Kingdom Come: Deliverance developer Warhorse Studios is the latest to be snapped up by publisher THQ Nordic, in a deal worth €33.2m (about £29m).
Medieval role-player Kingdom Come: Deliverance launches tomorrow for PC, PlayStation 4 and Xbox One with a big day-one download.
We popped the PlayStation 4 disc in and were greeted with a 28.7GB download notification - although we haven't got an Xbox One copy to hand to try the same.
On Steam, we also got a 20GB download notification - although by the time it launches publicly tomorrow you may just be able to download a single, updated version there.
Historical-not-fantastical medieval role-playing game Kingdom Come: Deliverance has long been in the headlines. Ever since we saw its next-gen mud we followed it, through a Kickstarter campaign and beyond, and now nearly four years later it's finally nearly ready, due 13th February 2018 on PC, PlayStation 4 and Xbox One. But being in the public eye for so long has taken its toll, and the sheen has dulled. Other role-playing games have been and gone in that time, such as The Witcher 3: Wild Hunt, and the goalposts have moved. What was once so impressive in Kingdom Come: Deliverance is now par for the course.
Ambitious 'dungeons and no dragons' role-playing game Kingdom Come: Deliverance has been delayed to 2018. It's official release date is 13th February 2018 - on PC, PS4 and Xbox One.
Crowdfunded medieval no-fantasy role-playing game Kingdom Come: Deliverance will be co-published by Koch Media/Deep Silver.
Specifically, Koch Media will publish the game on PS4 and Xbox One, and its label Deep Silver will publish the physical PC version. Warhorse will publish the digital PC version worldwide.
"This is a great opportunity to bring Kingdom Come: Deliverance to more players around the world," wrote Warhorse in an emailed newsletter.
I had this steel breastplate on and I was holding a huge pike when I learnt a cool fact about swords. This actually happened by the way. I learnt that not all the edges of a sword were sharpened for slicing. I was like... what? But in the films and stories and games they slice people up like meat in a butcher's shop. But the historian chap was like... no. The edges are blunt and the sword is heavy so that people can try and break the bones of their opponent underneath the armour, or at least severely bruise them, and immobilise them. It's just the tip that's razor sharp for the plunging stab that kills them. Oh and that groove down the middle of the sword: that's there to let the air into the wound so you can pull the sword back out.
The Gamescom presentation for medieval no-fantasy role-playing game Kingdom Come: Deliverance has made its way online. It's inching ever closer to being a full package, even though, up until relatively recently, the game was due for release around now (Kingdom Come: Deliverance was delayed to 2017 in May).
There's always one, isn't there, who takes it a step too far. Take most medieval role-playing games for instance, with their six inventory slots for equipment or thereabouts; not Kingdom Come: Deliverance - it has 20!
Non-fantasy medieval RPG Kingdom Come: Deliverance has been pushed back until 2017.
Czech-made no-fantasy medieval role-playing game Kingdom Come: Deliverance has been turning heads for a couple of years, ever since - and even before - it was successfully funded on Kickstarter. It's powered by CryEngine and it genuinely looks lovely - and you can watch the 40 minutes I saw of it recently in the video embedded below.
There's a lot of interest around no-fantasy medieval role-playing game Kingdom Come: Deliverance. It looks great, it has one of the most realistic sword-fighting systems I've seen in a game and it's rooted in actual history.
It's been in alpha testing for a while but now it's nearly ready for the next milestone: beta - and developer Warhorse announced a proposed Q1 2016 date for that this afternoon.
Beta will introduce "all" core game mechanics, the game's overarching story, the first key battle/siege, add shields to combat and the current map will triple in size. Creative director Daniel Vavra explained and showed some of these things in a developer update video.
Kingdom Come: Deliverance is making waves for being a realistic medieval role-playing game without wizards and dragons and all that fantastical paraphernalia. It's a historical role-playing game from the Czech Republic.
Czech developer Warhorse has put out a tasty trailer for medieval no-fantasy role-playing game Kingdom Come: Deliverance. And it continues to look very impressive.
The choreographed swordfight demonstrates a desire to make melee combat as real as possible, for you to feel what a fight back then would have really been like. And that historical immersion extends to everything else - across a believable world that's beautiful in its ordinariness.
A playable technical alpha has been available for a while, so the game is more than trailer trickery, but realise there is still a long way to go to put together an open-world sandbox game of this magnitude - a world of 16km2. To put that into perspective, Skyrim had a world of 37km2, and The Witcher 3 a world of around 64km2.
Non-fantasy medieval RPG Kingdom Come: Deliverance has been delayed until summer 2016, developer Warhorse Studios has announced.
Your game needn't be a blockbuster in order to look impressive. Case in point: Kingdom Come: Deliverance, the Czech-made game from Warhorse Studios. This is the medieval role-playing game with no fantasy - but a lot of mud.
UPDATE 7/10: There's a new video!
Space trading and combat game Star Citizen and no-fantasy medieval role-playing game Kingdom Come are world's apart when it comes to genre and setting - but under the hood they will have lots in common.
UPDATE 20/02/2014: Medieval RPG Kingdom Come: Deliverance has ended its Kickstarter campaign with a healthy £1,106,016.
Crucial to medieval no-fantasy role-playing game Kingdom Come: Deliverance is its first-person melee system, which the developer has hailed as "revolutionary".
Aren't horses amazing things?! Some of the best even go on to become unicorns and they do magic and can sometimes have wings and that's just mind blowing!
It's been two days and already Czech-made no-fantasy medieval RPG Kingdom Come: Deliverance has reached its Kickstarter goal of £300,000.
UPDATE: Eurogamer Czech editor Jan Doskocil has been following the game's development more closely and reiterated the company's struggle to find a publisher and funding beyond a $3-$4 million investment by one of the richest people in the Czech Republic, Zdenek Bakala. I mentioned the possibility of funding via Kickstarter below and apparently this is an avenue Warhorse is openly interested in exploring.