lords of the Fallen operates at 1080p on PlayStation 4 and 900p on Xbox One, and we can confirm that this is the case - not that the presentation is immediately obvious. In fact, first impressions actually suggest something below the suggested resolutions, with all the hallmarks of upscaling present on both consoles. The presentation is so murky, we actually had to fall back on good old-fashioned pixel-counting to absolutely confirm the resolution.
So what's going on? Well, Deck13 went a bit overboard with its implementation of chromatic aberration, to the point that the end results give the impression of a significantly lower resolution. We aren't huge fans of this type of filter, but it has its place - unfortunately, we can't help feel that an ancient monastery isn't the best venue for it. In Lords of the Fallen, the aberration is sometimes absurd to the point that it feels as if we were meant to don a pair of anaglyph 3D glasses.
What's Lords of the Fallen, the new action adventure game from Deck13 and CI, all about? You've read Dan Whitehead's Lords of the Fallen review. Now watch Eurogamer's YouTube Editor Ian Higton play the first 90 minutes from 5pm GMT tonight.
Before starting Lords of the Fallen, I pondered setting myself the challenge of reviewing it without mentioning Dark Souls once. How na´ve I was. This isn't just a game in the style of Dark Souls, it's a game that feels specifically designed to remind you of Dark Souls. You can't talk about Lords of the Fallen without mentioning Dark Souls, because Dark Souls is why Lords of the Fallen exists. It's practically a cover version, bar one important difference: it's not as intimidating.
There are those who will recoil at such a suggestion, of course, and with good reason. The infamous - and rather exaggerated - difficulty of From Software's award-hoovering classic isn't just an affectation but the absolute core of its gameplay. That's why so many are eager to try to break themselves on its rocks. Doing so is a badge of honour that says, "I persevered, I improved myself, I didn't give up." Doing the same thing, but easier, is surely an affront to everything Dark Souls represents.
Equally, there are plenty who will no doubt quite like the idea, having been attracted by the promise of Dark Souls' brutal action and ominous world-building, but put off by its reputation. If that's you, then you'll find much to like about Lords of the Fallen.
Lords of the Fallen dev CI Games has openly - and with videoed examples - taken to YouTube to address concerns with the game.
UPDATE 23/09/2014 1.03am: Lords of the Fallen will be 1080p on PS4 and 900p on Xbox One, executive producer Tomasz Gop has confirmed to VideoGamer.
Lords of the Fallen will be released 31st October on PC, PS4 and Xbox One.
This is the role-playing action game developed by CI Games in Poland and Deck 13 in Germany. I've written about it before, most recently in an article titled Don't you call it Dark Souls.
Square Enix will act as distributor and CI Games will remain as the game's publisher.
"Do me a favour," a Polish journalist tells me, "don't ask him about Dark Souls." I laugh - we laugh - because I know what he's getting at. But I'm going to do it anyway, because there's no denying it: Lords of the Fallen is like Dark Souls - a next-gen Dark Souls, to say it right.
Bandai Namco has released a new video for upcoming PC, PlayStation 4 and Xbox One game Lords of the Fallen - and once again it reminds us of rock hard action role-playing game Dark Souls.
It's coming out this autumn and it's most simply described as a next-gen Dark Souls, and now Lords of the Fallen has finally shown its face in a videoed gameplay walkthrough several minutes long.
Promising next-gen role-player Lords of the Fallen has been shown off in a sumptuous debut trailer from developer CI Games.
The project is being headed by Tomasz Gop - once the face of The Witcher 1 and 2 - and is being worked on by experienced German studio Deck 13.
Lords of the Fallen is destined for PC, PlayStation 4 and Xbox One sometime in 2014.
More good news: Xbox One won't be supported, among other places, in Poland and Portugal when the console launches this November.
Worse, it looks like you won't be able to import an Xbox One if you live there because you won't be able to activate games with an Xbox Live account registered in an unsupported region.
The list of 21 countries Xbox One supports at launch - part of a disclaimer article - prompted concerned Xbox One fans living in the omitted countries to question Xbox Support on Twitter. NeoGAF compiled the reports.
Update 2: CI Games has revealed the lead character in its upcoming action-RPG Lords of the Fallen.