Splendid satirist group Tomorrow Corporation will be releasing its entire library on Nintendo Switch upon the console's 3rd March launch.
This includes World of Goo, Little Inferno and Human Resource Machine.
For the uninitiated, World of Goo is a physics-based puzzler about building towers and bridges out of gelatinous critters, Little Inferno is an avant garde affair about a child ordering goods only to burn them in a fireplace in order to stay warm, and Human Resource Machine is puzzle game about programming and productivity in an uncaring corporate machine.
The eighth official Humble Indie Bundle is among us and it's a doozy.
Little Inferno - the IGF-winning satire about wasting one's life looking at a box - has reared its googly-eyed head onto Mac today, developer Tomorrow Corporation has announced.
It can be purchased either on Steam or directly from Tomorrow Corporation's site. The developer noted on its official blog that those who purchased the PC version automatically get access to the Mac version as well.
Little Inferno is also available on the Wii U eShop, iPad and iPhone, though Tomorrow Corporation said that it's working on an iOS update to make it work on older iPhone 4s and iPod Touch 4s. A Linux version is still coming and is almost ready for testing.
Cart Life, a greyscale indie game about juggling a street vending business with personal commitments, and FTL: Faster Than Light, an action strategy game about keeping your spaceship alive while exploring the galaxy, have won big at this year's indie Oscars, the 15th annual Independent Games Festival.
The World of Goo and Henry Hatsworth creators' subversive satire Little Inferno is coming to iPads 2 and up on 31st January, developer Tomorrow Corporation has announced on the company blog.
Kyle Gabler, the musical mastermind behind World of Goo, has struck again with his latest epic score to Little Inferno, a Wii U and PC game he co-created at Tomorrow Corporation.
Darius Kazemi has solved the internet. He's completed it, at least, or maybe he's just performed a dazzling fatality. Whatever: Kazemi's built a bot that scuttles around on Amazon, logging in with its own account, and then buying him stuff at random. Inevitably, I picture one of those spidery, biomechanical things from The Matrix or Minority Report, sneaking over shimmering virtual rooftops, clettering down drain pipes made of pure information, toting little spun-silver sacks filled with loot. Look at him go! Books, CDs, improbable trousers: whenever a package turns up at Kazemi's house, he never knows what's going to be lurking inside. It's ingenious, really: ingenious and oddly troubling. This is an experiment in zombie capitalism: ceaseless consumer transactions with no room or requirement for the consumer themselves.
I can't do any of that sort of stuff, although I'll admit I see the dark, airless appeal of the project. Instead, I've got Little Inferno, the latest game from the designers of World of Goo and Henry Hatsworth. It's dark and airless in its own right. It's also comical, chilling, wonderfully clever, and - at times - shamelessly euphoric. Kazemi - and his skittering bot - would be proud.
Little Inferno's a satire, preoccupied with the systems that thread themselves through consumerism and compulsion, willingly lost inside the weird muddled thrall pulling acquisition and destruction together. It's a game about games, too: it's concerned with the cynical mechanics that some designers use to keep you hooked, and yet, through its quiet craft and witty implementation, it's also about the ways in which these mechanics can be redeemed.
Little Inferno - the debut effort by the World of Goo and Henry Hatsworth creators at Tomorrow Corporation - has released a new trailer showing off its pyromaniacal gameplay to the public for the first time.
The game transpires entirely in front of a fireplace where you must burn items ordered from catalogues to stay warm. Based on the trailer it seems to bear World of Goo's quirky satirical spin on a gloomy capitalist world. Plus it's got that game's Kyle Gabler composing more haunting, Danny Elfman-esque music, which is always a win as World of Goo had one of my favourite game soundtracks ever (and one that can be downloaded for absolutely free here).
Little Inferno will be a Wii U launch title, so it will be out on Sunday in the US and 30th November in Europe.
Little Inferno - the debut game by the ex World of Goo and Henry Hatsworth devs at Tomorrow Corporation - has begun accepting beta sign-ups.
Taking a page out of Chris Hecker's Spy Party, beta access is given to those who pre-order the game for $15. The beta is PC only and available for order here.
Tomorrow Corporation has released a teaser trailer - shown below - though not much is known about the gameplay other than it takes place almost entirely in front of a fireplace.