Putting together the Digital Foundry platform comparisons aren't easy. Pristine, lossless captures are acquired quickly filling multi-terabyte RAID arrays, clips are meticulously lined up, shots are extracted, magnified and compared. And then of course, performance is tested. But what if we could carry out most of the Face-Off process in one pass? What if we could play two versions of the same game simultaneously while grabbing all the capture data we need in the background? Well, that's what we're doing here in this video presentation, where John Linneman and I play Knack on PS4 and PS4 Pro using a single Dual Shock 4 controller, with two screens side-by-side.
It's PlayStation 4 launch week - in the US at least. For the UK and Europe, the next generation doesn't start for another couple of weeks, while Japan is months away from the arrival of Sony's latest hardware. To help bridge the gap, we're happy to provide some 1080p60 download video of the key Sony first-party exclusives: Killzone Shadow Fall, Resogun and Knack.
PlayStation 4 will arrive with a hoard of launch games - more so than the Xbox One - but many of its biggest releases are core-focused titles. Step up Knack, Sony's thus far overlooked addition to its launch which is aimed at nostalgic, now grown-up Crash Bandicoot fans and the rest of their family.
"I'm not directly managing third-party relations," says Shuhei Yoshida, when I ask him a question that pretty much has nothing to do with the area of Sony Computer Entertainment for which he is responsible.