As a kid, I discovered a £1.99 football management game for the Spectrum called On The Bench. I really enjoyed it until I discovered that you didn't actually need to field a full eleven in each match. In fact, I found that you could simply sell your entire fourth-division first team, buy Gary Lineker (or an equivalent big-name player), and allow him to single-handedly win matches for you. I didn't play it again, and - this being 1988 - felt positively virtuous for having pirated it.
LMA Manager 2006 doesn't have a similarly cataclysmic design flaw, but it's very much a game of two halves.
Its interface isn't particularly intuitive, but it's something that you soon become accustomed to using. The left and right trigger buttons are used to cycle through nine icons in the bottom left-hand corner of the screen. These provide access to groups of sub-menus that you can navigate with the analogue sticks and directional pad. Handily, ways in which you can interact with each page are always highlighted in a 'help bar'. It has a somewhat cumbersome feel, especially at first, and obviously lacks the immediacy of a mouse-operated system, but it's never less than functional once you overcome an initial period of bewilderment.