The Last of Us Features

Feature | Video games and the change of autumn

The golden browns of The Vanishing of Ethan Carter, The Last of Us and Fallout 4.

Feature | The new cinema of Naughty Dog

How the developer arrived at The Last of Us, and where it's heading next.

Digital Foundry | In Theory: Could The Last of Us on PS4 run at 1080p60?

Digital Foundry discusses the possibilities in the wake of the shock pseudo-reveal.

Feature | The Last of Us: Left Behind is a two-hour triumph

Writer Neil Druckmann on skipping Ish, exploring Ellie and bringing the story to a close.

Feature | Developers' Games of 2013

CD Projekt! Blow! Bithell! Molyneux! More!

Feature | Games of 2013: The Last of Us

Ian's video offers a different take on Naughty Dog's award-winner.

Feature | Hoarding at the end of the world

Rich Stanton explores how The Last of Us works for Most of Us.

Feature | Systems vs. stories

What can we learn from comparing The Last of Us with State of Decay?

Podcast | The Last of Us spoilercast

Ellie and Oli discuss the plot points in Naughty Dog's post-apocalyptic masterpiece.

Feature | Why The Last of Us is the opposite of Uncharted

A timely reminder not to judge games by their E3 clichés. (No spoilers.)

Digital Foundry | Digital Foundry vs. The Last of Us demo

Analysis of our first hands-on with Naughty Dog's final PS3 game.

Feature | The Naughty Dog difference

Evan Wells and Christophe Balestra on going darker, new methods of development and moving on to the next generation of hardware.

Feature | Developers' Most Anticipated Games of 2013

BioShock! GTA5! The Last of Us! Beyond!

Digital Foundry | Digital Foundry vs. The Last of Us

Does Naughty Dog's final PS3 game define the template for next-gen AI and storytelling?

Feature | E3 Reaction: Microsoft vs. Sony: The Console War Is Over, For Now

Both companies have new goals and the contrasts yesterday illustrated them.