Layers of Fear

A gloriously ghoulish horror game with some trippy transformations, held back by what it borrows from other releases.

I was a huge wimp when I was younger. The strangest things would unsettle me. Red Skull in the very dodgy early 1990s version of Captain America terrified me for some unfathomable reason. I didn't sleep for days. Walking past Aliens action figures in Woolworths scared the life out of me, simply because I'd played five minutes of Aliens on the Commodore 64 and it was far too atmospheric for my overly imaginative mind. That's how absurd it was.

Layers of Fear review

Layers of Fear review

No paint, no gain.

If a tree falls in a forest with nobody present, does it make a noise? Does the moon exist when there's no-one to look at it? And is the hallway behind me still an ominous jumble of ornate casements and baleful oil paintings, or has it turned into something else? Layers of Fear makes space for plenty of gristle and gore during its five hour playtime, but the game's greatest weapon is simply the dread of objects misbehaving when left unobserved.

Layers of Fear

Publisher: Aspyr

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Layers of Fear has been available on Steam Early Access for a while, but it launches on PS4 this week - the 16th of February to be precise. It's a psychological horror game in the same vein as Amnesia and the ill-fated Silent Hills demo P.T, you're stuck wandering around a creepy old mansion with nothing to defend yourself with, and nothing to keep you company but your own decaying mind.

P.T.-inspired Layers of Fear release date confirmed for February

First-person horror adventure Layers of Fear is set for a 16th February release on PS4, Xbox One and Steam (PC, Mac and Linux), developer Blooper Team has announced.

Heavily inspired by classic paintings, Layers of Fear puts players in the role of a painter slowly going insane while trying to craft their magnum opus.

"Both the fine art surroundings and the painter's family home, originally sources of inspiration and accomplishment, deteriorate along with the character's own psyche, representing how madness, obsession, and tragedy can influence one's mind and cause the player to doubt his or her every step," developer Rafal Basaj explained on the PlayStation Blog.

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