Lords of the Fallen

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Xbox Games with Gold March line-up revealed

Includes Lords of the Fallen and Sherlock Holmes: Crimes and Punishments.

The March Games with Gold offering have been unveiled, via an official Spanish Xbox promo, and Xbox One users with Gold subscriptions will be able to snag both Lords of the Fallen and Sherlock Holmes: Crimes and Punishments for free.

Lords of the Fallen 2 to launch in 2017

Lords of the Fallen 2 to launch in 2017

Sales of the original pass 900,000.

Lords of the Fallen 2 won't be released until 2017, and German developer Deck 13 - co-developer of the original - will not be involved.

CI Games boss Marek Tyminski also told me at Digital Dragons in Poland that sales of Lords of the Fallen 1 had passed 900,000.

"It's doing fine," he said of the original game, which launched in October 2014. "We are over 900,000 units. Not yet 1m but we are approaching that. And definitely it's a good start for the new IP. Definitely we can say that Lords of the Fallen 1 proved the IP made sense."

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Don't call it DRM: what's Denuvo Anti-Tamper?

The forcefield that kept Dragon Age and Lords of the Fallen free from piracy - for a few weeks at least.

What's remarkable about Dragon Age: Inquisition being cracked and pirated this week is that it took so long - nearly a month - to happen. In PC game-pirating terms, that's aeons - most games are cracked at release (unless they're online games).

Lords of the Fallen: Ancient Labyrinth DLC announced

Lords of the Fallen: Ancient Labyrinth DLC announced

Game now profitable with 200,000 copies sold.

Dark Souls-esque role-player Lords of the Fallen will receive its first expansion this winter, co-developer/publisher CI Games has revealed.

The DLC, titled Ancient Labyrinth, will launch for PC, PlayStation 4 and Xbox One and include new puzzle-based gameplay (thanks, IGN).

Around two-and-a-half hours of new content will be included, Eurogamer Poland adds, set in a giant maze full of skeletons.

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Face-Off: Lords of the Fallen

Beginning life as a PS3 and Xbox 360 project, Lords of the Fallen and its proprietary Fledge engine underwent a dramatic transformation during production, pushed forward onto the new wave of consoles. The team at Deck13 has delivered an advanced visual experience with a focus on high-quality volumetric lighting, GPU-accelerated physics and a swathe of Nvidia Gameworks-exclusive features - in fact, the results partially call to mind the impressive Elemental demo used to showcase Unreal Engine 4. There's no doubt the final result is often gorgeous but, unfortunately, these cutting-edge features come at a steep price, severely impacting game performance.

In what has become a bit of a standard announcement these days, the developers confirmed in September that Lords of the Fallen operates at 1080p on PlayStation 4 and 900p on Xbox One, and we can confirm that this is the case - not that the presentation is immediately obvious. In fact, first impressions actually suggest something below the suggested resolutions, with all the hallmarks of upscaling present on both consoles. The presentation is so murky, we actually had to fall back on good old-fashioned pixel-counting to absolutely confirm the resolution.

So what's going on? Well, Deck13 went a bit overboard with its implementation of chromatic aberration, to the point that the end results give the impression of a significantly lower resolution. We aren't huge fans of this type of filter, but it has its place - unfortunately, we can't help feel that an ancient monastery isn't the best venue for it. In Lords of the Fallen, the aberration is sometimes absurd to the point that it feels as if we were meant to don a pair of anaglyph 3D glasses.

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VideoVideo: Watch us play Lords of the Fallen from 5pm GMT

I get knocked down / But I get up again.

What's Lords of the Fallen, the new action adventure game from Deck13 and CI, all about? You've read Dan Whitehead's Lords of the Fallen review. Now watch Eurogamer's YouTube Editor Ian Higton play the first 90 minutes from 5pm GMT tonight.

Lords of the Fallen review

Before starting Lords of the Fallen, I pondered setting myself the challenge of reviewing it without mentioning Dark Souls once. How naďve I was. This isn't just a game in the style of Dark Souls, it's a game that feels specifically designed to remind you of Dark Souls. You can't talk about Lords of the Fallen without mentioning Dark Souls, because Dark Souls is why Lords of the Fallen exists. It's practically a cover version, bar one important difference: it's not as intimidating.

There are those who will recoil at such a suggestion, of course, and with good reason. The infamous - and rather exaggerated - difficulty of From Software's award-hoovering classic isn't just an affectation but the absolute core of its gameplay. That's why so many are eager to try to break themselves on its rocks. Doing so is a badge of honour that says, "I persevered, I improved myself, I didn't give up." Doing the same thing, but easier, is surely an affront to everything Dark Souls represents.

Equally, there are plenty who will no doubt quite like the idea, having been attracted by the promise of Dark Souls' brutal action and ominous world-building, but put off by its reputation. If that's you, then you'll find much to like about Lords of the Fallen.

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Lords of the Fallen release date 31st October

Lords of the Fallen release date 31st October

CI told you it would be autumn.

Lords of the Fallen will be released 31st October on PC, PS4 and Xbox One.

This is the role-playing action game developed by CI Games in Poland and Deck 13 in Germany. I've written about it before, most recently in an article titled Don't you call it Dark Souls.

Square Enix will act as distributor and CI Games will remain as the game's publisher.

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Lords of the Fallen: Don't you call it Dark Souls

This autumn's PC, PS4 and Xbox One RPG is different.

"Do me a favour," a Polish journalist tells me, "don't ask him about Dark Souls." I laugh - we laugh - because I know what he's getting at. But I'm going to do it anyway, because there's no denying it: Lords of the Fallen is like Dark Souls - a next-gen Dark Souls, to say it right.

Next-gen RPG Lords of the Fallen gets fiery debut trailer

Next-gen RPG Lords of the Fallen gets fiery debut trailer

PC, PS4 and Xbox One role-player from Witcher veteran.

Promising next-gen role-player Lords of the Fallen has been shown off in a sumptuous debut trailer from developer CI Games.

The project is being headed by Tomasz Gop - once the face of The Witcher 1 and 2 - and is being worked on by experienced German studio Deck 13.

Lords of the Fallen is destined for PC, PlayStation 4 and Xbox One sometime in 2014.

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Poland and Portugal not supported at Xbox One launch, importing near ruled out

Poland and Portugal not supported at Xbox One launch, importing near ruled out

Can't activate games with XBL account registered in unsupported region.

More good news: Xbox One won't be supported, among other places, in Poland and Portugal when the console launches this November.

Worse, it looks like you won't be able to import an Xbox One if you live there because you won't be able to activate games with an Xbox Live account registered in an unsupported region.

The list of 21 countries Xbox One supports at launch - part of a disclaimer article - prompted concerned Xbox One fans living in the omitted countries to question Xbox Support on Twitter. NeoGAF compiled the reports.

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