It is said that the hero of the Legend of Zelda games is called Link because he represents a link between worlds and eras, a link to tradition, a link to all the other various Links who have donned his green garb and picked up his sword and shield. Most importantly, he's a link to you, the player: an empty vessel through which to experience your own high adventure. That's why he has no dialogue, an opaque backstory - he's always an orphan - and few character traits beyond indomitable courage.
Updating the lively sprite of the early games for the 1998 classic Ocarina of Time, Shigeru Miyamoto imagined Link as a stoic enigma and used a time-travel plot to show the boy hero grow into a rangy young man. He had a touch of the western gunslinger about him: the boy with no name, an outsider riding into town on horseback to save the day, then riding off into the sunset.
Taking the director's reins from his mentor for 2003's The Wind Waker,