Perhaps the most impressive thing about Almost Human's sequel to its 2012 indie RPG hit is how confidently it strikes a balance between freedom and constraint. The most immediately obvious change is the switch from the gloomy interior of a mountain prison to a sun-kissed, but no less sinister island.
For anyone who played the original, the aesthetic difference is impossible to miss. As you begin your adventure, locked in a cage on a beach, the presence of a blue sky above you and the distant horizons have an invigorating effect. This is a place that invites exploration. Yet Almost Human has wisely resisted the lure of the sandbox. You're still restricted to the same old school grid pattern as before, the world built around the same reliable graph paper boxes that drove stylistic predecessors such as Eye of the Beholder. Often the game conspires to force you down narrow corridors, formed by trees or rocks as well as actual stone walls, but it also opens out when needed, into spacious clearings. It's an environment at once expansive and focussed.
A similar canny balancing act plays out in Grimrock 2 at every level, resulting in a sequel that improves its template across the board without falling foul of the easy design trap of cramming in new features. In 2012, Almost Human intimately understood the style of game it wanted to resurrect and it hasn't allowed success to bloat that vision.
Legend of Grimrock 2 - the sequel to one of 2012's finest role-playing games, and an indie game to boot - will be released for PC on 15th October.
You can pre-order the game now and by doing so save a bit of money - Grimrock 2 $20.39 instead of $23.99.
The sequel takes Grimrock outside, into forests and by swamps, as well as into dark dungeons. It will be more ambitious in nearly every way: better looking, more diverse - more more more.
Turn-based first-person dungeon crawler Legend of Grimrock is coming to iOS, developer Almost Human has announced.
Developer Almost Human has released the first screenshot of Legend of Grimrock 2.
First-person grid-based dungeon crawler Legends of Grimrock will be getting a sequel, developer Almost Human announced.
Evidently, the studio just decided to commit to a full sequel at a meeting earlier today, though it had been mulling over the idea for awhile and wasn't sure if it wanted to create a whole new game or simply DLC. As was the case with Hotline Miami developer Dennaton Games, Almost Human decided to expand upon its initial DLC plans for a full-length sequel.
"Creating a mere DLC or expansion to Grimrock simply would not have felt right," said Almost Human co-founder Petri Häkkinen on the company blog. "As today's meeting proved, we still have a lot of ideas we'd like to explore, lots and lots of new content already done (originally made for a DLC/expansion) and a big engine update in the works. Simply put, a DLC would have limited too much what we can do. With a full blown sequel we can raise Grimrock to the next level."