Left 4 Dead and Evolve developer Turtle Rock Studios has announced its new VR game The Well.
The Well is a fantasy RPG where players find themselves exploring Tholl - "a world beyond your imagination". When a demonic force called the Tesh threatens to destroy the Tholl, you are summoned to keep the balance.
Playing as a either a mage, rogue, warrior or druid, players recruit allies, brave the wilderness, unearth the mysteries of Tholl and ultimately defeat the Tesh. You can check out the announcement trailer below.
Evolve and Left 4 Dead creator Turtle Rock has announced a new co-operative shooter with strong dark fantasy elements for free-to-play online game publisher Perfect World (Neverwinter, Star Trek Online).
"We're focusing on what we do best," studio co-founder Phil Robb told GamesIndustry.biz, "heart-pounding moment-to-moment online co-op FPS action."
The game has no revealed name but will use Unreal Engine and be released 2018. Platforms aren't mentioned but PC is a given.
Given how frequently video game characters take damage, you'd think most developers would be medical experts by now. Sadly, that couldn't be farther from the truth; you only need glance at some of the healing methods in video games to know that something is rotten in the hospitals of Denmark.
Oh they'll induct anyone have they no standards etc..
Such is his influence on the world of videogames and computing that it's a wonder Gabe Newell hasn't been inducted into the prestigious Academy of Interactive Arts & Sciences Hall of Fame already. This coming February at the 2013 D.I.C.E. summit will be his moment.
It's a busy time for Valve, and it's a busy time for Chet Faliszek. Fresh from his work on Counter-Strike: Global Offensive (more on its absence from the EU PlayStation Store later), he's now hard at work making Left 4 Dead, the ground-breaking co-op zombie thriller, better. But he still found the time to pop along to Eurogamer Expo last week to deliver a developer session (twice) on how to get a job in the game industry.
Techland's eye-catching Dead Island trailer, which shows a reverse-time account of a young girl on a tropical holiday island being torn away from her parents, become a zombie and eventually be flung out of a window, turned heads - but what did Valve, the maker of Left 4 Dead, perhaps the best zombie game of this generation, think?
"It's pretty awesome. It's really good," Left 4 Dead writer Chet Faliszek told Eurogamer.
"I think it's great, but I just had a baby this year and I just had a weird feeling," offered writing partner Erik Wolpaw. "The violence towards kids is unpleasant. I'm not offended by it, but it's unpleasant in a way that makes it difficult to watch.
On Valve's website sits a profile page, and on that profile page sits an entry for Left 4 Dead writer Chet Faliszek. It reads: "We are all still trying to figure out exactly what it is that Chet does at Valve, but at the very least he occupies office space on the 11th floor as self-proclaimed Mr. Awesome."
Publishers and developer are free to drop and raise the price of digitally released games without any penalty to future sales or consumer loyalty, according to Valve's head of Steam, Jason Holtman, as reported on GamesIndustry.biz.
Valve has detailed the free Survival Pack update for Left 4 Dead, claiming that "the number of zombies killed in a single round often outnumbers an entire campaign".
In a post on the Left 4 Dead blog (thanks Kotaku), Valve's Kerry Davis and Scott Dalton explain that the idea is straightforward: to last for as long as possible while the game heaps a neverending rush of Infected upon your team in waves.
Games should "regularly last under ten minutes, and emphasise competition with team play through leaderboards", the update says.
Microsoft has officially confirmed release dates for the Xbox 360 Left 4 Dead Survival Pack (21st April), Halo 3 Mythic Map Pack (9th April) and Gears of War 2 Snowblind Map Pack (31st March), even though we knew at least one of those already. The L4D pack is also due out for PC, presumably around the same time.
Valve has released details of the first downloadable content pack for its co-op zombie shooter Left 4 Dead - the L4D Survival Pack.
The release will include a new multiplayer mode called Survival and two complete campaigns for the game's versus mode, and be available for both the PC and Xbox 360 versions.
Also in the spring, PC users will get a free-to-download Software Development Kit allowing the mod community to start creating custom campaigns for the game - which, when completed, can be fully integrated with Left 4 Dead's matchmaking system.
Valve has released an update for the Xbox 360 version of zombie shooter Left 4 Dead that stops the proliferation of cheats and hacks in the game.
Last month, Ars Technica and others reported nightmare scenes of giant-sized players, and super-enemies like witches and tanks spawning in huge numbers in supposedly safe areas of the game. Like it was on a PC or something.
Now Joystiq has established that the title update to the game earlier this week has fixed all that.
My favourite moment in Left 4 Dead? I'm playing Versus mode, and we've reached the apex of the Blood Harvest campaign in a desperate farmhouse siege against overwhelming odds. I'm part of the overwhelming odds, playing the corpulent blob that is the Boomer. I wobble up to a window and look inside, to see Louis firing away desperately at the horde around him. I just watch, smiling, waiting for him to turn in my direction. Only when he does, when he realises that I'm standing there, do I spray him with my zombie-attracting vomit, prompting another wave of infected to crowd in and hammer him to death.
Actually, writing about Blood Harvest reminds me of something that may be even better. I'm playing with a group of survivors who've yet to make the desperate run across the fields to get to the farmhouse, and I'm trying to explain that the trick is to just get a move on. We get there, get organised and start the clock for the rescue to arrive as soon as we bloody can. It will only get worse. They seem to get it. We drop into the grass and scarper. Sheer chaos. I make my way to the farmhouse, and only then do I turn around to realise everyone I'm with has climbed on top of the enormous pile of hay-bales in the distance and are trying to hold them off there. And I'm alone in the house as the waves start to move in...
No - mentioning that reminds me of something else. It's right at the start of a level. We've opened the door to find a med-kit in the room down the corridor. Now, we've each got a med-kit, so we haven't space to carry the leftover. However, about fifty or so metres on, all hell breaks loose, and I end up covered with vomit, pummelled by a mob and generally taken to pieces. I use my med-kit and weigh the odds... I know there's one back there. It's really near. And since we're playing versus, there's a chance our opposition may not paying attention if I break from the group to run back and get it (the omnipresent AI director would be less sympathetic).
Valve has announced that Steam Cloud will launch this week.
Steam Cloud, announced at the end of May, centralises configuration data online so that you can access your controller and multiplayer settings (like spraypaint images for Counter-Strike) from any computer.
In future, Valve intends to centralise save-game data - the idea being that you could delete a Steam game and all its files and still be able to pick it up from the same spot, on any computer, years later.
First things first, apologies if you were disappointed, having read our Eurogamer Expo preview on Monday, to discover that the MotorStorm: Pacific Rift vehicle outside the Expo entrance was a monster truck instead of a Humvee. We are also sorry that so many of you missed the chance to touch Bertie's moustache, which endures even now atop the sweater-clad granite torso and arms of news-typing sultriness.
Impressions of the latest level and an interview with Valve's Doug Lombardi.
Remember the last time someone tried to make an online co-op zombie shooter? I wouldn't blame you if you'd forgotten, because it was absolute arse, to be blunt. Capcom, of all people, managed to botch it up so spectacularly back in 2004 that the survival element of the horror was sheer toleration.
Not content with talking to them about TF2 maps during a recent visit, Valve has gone blathering to Shacknews about Left 4 Dead's release date, which is now "late summer". Presumably on both PC and Xbox 360, for which it's been announced.
There are 2,000 PCs sitting in a room next door. Their 2,000 owners have carted them from as far away as Russia, and probably further. Sitting outside QuakeCon's host hotel, the Hilton Anatole in Dallas, attendees tell stories of taking PCs onto planes as hand luggage, and driving five in a car for as long as it took me to get to QuakeCon from London. So it's quite impressive that a seemingly endless stream of them would rather queue up for two hours to play Left 4 Dead.
Valve is approaching a "pretty big milestone". Chet Faliszek calls it "lockdown". It sounds like a big deal. Remembering back to the summer of 2003, when "September 30th" was starting to rust, I feel suddenly uncomfortable about effectively downsizing Valve by eight people for three crucial hours of team-based online zombie duckshoot. Oh well, it's their funeral. "We're pretty fickle gamers here, especially since we don't have much time to play games, and it's not hard to get people to play Left 4 Dead," says Erik Johnson.
We recently visited the beautiful (alright, ugly, rainy and boring) city of Bellevue, Washington, just across the water from Seattle. Not to take advantage of the exchange rate, you understand, but to pay homage to the mighty Valve Software and take a look at a project it's been working on with sometime Counter-Strike developer, and AI specialist, Turtle Rock Studios. The game in question is Left 4 Dead, a fast-paced, co-operative, survival horror FPS, and we pretty much loved it - check out our first impressions.
When a company like Valve tells you it thinks it has the next Counter-Strike on its hands, you pay attention. Counter-Strike was - and is - an incredibly long-lived global online gaming phenomenon, despite originating as a shoestring amateur mod of the original Half-Life. Valve turns championing the little man into big business, so when the Seattle super-developer invited us to visit and play the fruits of its collaboration with Turtle Rock Studios - a tiny team responsible for AI bots and map design in recent versions of Counter-Strike - we jumped at the chance.