There is a familiar pattern to media coverage whenever Rockstar publishes a game. There is talk about how the developer has used its newest game to iterate upon and redefine the open world genre. There are almost always articles on how various Hollywood films influenced Rockstar's development process. And there are at least one or two polemics that attack the developer for transgressing established norms about what can and cannot be done in video games. This last type of essay inevitably concludes that video games are bad, and lead to an increase in interpersonal violence as well as the downfall of civilisation.
Rockstar's debut Switch offering reveals the challenges facing a potential port.
Interrogations, open worlds and that ending.
The controversial L.A. Noire developer faces the music in this frank new interview.
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The LA Noire remaster is available on PS4, Xbox One and their 4K mid-gen refresh equivalents, but the real story here is the Switch port and the fact that it's the first time we've seen an open word game of this type running on Nintendo's hybrid system. It's also Rockstar's debut title for the console, and we can only wonder what else the publisher has cooking for the system. Could the Grand Theft Auto games be in development for Switch? Is it even possible to successfully port those titles? The LA Noire conversion doesn't have all the answers, but it convincingly reveals some of the challenges any prospective GTA conversion might face.
As things stand, the original LA Noire was built on a custom engine designed with PlayStation 3's Cell processor in mind, and this version was the preferred console edition back in the day. It was quite a sight: PS3 managed to run a massive open-world built around an impressive facsimile of Los Angeles, with fully functioning day-night cycles, weather, physics, wandering NPCs and traffic systems. All this meant a heavy reliance on the machine's unique synergistic processing units - SPUs - and the end result is that the Switch version, reliant on just three available ARM CPU cores operating at 1GHz, can suffer from some obvious drawbacks.
But let's start with the good news. On Switch, you get a fully playable version of LA Noire, with a large, detailed world to explore - unlike anything we've seen before on a handheld. Surprisingly, this also renders at 1920x1080 when connected to a TV via docking - much like the base PS4 release, in fact. However, a dynamic resolution technique is in play, meaning Switch scales the pixel output based on rendering load - and at stress points that means a low point of 1440x1080. In other words, the game lowers its resolution on the horizontal axis alone, and faced with a busy street, it drops to 75 per cent of the full pixel-count overall. Still, even at 1440x1080, Switch is still resolving far more detail than PS3's native 1280x720.
LA Noire had a lot going for it - pulpy murder mystery cases to solve, an open world 1940s Los Angeles to explore, and that weird uncanny valley facial motion capture.
The thing I remember most, though, is its interrogation scenes. As Cole Phelps I sat across a table from my suspect and attempted to extract information using three button prompts - Truth, Doubt, Lie. And frequently I'd mess up.
LA Noire's new remaster - headed to PlayStation 4, Xbox One and Nintendo Switch next week - has rejigged this slightly.
The download version of LA Noire on Switch doesn't fit on a Switch, which means you have to buy a microSD card to play it.
Rockstar's released a new trailer for L.A. Noire that's presented in 4K. You will of course need a 4K display to enjoy it in all its glory.
Rockstar Games has announced 1940s detective game LA Noire for Nintendo Switch, PlayStation 4 and Xbox One, and a spin-off virtual reality experience for HTC Vive. All three console games are coming 14th November. There's no date on the VR game.
The company behind L.A. Noire's uncanny face technology has released a gag reel for the game.
Rockstar Games has announced an anthology containing four of its most successful games of the last few years. This includes: Red Dead Redemption, Grand Theft Auto: Episodes from Liberty City, LA Noire, and Midnight Club: Los Angeles Complete Edition.
Editor's note: This week sees the re-release of L.A. Noire on PS4, Xbox One and Switch, and to mark the occasion we thought we'd return to Chris Donlan's piece on playing through the game - still one of the very best things ever published on Eurogamer, he'll hate me for saying - which first went live back in 2012. Enjoy!
Controversial L.A. Noire developer Team Bondi is targeting the PC and the next-generation of consoles up for its upcoming project, Whore of the Orient.
UPDATE: The Ultimate Edition promotion will not be available in the UK, Sony has confirmed to Eurogamer, although many of the DLC bundles are already available in Europe.
The OnLive version of Rockstar's detective epic LA Noire has been updated to support touch controls for Android devices.
The cloud gaming service's boss, Steve Perlman, reckons that makes it "the highest-performance console video game developed specifically for touch-enabled play via mobile cloud gaming. Ever."
If you already own the game for OnLive, the game should automatically update to incorporate the new control option.
L.A. Noire PC version The Complete Edition now supports DirectX 11, courtesy of a fresh title update from publisher Rockstar.
BAFTA has announced its shortlist for the 2012 British Academy Video Games Awards and Batman: Arkham City and L.A. Noire lead the pack with eight nominations each.
Rockstar is currently mulling the future of last year's crime thriller L.A. Noire.
Ambitious detective drama L.A. Noire has sold-in nearly five million copies since launch, publisher Take-Two has announced.
That makes it the best-selling new IP of 2011 in the US, according to NPD data.
The news comes out of Take-Two's latest quarterly financial report, which also offered up life-to-date sales for a few other recent titles from the publisher.
Modern Warfare 3 was the best selling video game in the UK last year, UKIE and GfK Chart-Track have revealed.
You may have noticed that my splendid and lovely colleagues Oli Welsh and Martin Robinson have recently become embroiled in what may very well be the most polite argument in the history of the internet, debating whether or not 2011 has been a vintage year for gaming.
The next game from Brendan McNamara, the controversial writer and director of L.A. Noire, is called Whore of the Orient.
L.A. Noire promised much: an authentic recreation of 1940s Los Angeles, a detective story in the L.A. Confidential mould and faces so good you could tell when the characters were lying. Its launch was met with millions of sales and impressive review scores - but at what cost to publisher Rockstar, developer Team Bondi, and its controversial creator Brendan McNamara?
Brendan McNamara begins his Bradford Animation Festival 2011 presentation with a story. His first visit to Yorkshire was to Huddersfield as a much younger man, playing for a north London cricket team. He batted first - not McNamara's speciality, as he's more of a bowling man. As the bowler ran in, he put his foot forward to the pitch of the ball and tried to whack it as hard as he could, just as he'd been taught as a schoolboy.
Brendan McNamara, founder of now shuttered developer Team Bondi and writer and director of L.A. Noire, is making the video game of what he describes as "one of the great untold stories of the 20th Century".
L.A. Noire main man Brendan McNamara has discussed criticism of the body animation in open world detective game L.A. Noire, specifically why some thought they were "dead from the neck down".
Publisher Take-Two has hinted that it sees a future for Rockstar's new detective IP LA Noire.
L.A. Noire's Complete Edition will arrive on PlayStation 3 and Xbox 360 on 18th November, Rockstar has announced.
Development on the PC L.A. Noire: Complete Edition did not start until all work on the game's console brothers was complete, Rockstar has said.
Developers who worked on L.A. Noire are owed nearly £900,000, legal documents have revealed.
Administrators have decided to close acclaimed but beleaguered Australian developer Team Bondi, the creator of L.A. Noire.
L.A. Noire: The Complete Edition launches on 11th November in Europe for PC, Steam and OnLive for £39.99 / €49.99, Rockstar has announced.
North American gamers get it three days earlier on 8th November for $49.99.
The Complete Edition was previously spotted in a listing by Czech publisher Cenega, which spilled the beans last week.
An L.A. Noire Complete Edition has been spotted in the Czech Republic.
Uncharted 3 developer Naughty Dog, and the actor that portrays Nathan Drake, Nolan North, have given their opinions on the lauded facial animation system used by Team Bondi to create L.A. Noire.
Treasure's touched-up Radiant Silvergun XBLA release, DLC for Insanely Twisted Shadow Planet and a Games on Demand slot for Bulletstorm head up the latest Xbox Live Marketplace schedule update.
As detailed on Major Nelson's blog, you can also expect deals on Battlefield: Bad Company 2 and Rockstar Games' content.
Here's how the next few weeks shape up:
L.A. Noire developer Team Bondi has entered administration, according to a new report.
Movie tie-in Happy Feet Two, the game made by the company rumoured to have rescued L.A. Noire developer Team Bondi from bankruptcy, hits the UK this autumn.
The rumour is apparently true: Team Bondi all assets and IP and be folded into KMM productions, the company owned by Mad Max maker George Miller.
Critically mauled shooter Duke Nukem Forever will be profitable for publisher 2K Games and parent company Take-Two.
Rumour has it that Team Bondi is struggling to find a new publisher following allegations of unfair working practises levelled at the Australian studio.
An uninspiring week of game releases sees Zumba Fitness unchallenged. It landed top of the UK all-format charts once again.
New Call of Duty: Black Ops map pack Annihilation headlines this week's massive PlayStation Store update.
Xbox 360 owners have had it exclusively for the past month. Available from tomorrow on PS3, its five new maps will cost you £11.49.
Looking for something a bit cheaper? Sony's massive summer sale reaches Europe this week, with more than 30 downloadable titles discounted over the next seven days. Highlights include Popcap's Peggle, Hothead's Swarm and Telltale's Sam & Max and Back to the Future.
Brothers Sam and Dan Houser, the founders of Grand Theft Auto maker Rockstar, have climbed The Guardian's annual list of the 100 "most powerful people in television, radio, newspapers, magazines, digital media, media business, advertising, marketing and PR".
Controversial Team Bondi co-founder Brendan McNamara has blamed Blu-ray's disc size for L.A. Noire shipping without its planned Bunko and Burglary cases.
It's been a good week for Western developers on the notoriously parochial Japanese software chart, with LA Noire and inFamous 2 taking the top two spots.
It's a quiet week for the PlayStation Store. Sony's Welcome Back offer has ended and the company has now caught up with the backlog left by the PSN downtime.
There are no new PS3 or PSP games to download, but a few decent dollops of DLC.
A day after its launch on Xbox 360, PS3 owners can now investigate Rockstar's final L.A. Noire episode. The Reefer Madness vice case pits Cole Phelps against a city-wide dope ring and is free for those who own the Rockstar Pass.
New DLC crashing your joint today.
Let's put it this way: I've seen Harry Potter and the Deathly Hallows Part 2. And I nearly cried. The film wastes no time getting to business - there's a bloody war going on. Potter 7 Part 2 packs a whole trunk of crash, bang, wallop. Perfect fodder for a video game. Only, don't expect the official Harry Potter and the Deathly Hallows Part 2 game to Wingardium Leviosa above the usual turgid memorabilia tie-in fare. We'd be Stupefied if it did.
Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
This article originally appeared on our sister site GamesIndustry.biz.
Two former Bondi staffers, speaking to Eurogamer sister site Gamesindustry.biz under condition of anonymity, claim Rockstar's relationship with Team Bondi reached such a low point during the course of the creation of 1940s crime adventure L.A. Noire that it now has "disdain" for the Australian developer.
The International Game Developers Association is investigating L.A. Noire developer Team Bondi following reports of brutal working conditions at the Australian studio.
Brendan McNamara, boss of L.A. Noire developer Team Bondi, has responded to accusations of exploitative working practices at the Sydney, Australia-based studio.
Rockstar has announced a PC version of dark detective drama L.A. Noire for release this autumn.
In development at Rockstar Leeds, the PC version of Team Bondi's thriller promises 3D support, improved graphical capabilities and gamepad functionality.
Retail and digital versions will be available.
Nicholson Electroplating is like an extra spleen that's been cloned from the stem cells of L.A. Noire and grafted onto its armpit. Sure, it's a mighty fine spleen and all, but if you're just gonna stick it on there, don't be surprised when it fails to come alive.
L.A. Noire is an organism; it can't be broken up into modules. That's what makes L.A. Noire so special, and Nicholson Electroplating so not.
The Nicholson case, a downloadable add-on released this Tuesday, opens with a boom that spreads shrapnel and destruction across a half-dozen city blocks and lofts a mushroom cloud into the air. The epicentre of the blast is the titular metal-treatment plant, which is obliterated.
PlayStation 3 owners will be able to download a Sonic Generations demo from tomorrow, Sonic's 20th Anniversary.
Sega's Sonic Anniversary bundle also gets a 20 per cent price cut - it contains Sonic, Sonic 2, Sonic 4 Episode 1, Sonic Adventure, the DX add-on and the Sonic 4 dynamic theme.
Also this week: Several big games get new DLC. L.A. Noire's Cole Phelps gets a new Arson Case, Nicholson Electroplating, to solve. Killzone 3's From the Ashes map pack adds four new locales - but no zombies. Mortal Kombat adds a "Klassic" skin pack, while LittleBigPlanet 2 gets Tron: Evolution gear.
Explosive new case out today.
Accusations have been levelled against L.A. Noire developer Rockstar and Team Bondi for leaving 130 developers out of the game's credits and for enforcing unfair work practices. These include making staff work 12 hour days as well as weekends.
A new automatic title update for Rockstar's detective epic L.A. Noire has gone live today.
As detailed on the developer's site, it makes a number of fairly minor changes, including a fix for a bug that was preventing some users from advancing beyond rank 19.
Here's the full list of tweaks:
Arson desk mission added next week.
Poor scores for Duke Nukem Forever and underperforming L.A. Noire sales have damaged Take-Two stock.
LA Noire was the biggest selling game in the US during the month of May, according to the latest NPD data.
Dark detective drama L.A. Noire has extended its reign on top of the charts, spending a third week at number one.
Over 100 L.A. Noire staff members have not been credited for their work on the game.
Rockstar has confirmed the contents of the Rockstar Pass and dated the "Reefer Madness" DLC case for 12th July.
L.A. Noire's mysterious Rockstar Pass is available now from the Xbox Live Marketplace, priced 800 Points.
L.A. Noire has lapped new entry DiRT 3 to remain top of the UK charts.
For a game that features the latest in state-of-the-art motion capture and the remarkable in-game likenesses of over 400 actors, it's perhaps a touch ironic that the real star of the show isn't found in the 80 hours of digital performances captured for L.A. Noire, but rather in the superb openworld environment created by Team Bondi.
An alternative version of our timelapse edit.
Game engines as art, this time with Rockstar's L.A. Noire.
It's Wednesday, so it's time for our weekly roundup of cut-price games. This week's comprehensive selection includes a classic from yesteryear, a hidden gem that you might have missed at its lowest price yet, a cheap pre-order and a couple of new releases nicely discounted. If you want more cheap games pumped into your web browser around the clock, get yourself over to SavyGamer.co.uk, the home of cheap gaming in the UK.
Rockstar's L.A. Noire could be the starting point for a lucrative franchise, judging by comments from Take-Two CEO Strauss Zelnick.
"Team Bondi takes us into new territory with its use of extraordinary facial performance capture," said Oli as he worked his way towards an 8/10 verdict, "This results in spooky facial animation which really does make it possible for actors to communicate more of their performances, using eyes, tics and expressions."
Spotted any bugs while playing L.A. Noire?
The game has already recieved its first update, containing tweaks and fixes for various in-game issues.
According to patch notes obtained by Shacknews, the download squashes various bugs and adds several improvements, although there's no major changes to see.
Developer Team Bondi reckons development on a sequel to crime caper L.A. Noire would take less time than development on the first game did.
Epic crime caper L.A. Noire has locked up the top spot in the UK charts. It is the fastest-selling new video game IP ever in the UK.
L.A. Noire isn't just for men playing by themselves, according to developer Team Bondi.
Neither the PlayStation 3's 3.61 firmware update nor L.A. Noire itself are to blame for system crashes reported while playing Rockstar's new crime epic, according to a joint statement from the developer and Sony.
Both PlayStation 3 and Xbox 360 versions of L.A. Noire have been reported to crash and freeze.
Upcoming L.A. Noire's first paid-for DLC, the "Nichlson Electroplating arson case", launches for PlayStation 3 and Xbox 360 on 21st June.
Rockstar now lists the new content on its site. Gamers who bought L.A. Noire at a Best Buy midnight launch event are able to nab the add-on for free.
Word of the DLC leaked earlier this week after being spotted on Best Buy flyers. It's listed as the "first DLC pack", rather unsurprisingly implying more DLC will follow.
Rockstar has retracted its accusation that firmware 3.61 causes PS3 versions of L.A. Noire to crash and freeze due to the console overheating.
UPDATE: A spokesperson for Sony told Eurogamer "We don't comment on rumours or speculation about our products."
The Rockstar Pass, a promised downloadable add-on for L.A. Noire, has missed its planned release date.
Dark detective title L.A. Noire has already made a killing for Rockstar financial overlords Take-Two Interactive.
Team Bondi's sleuthing shooter L.A. Noire originally filled up to six Xbox 360 discs.
What looks like L.A. Noire's first DLC add-on has been outed in a retail advert.
Open-world gaming royalty Rockstar this week decrees you turn your attention from Westerns to the film noir genre.
HMV has denied it's offering Rockstar crime-em-up LA Noire for a fiver with a Brink trade-in.
The detective thriller isn't new to video games. It was often spoofed or pastiched in the PC adventure games of the nineties, and it's recently been revived in a spate of 'visual novels' and casual puzzle games.
But there's never been such a high-profile attempt to bring this popular form of fiction to the video gaming mainstream as L.A. Noire. Rockstar's latest - produced by Australian studio Team Bondi - is pure police procedural. Cinematic production values, elaborate animation techniques and acting talent by the hundredweight have been brought to bear on the dogged business of collecting evidence, interrogating suspects and unravelling plots.
L.A. Noire's writer-director, Brendan McNamara, was one of the first to follow Rockstar North's trailblazing Grand Theft Auto III with his 2002 crime caper for Sony, The Getaway. Now under his inspiration's wing, he's succeeded in creating one of the more distinctive variations on the evergreen GTAIII template. L.A. Noire resembles a cross between GTA, Ace Attorney and Heavy Rain - and it's almost as interesting as that makes it sound.
Cut content in L.A. Noire could be re-instated as DLC, developer Team Bondi has revealed.
Rockstar's games have made headlines in the past for their gratuitous violence, but the GTA developer says it can envisage a future where no gunplay whatsoever features in its titles.
Next Tuesday a Rockstar Pass will be available to download for L.A. Noire on Xbox Live.
Japanese edition of the game spotted.
Rockstar Games' forthcoming crime saga L.A. Noire gets two star-studded soundtrack releases, the developer has confirmed.
The Xbox 360 version of Rockstar Games' forthcoming open world crime saga L.A. Noire will be spread across three separate discs.
Cole Phelps digs for clues.
Rockstar Games has commissioned a series of short stories to accompany the release of its forthcoming open world crime epic L.A. Noire.
Vice Crime Desk showcased.
Owners of L.A. Noire on PS3 may receive an exclusive traffic case called The Consul's Car.
Supporting evidence was pulled from PS3 shop boxes touting "exclusive content", plus a captured image (on Rockstar Network) - possibly from a video - that reads, "Get The Consul's Car traffic case only on PlayStation 3".
When confronted with the evidence, a Rockstar official on the company's website said, "Look for more details on that coming soon." Is that confirmation? It's not a denial.
L.A. Noire, Rockstar's forthcoming crime epic, features over five hours of cutscenes, according to a British Board of Film Classification (BBFC) listing.
Yes, L.A. Noire has impressive facial animation, but Alan Wake developer Remedy Entertainment reckons its new technology is even better.
Agent Phelps takes on Vice.
Phelps follows felonious female.
The impressive motion capture tech that fuels Rockstar's forthcoming open-world crime epic L.A. Noire is nothing but an "interesting dead-end" according to Heavy Rain creator David Cage.
Rockstar's forthcoming crime epic L.A. Noire is the first video game ever to secure a slot at Robert De Niro's prestigious Tribeca Film Festival.
It's easy to get a peculiar feeling when viewing a new Rockstar game for the first time. It's the feeling that what you're watching might change video gaming. This familiar feeling was creeping up my spine as I sat in a demo booth for L.A. Noire.
Slick cars and smooth whiskey await.
Cole's partner Stefan Bekowsky stars.
The main L.A. Noire story lasts 25 to 30 hours, Rockstar has revealed.
GTAIV is the second best-selling Grand Theft Auto game ever, Take-Two has announced.
Model suicide mission a GAME exclusive.
Car chases! Corpses! Fisticuffs!
Don't fancy pre-ordering L.A. Noire but worried you'll miss out on the various shop-offered early-bird goodies?
L.A. Noire pre-order bonuses are diverse - a handful of shops all jostle for your heavy, money-dripping purse.
Investigating a Hollywood prop store.
We're guessing he'll be kept quite busy.
The clue is in the title.
Rockstar Games' L.A. Noire will launch in the UK on 20th May.
A leaked trailer had this weekend already revealed a 17th May US release date. It is expected to officially go live at 5pm UK time this evening.
"L.A. Noire breaks new ground for us," said Rockstar Games founder Sam Houser. "Its intense blend of action and real detective work defies genre conventions to create a unique and captivating thriller."
A leaked trailer for Rockstar's open world detective thriller L.A. Noire has revealed a 17th May release date.
It is unclear at this stage whether the date relates to a worldwide or a North American launch.
The video was pulled from YouTube following a copyright claim by Rockstar's parent company Take-Two.
Can you handle the truth?
We're here to Phelps.
Has The Uncanny Valley been bridged?
Hush-hush and off the record.
Back in black.
Rockstar's new open world detective game L.A. Noire will be released in the spring of 2011.
Rockstar's new open world detective game LA Noire will be shown this week.
1940s detective game L.A. Noir has been delayed to "the first half of calendar 2011", Take-Two has announced.
LA Noire developer Team Bondi has "defeated the uncanny valley" according to founder Brendan McNamara.
Rockstar has refused to comment on an LA Noire preview that listed the game for release next year.
Rockstar's 1940s crime thriller LA Noire may change how actors are captured and recreated in games for ever.
Developer Team Bondi is using groundbreaking technology developed by sister company Depth Analysis to capture all aspects of a performance at once - audio, visual and movement - and recreate them quickly and en-masse to characters in-game.
"Traditionally, one minute of facial animation could take a couple of animators a month. The idea is that we can mass-produce. We can produce about 20 minutes of final footage a day, and it's seamless - I don't even have character artists or animators working with me," Depth Analysis' Oliver Bao told Game Informer (via VG247).
Rockstar has confirmed that its 1940s detective drama LA Noire will be released this autumn.
"We have not announced a specific release date yet, but LA Noire is coming this fall. Stay tuned," tweeted the publisher.
Rockstar also clarified that the game will be available on both PS3 and Xbox 360 after having initially appeared to be a Sony exclusive.
L.A. Noire, the stylish new period drama from Rockstar, is no longer exclusively in development for PS3.
An Xbox 360 version is now planned too, according to US magazine Game Informer. In comments on a post about the magazine's new preview of L.A. Noire, editor Matt Kato wrote, "It's not a PS3-exclusive. It was at one point, but it's coming out for the PS3 and 360."
Fellow staff member Matt Bertz added, "To be clear, this is NOT a PS3 exclusive. Rockstar has another game called The Agent it announced last June that fulfills that role."
Rockstar has said that February will see the first "in-depth" details of LA Noire released to the public.
Take-Two refused to comment on the status of Grand Theft Auto V during its latest financial results conference call, but did say that LA Noire is still in development.
Rockstar has told Eurogamer that it currently has no plans to show anything at E3, although that may not rule out announcements during the show.
Rockstar and Team Bondi are hiring for what may be the final L.A. Noire development push.
Rockstar's Australian Team Bondi may only be a year away from finishing moody crime caper LA Noire.
Could Team Bondi's moody-looking LA Noire be on its way to Xbox 360 as well as PlayStation 3? That's what raincoat-clad Internet detectives believe after a job posting on Gamasutra sought a lead animator and listed both platforms in a section about job details.
Take-Two may be jolly pleased with BioShock, but it's keeping quiet about LA Noire, and has pushed the PS3 game's release date back to fiscal 2009 (in English, next Christmas at the earliest).
Rockstar and Team Bondi have released a full-length trailer for LA Noire, their upcoming next-gen crime thriller on its way to PlayStation 3 and possibly other consoles at some point in the future.
You can watch it now on Eurogamer TV, and although it looks like CG to us it should give you an idea of what to expect in terms of content and atmosphere, with the music and graphical approach in particular worthy of note.
LA Noire, of course, is under the direction of The Getaway creator Brendan McNamara, who departed Sony shortly after that game's completion and set up Team Bondi to work on games for PlayStation 3. Rockstar has yet to confirm formats or a release date for LA Noire, but it's expected to complete its journey to PS3 and probably Xbox 360 as well.
Rockstar has done a deal with Getaway creator Brendan McNamara's Team Bondi to publish next-generation crime thriller L.A. Noire.
The Sydney-based development studio set up by The Getaway creator Brendan McNamara and some of his former team from SCEE's Soho studio has revealed its first title - a PS3 exclusive detective thriller called L.A Noire.
Having just spent the past 10 days applying the Factor 20 and casually taking in the blissed out view of Chaweng beach through a pair of Spitfires, I can certainly relate to why Brendan McNamara and his Aussie cohorts would want to return to their Antipodean roots and remind themselves of the feel of Bondi beach sand between their toes.
Brendan McNamara, the Australian writer/director of multi-million selling London crime caper The Getaway, has returned home to set up a new Sydney-based development studio called Team Bondi and has started work on an all-new PlayStation 3 title.