Turn-based first-person dungeon crawler Legend of Grimrock is coming to iOS, developer Almost Human has announced.
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Developer Almost Human has released the first screenshot of Legend of Grimrock 2.
First-person grid-based dungeon crawler Legends of Grimrock will be getting a sequel, developer Almost Human announced.
Evidently, the studio just decided to commit to a full sequel at a meeting earlier today, though it had been mulling over the idea for awhile and wasn't sure if it wanted to create a whole new game or simply DLC. As was the case with Hotline Miami developer Dennaton Games, Almost Human decided to expand upon its initial DLC plans for a full-length sequel.
"Creating a mere DLC or expansion to Grimrock simply would not have felt right," said Almost Human co-founder Petri Häkkinen on the company blog. "As today's meeting proved, we still have a lot of ideas we'd like to explore, lots and lots of new content already done (originally made for a DLC/expansion) and a big engine update in the works. Simply put, a DLC would have limited too much what we can do. With a full blown sequel we can raise Grimrock to the next level."
Developer Almost Human has hailed the success of role-playing game Legend of Grimrock and announced it has sold over 600,000 copies.
"We would've been happy with just one tenth of the sales numbers, so needless to say we're very happy and the future of our company is secured for a long time," the Finnish developer wrote in a blog update reflecting on 2012.
"Last year was an incredible success for Almost Human," it began.
Oldschool first-person dungeon-crawling RPG Legend of Grimrock is getting a level editor tomorrow, 4th October, developer Almost Human has announced.
A raft of new content is in the works for retrofabulous indie dungeon crawler Legends of Grimrock, developer Almost Human has revealed.
The square is a great shape, and one that is criminally underused in modern game design. The square is dependable and robust. You always know where you are in a square, with its clearly defined boundaries. In the push to ever more granular, chaotic environments, games have lost sight of the simple pleasures of right angles and straight lines.
Legend of Grimrock is a very square game. Don't let the first-person perspective fool you. You won't be circle-strafing around the monsters in this one. It's a dungeon crawler, a role-playing game in the classic sense where you create a party of four characters and then guide them through a gloomy enclosed location, grabbing every item and killing every monster. There are no characters to romance, no side quests to complete, no quests at all in fact. Your goal is as tried and true as the squares that make up its labyrinthine map: get out.
Movement around the map is chunky. Step forward and you move to the square ahead. Sidestep or back pedal and your range is the same. Rotation comes in reliable 90-degree swoops. You'll always know exactly what you can do, but don't think that means the game is a simple A-to-B stroll. At the start you can opt to play in something called Old School Mode, which switches off the automapping and puts the responsibility for tracking your progress, one square at a time, in your hands. "Arm yourself with a stack of grid paper and pencils," says the game, "and prepare to get lost."
Finnish developer Almost Human is hard at work on the first patch for old school dungeon crawler Legend of Grimrock.
The indie has started work on version 1.1.4 of the game, which launched last week. The current list of improvements is published below:
vsync is enabled by default.
Legend of Grimrock, an old-school dungeon crawler throwback from indie studio Almost Human, launches for PC on 11th April.
It will be available from either GOG, Steam or the game's own official site, priced at your local equivalent of $14.99. However, pre-order it now and you can get it for $11.99.
On top of that, all pre-orders get access to the game manual, a world map, custom-made grid paper to print out "for all your mapping needs", theme music, wallpapers, a team photo and concept art.