Kingdoms of Amalur: Reckoning

Spotlight

VideoWhat may have been the Project Copernicus announcement trailer

But like 38 Studios, like Big Huge Games, is no more.

VideoFirst look at Amalur MMO, Project Copernicus

38 Studios shows it's still alive and kicking.

Digital FoundryKingdoms of Amalur PC: 60FPS Gameplay Video

Running at 60Hz, the PC version produces the most console-like experience.

Key events

A THQ Nordic Kingdoms of Amalur remaster would require the go-ahead from EA

Dormant-brand vacuum THQ Nordic sucked up another surprising IP last week: Kingdoms of Amalur, the accomplished but bland fantasy role-playing game from 2012.

THQ Nordic didn't say what it was going to do with the IP but did mention wanting to get in touch with EA, the original publisher of Kingdoms of Amalur: Reckoning. And now I know why.

"EA still has the publishing rights to Reckoning," THQ Nordic told me in an email. I expect it means any potential remasters or re-releases will depend on getting EA's go-ahead first. "About any other details about the relationship between EA and 38 Studios we can't comment."

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Would you like to buy everything to do with Kingdoms of Amalur?

How about a Rise of Nations game no one knew about?

Who would like to buy everything to do with good-actually role-playing game Kingdoms of Amalur: Reckoning? That includes rights to the Amalur fantasy world, rights to a sequel and rights to the well-into-development Copernicus MMO that everything was building up to.

38 Studios responds to leaked Kingdoms of Amalur MMO trailer

38 Studios responds to leaked Kingdoms of Amalur MMO trailer

Conjures "a mix of emotions". Video inside.

An unfinished version of the announcement trailer for Kingdoms of Amalur MMO, Project Copernicus, has slipped onto the internet.

38 Studios - the now defunct developer - confirmed its authenticity.

The video is a mix of narrated cartoon-like illustrations and gameplay footage - the two styles blending into one another as the scenes chop and change.

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Schilling: Rhode Island governor scuppered Amalur 2 deal

Former baseball star stands to personally lose $50 million.

Provocative public statements made by Rhode Island governor Lincoln Chafee scared away an investor which was close to bankrolling a sequel to Kingdoms of Amalur, according to Curt Schilling, boss of beleaguered developer 38 Studios.

No new Kingdoms of Amalur: Reckoning patches "barring some sort of miracle"

No new Kingdoms of Amalur: Reckoning patches "barring some sort of miracle"

Closed developer Big Huge Games is "deeply sorry".

There won't - "barring some sort of miracle" - be any new patches released for Kingdoms of Amalur: Reckoning, developer Big Huge Games has announced.

Lead designer Ian S. Frazier said a PC patch was in development, and would have added new difficulty modes, camera features and fixed bugs.

"But before we finished," Frazier wrote on the Kingdoms of Amalur forum, "the company collapsed."

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Amalur MMO "would blow you away", claims game's author

Copernicus is/was "much further along than is being reported".

Planned Kingdoms of Amalur MMO Project Copernicus is - or was, should 38 Studios close for good - shaping up to be something truly special, according to the game's author R. A. Salvatore.

Kingdoms of Amalur studio execs jump ship

Developer fails to find new funding, staff health insurance runs out.

Struggling Kingdoms of Amalur developer 38 Studios has been faced with further setbacks, including the departure of several execs.

Kingdoms of Amalur developer unable to pay staff

All temps and contractors laid off, says source.

It seems Kingdoms of Amalur developer 38 Studios' problems are escalating following recent loan negotiations, with news today that it's not been able to pay staff this week.

Kingdoms of Amalur Teeth of Naros DLC announced

Kingdoms of Amalur Teeth of Naros DLC announced

New races, a new city and new items and quests.

EA has announced the second DLC for fantasy role-playing game Kingdoms of Amalur: Reckoning.

Teeth of Naros includes a new race, a new city and new quests. The new play area is the titular Teeth of Naros, described as a "harsh environment named after an ancient troll god". There you'll encounter a race of giants called the Kollossae.

The new city is Idylla, which floats in the sky above the Teeth of Naros. In it are 20 side quests, dungeons and a "mysterious" new race. Expect new enemies in the five "enormous" new dungeons.

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Assassin's Creed Double Edition on EU PlayStation Store

Plus AC: Revelations, Rayman 3 HD, Amalur DLC.

Three Assassin's Creed games launch on the EU PlayStation Store this week, including last November's Revelations, available to download for the first time. Get it quickly - after the weekend it costs Ł49.99.

First Kingdoms of Amalur story DLC announced

First Kingdoms of Amalur story DLC announced

The Legend of Dead Kel due out 20th March.

The first major story expansion for action RPG Kingdoms of Amalur: Reckoning arrives on 20th March, publisher EA has announced.

Titled The Legend of Dead Kel, it weaves "a mysterious tale of intrigue, danger and dark magic on the island of Gallows End", according to the the announcement.

Expect new sidequests, enemies and a new dungeon type called Dverga Fastings. The DLC also offers three new Twists of Fate, eight additional armour sets, eight extra shields and 18 new weapons.

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Eurogamer.net Podcast #99: FF13-2 and Amalur RPG Special

Martin and Oli give their reckonings to Tom Champion.

Ding-dong! Ding-dong! It's time for the troops to shuffle into a side-room as we ring the bell for another Eurogamer Podcast in this, the 99th instalment of our irregular vowel movements. We're moving dangerously close to our 100th episode (and as you rightly pointed out last week it's not quite a centenary, but well.... It's felt like 100 years) and to celebrate we're talking about two recent high-profile RPG offerings.

Will there be a Kingdoms of Amalur: Reckoning 2?

Big Huge Games would love to make it, but needs sales to convince EA.

Will there be a Kingdoms of Amalur: Reckoning 2? Co-developer Big Huge Games would love to make it, but it needs enough sales of the first game to convince a publisher to fund it.

Kingdoms of Amalur: Reckoning Review

Kingdoms of Amalur: Reckoning Review

The regal has landed.

In the fantasy world of Amalur, everyone believes in fate - in a predestined path that they are bound to tread, with a predestined end. An elven race called the Fae believes so strongly in the immutable power of destiny that they re-enact their songs and stories, over and over.

You, however, are the Fateless One, a unique being with an unwritten destiny that is yours to control. Kingdoms of Amalur: Reckoning begins with your death and subsequent resurrection with no memory - and, according to the seers, no fate. Not only can you be who you want to be (rogue, warrior or sorcerer), you alone in Amalur can change the way things are.

It's a convenient plot device for a role-playing game, of course. But to give creator 38 Studios its due, it's also a pretty elegant metaphor for the promise that makers of Western RPGs love to make. While a Zelda or Final Fantasy is about ensuring the time-honoured legend reaches its foregone conclusion, the American role-playing dream is to hand you a complex world and let you bend it to your will.

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Kingdoms of Amalur Preview: Action Speaks Louder

FeatureKingdoms of Amalur Preview: Action Speaks Louder

How to sell a fantasy epic, post-Skyrim? With combat that doesn't suck.

Kingdoms of Amalur: Reckoning. It's an instantly forgettable title. And it's not just meaningless and profoundly generic, it's saddled (like Dragon Age: Origins before it) with the exhausting suggestion that this isn't the birth of an exciting fantasy universe so much as the launch of a new franchising opportunity.

Having spent 15 hours or so in the company of a near-finished preview build of 38 Studios' brisk role-player - out next week - I can confirm that it deserves much better than this limp nomenclature. And yet, it's true that the title fits it like a glove.

'Kingdoms of Amalur': the game's universe is exactly the derivative mishmash of worn high fantasy tropes that you expect after reading those three words. It's been rubber-stamped by some big-name creatives (fantasy author RA Salvatore and comic and toy king Todd MacFarlane), and I suppose it's possible that "every building, tree and creature has a clear and defined history within this immersive world," as the literature claims. But this land of elves (sorry, Fae), dwarves and men initially offers nothing to distinguish itself beyond a similarity to Blizzard's Warcraft that's not so much striking as actionable. (I could swear that I met the Night Elf druid from the original WOW trailer. She even had the same clothes on.)

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Kingdoms Amalur Reckoning release date

Kingdoms of Amalur: Reckoning will be released on 10th February 2012, EA has announced.

The North American date is 7th February.

The date spilled from the energetic mouth of the game's lead designer Ken Rolston at gamescom. He was also the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion.

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FeatureKingdoms of Amalur: Reckoning

The lord of the dead ringers.

Do you believe in fate? And perhaps that's not up to you anyway, eh? Well, 38 Studios - founded by ex baseball pro Curt Schilling - is staffed by the likes of Ken Rolston (Morrowind, Oblivion), Todd McFarlane (Spawn) and RA Salvatore (loads of nerdy fiction), and whether or not those guys believe in fate, it was certainly mathematically improbable that a game they worked on together would be anything other than a high-fantasy role-playing game set in an open world.

Kingdoms of Amalur: Reckoning unveiled

38 Studios' first game gets Comic-Con reveal.

EA has taken the lid off of 38 Studios' PC, PlayStation 3 and Xbox 360 RPG Project Mercury, and confirmed it's final title is Kingdoms of Amalur: Reckoning.

38 Studios acquires Big Huge Games

Rise of Nations dev takes RPG with it.

38 Studios has acquired Rise of Nations developer Big Huge Games, which had been working on a hush-hush RPG for THQ under the direction of Oblivion-maker Ken Rolston.

Rolston details Big Huge Games RPG

Rolston details Big Huge Games RPG

Oblivion man sticking to what he knows.

Oblivion and Morrowind lead designers Ken Rolston and Mark Nelson have opened up and talked about their current RPG project in development at Rise of Nations studio Big Huge Games.

The plan initially, the pair said, was to do a massive-scale game with lots of genre-bending mechanics, playing to Big Huge Games' strategy background. But they soon ran into problems and had to have a rethink.

"We were trying to make an RPG that was going to have some strategy in it because Big Huge Games was founded on RTS, and had some of this Dynasty Warriors big battle simulation going on," said Nelson, according to IGN.

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THQ quiet on ties to The Crucible

Rumour says it's Big Huge Games' RPG.

THQ has declined to comment on rumours that it is the publisher behind The Crucible: Evil Within, which hit the headlines recently after footage was leaked.