Liberation Maiden

Liberation Maiden review

Liberation Maiden review

Who says politics is boring?

Oh man, remember a year or so back when Great Britain was threatened by nefarious overseas enemies, so Nick Clegg and David Cameron climbed into giant mech suits and blew huge chunks of the world to pieces personally? No, neither do I, and although that's probably for the best as far as geopolitics is concerned, it may go some way to explaining why voter turnout is so low these days.

I bet voter turnout's unusually high in New Japan. In Liberation Maiden, when everyone's favourite futuristic superpower is attacked by some huge mechanical drilling things, the freshly elected President Shoko takes to the skies clad with huge robot wings and a devastating collection of lasers and missiles and sets out to avenge her murdered father and her fallen country all at once. (I suspect she's a shoo-in for re-election, publication of tax returns notwithstanding.)

That's the wacky premise behind this score-attack shooter, which brings together good old Suda51 and the people at Level-5. What have they made? A quietly likable blaster driven by a handful of smart risk/reward systems and punctuated with large, but fairly unmemorable, bosses. It's not a bad game by any means, but like President Shoko herself its nature is stoical rather than showy and - glorious anime cut-scenes aside - its chunky 3D environments make it feel bland and a little old-fashioned, too.

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