From The Last of Us to Fallout.
The golden browns of The Vanishing of Ethan Carter, The Last of Us and Fallout 4.
How the developer arrived at The Last of Us, and where it's heading next.
Digital Foundry discusses the possibilities in the wake of the shock pseudo-reveal.
Writer Neil Druckmann on skipping Ish, exploring Ellie and bringing the story to a close.
Ian's video offers a different take on Naughty Dog's award-winner.
Rich Stanton explores how The Last of Us works for Most of Us.
Ellie Gibson's take on that New York Times review.
What can we learn from comparing The Last of Us with State of Decay?
Ellie and Oli discuss the plot points in Naughty Dog's post-apocalyptic masterpiece.
A timely reminder not to judge games by their E3 clichés. (No spoilers.)
How this old Naughty Dog can still learn new tricks.
Analysis of our first hands-on with Naughty Dog's final PS3 game.
Evan Wells and Christophe Balestra on going darker, new methods of development and moving on to the next generation of hardware.
Yesterday Sony launched a new PS3. Today we find out why.
Does Naughty Dog's final PS3 game define the template for next-gen AI and storytelling?
Both companies have new goals and the contrasts yesterday illustrated them.