Kingdom Come: Deliverance News

Kingdom Come: Deliverance has a hefty day-one update

Medieval role-player Kingdom Come: Deliverance launches tomorrow for PC, PlayStation 4 and Xbox One with a big day-one download.

We popped the PlayStation 4 disc in and were greeted with a 28.7GB download notification - although we haven't got an Xbox One copy to hand to try the same.

On Steam, we also got a 20GB download notification - although by the time it launches publicly tomorrow you may just be able to download a single, updated version there.

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Don't be put off by Kingdom Come: Deliverance's stiff characters

There's surprising RPG depth underneath.

Historical-not-fantastical medieval role-playing game Kingdom Come: Deliverance has long been in the headlines. Ever since we saw its next-gen mud we followed it, through a Kickstarter campaign and beyond, and now nearly four years later it's finally nearly ready, due 13th February 2018 on PC, PlayStation 4 and Xbox One. But being in the public eye for so long has taken its toll, and the sheen has dulled. Other role-playing games have been and gone in that time, such as The Witcher 3: Wild Hunt, and the goalposts have moved. What was once so impressive in Kingdom Come: Deliverance is now par for the course.

Crowdfundee Kingdom Come: Deliverance announces co-publisher Deep Silver

Crowdfundee Kingdom Come: Deliverance announces co-publisher Deep Silver

"You, our Kickstarter backer ... won't have to face any changes."

Crowdfunded medieval no-fantasy role-playing game Kingdom Come: Deliverance will be co-published by Koch Media/Deep Silver.

Specifically, Koch Media will publish the game on PS4 and Xbox One, and its label Deep Silver will publish the physical PC version. Warhorse will publish the digital PC version worldwide.

"This is a great opportunity to bring Kingdom Come: Deliverance to more players around the world," wrote Warhorse in an emailed newsletter.

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This is what really happens when swords hit armour

It's Kingdom Come: Deliverance history lesson time.

I had this steel breastplate on and I was holding a huge pike when I learnt a cool fact about swords. This actually happened by the way. I learnt that not all the edges of a sword were sharpened for slicing. I was like... what? But in the films and stories and games they slice people up like meat in a butcher's shop. But the historian chap was like... no. The edges are blunt and the sword is heavy so that people can try and break the bones of their opponent underneath the armour, or at least severely bruise them, and immobilise them. It's just the tip that's razor sharp for the plunging stab that kills them. Oh and that groove down the middle of the sword: that's there to let the air into the wound so you can pull the sword back out.

Kingdom Come may be held back on PC for simultaneous console release

Deliverance a bit later than the summer, perhaps.

Czech-made no-fantasy medieval role-playing game Kingdom Come: Deliverance has been turning heads for a couple of years, ever since - and even before - it was successfully funded on Kickstarter. It's powered by CryEngine and it genuinely looks lovely - and you can watch the 40 minutes I saw of it recently in the video embedded below.

Kingdom Come: Deliverance gets a beta date

Kingdom Come: Deliverance gets a beta date

First battle/siege! Shields! All core game mechanics! Tripling in size!

There's a lot of interest around no-fantasy medieval role-playing game Kingdom Come: Deliverance. It looks great, it has one of the most realistic sword-fighting systems I've seen in a game and it's rooted in actual history.

It's been in alpha testing for a while but now it's nearly ready for the next milestone: beta - and developer Warhorse announced a proposed Q1 2016 date for that this afternoon.

Beta will introduce "all" core game mechanics, the game's overarching story, the first key battle/siege, add shields to combat and the current map will triple in size. Creative director Daniel Vavra explained and showed some of these things in a developer update video.

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Impressive new trailer for no-fantasy RPG Kingdom Come: Deliverance

Czech developer Warhorse has put out a tasty trailer for medieval no-fantasy role-playing game Kingdom Come: Deliverance. And it continues to look very impressive.

The choreographed swordfight demonstrates a desire to make melee combat as real as possible, for you to feel what a fight back then would have really been like. And that historical immersion extends to everything else - across a believable world that's beautiful in its ordinariness.

A playable technical alpha has been available for a while, so the game is more than trailer trickery, but realise there is still a long way to go to put together an open-world sandbox game of this magnitude - a world of 16km2. To put that into perspective, Skyrim had a world of 37km2, and The Witcher 3 a world of around 64km2.

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Care for a next-gen medieval RPG with no fantasy?

Here's one, but it's struggling to find a publisher.

UPDATE: Eurogamer Czech editor Jan Doskocil has been following the game's development more closely and reiterated the company's struggle to find a publisher and funding beyond a $3-$4 million investment by one of the richest people in the Czech Republic, Zdenek Bakala. I mentioned the possibility of funding via Kickstarter below and apparently this is an avenue Warhorse is openly interested in exploring.