L.A. Noire Features

FeatureRockstar's history of America

What do Rockstar games tell us about American history?

There is a familiar pattern to media coverage whenever Rockstar publishes a game. There is talk about how the developer has used its newest game to iterate upon and redefine the open world genre. There are almost always articles on how various Hollywood films influenced Rockstar's development process. And there are at least one or two polemics that attack the developer for transgressing established norms about what can and cannot be done in video games. This last type of essay inevitably concludes that video games are bad, and lead to an increase in interpersonal violence as well as the downfall of civilisation.

FeatureNight and the City

From the archive: Chris Donlan plays through L.A. Noire with his dad, who grew up in the city in the 1940s.

Editor's note: This week sees the re-release of L.A. Noire on PS4, Xbox One and Switch, and to mark the occasion we thought we'd return to Chris Donlan's piece on playing through the game - still one of the very best things ever published on Eurogamer, he'll hate me for saying - which first went live back in 2012. Enjoy!

FeatureSaturday Soapbox: Bring On The Next Generation

Before the games industry really loses it mojo.

You may have noticed that my splendid and lovely colleagues Oli Welsh and Martin Robinson have recently become embroiled in what may very well be the most polite argument in the history of the internet, debating whether or not 2011 has been a vintage year for gaming.

FeatureL.A. Forensic: Brendan McNamara on L.A. Noire

Interrogations, open worlds and that ending.

L.A. Noire promised much: an authentic recreation of 1940s Los Angeles, a detective story in the L.A. Confidential mould and faces so good you could tell when the characters were lying. Its launch was met with millions of sales and impressive review scores - but at what cost to publisher Rockstar, developer Team Bondi, and its controversial creator Brendan McNamara?

FeatureBrendan McNamara: "I'd rather people just ring me up and tell me to f*** off"

The controversial L.A. Noire developer faces the music in this frank new interview.

Brendan McNamara begins his Bradford Animation Festival 2011 presentation with a story. His first visit to Yorkshire was to Huddersfield as a much younger man, playing for a north London cricket team. He batted first - not McNamara's speciality, as he's more of a bowling man. As the bowler ran in, he put his foot forward to the pitch of the ball and tried to whack it as hard as he could, just as he'd been taught as a schoolboy.

FeatureBeachside Burnout

The Team Bondi revelations shock few in the industry and that is a shameful thing.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureCheap This Week - 25/05/11

Demon's Souls! Nintendogs + Cats! Pikmin!

It's Wednesday, so it's time for our weekly roundup of cut-price games. This week's comprehensive selection includes a classic from yesteryear, a hidden gem that you might have missed at its lowest price yet, a cheap pre-order and a couple of new releases nicely discounted. If you want more cheap games pumped into your web browser around the clock, get yourself over to SavyGamer.co.uk, the home of cheap gaming in the UK.

FeatureWho's Who in L.A. Noire

Putting names to faces.

"Team Bondi takes us into new territory with its use of extraordinary facial performance capture," said Oli as he worked his way towards an 8/10 verdict, "This results in spooky facial animation which really does make it possible for actors to communicate more of their performances, using eyes, tics and expressions."

FeatureL.A. Noire

California screaming.

It's easy to get a peculiar feeling when viewing a new Rockstar game for the first time. It's the feeling that what you're watching might change video gaming. This familiar feeling was creeping up my spine as I sat in a demo booth for L.A. Noire.

FeatureTeam Bondi - The First Interview

Brendan McNamara on how Team Bondi's top-secret PS3 project will be 'even more ambitious' than The Getaway - and won't take any less time to make...

Having just spent the past 10 days applying the Factor 20 and casually taking in the blissed out view of Chaweng beach through a pair of Spitfires, I can certainly relate to why Brendan McNamara and his Aussie cohorts would want to return to their Antipodean roots and remind themselves of the feel of Bondi beach sand between their toes.