Kinect Features

FeatureMicrosoft's Chris Lewis

Xbox 360, the competition, XBLA and the next-gen.

FeatureKinect's Second Wave

Star Wars, Sesame Street, Disneyland and Rise of Nightmares.

FeatureSony: Why we turned down Kinect

Research and Design whiz Anton Mikhailov on the past, present and future of Move.

FeatureThe Xboss

Microsoft's Stephen McGill talks Kinect.

FeatureWaving and Shouting

Kinect is MS' biggest launch since 360, but its confidence can't hide the challenges it faces.

FeatureKinect's Kudo Tsunoda

On hybrid games, evolving through firmware and staying relevant.

FeatureRare on Kinect Sports

Nick Burton on how Rare got involved with Kinect and why you should give it a try.

FeatureMicrosoft's Chris Lewis

"We'll sell more consoles this year than we did last."

Digital FoundryThe Case for Kinect

The strengths. The weaknesses. The facts. Digital Foundry investigates.

FeatureConflicting Goals

Kinect's pricing speaks of a company torn between market expansion and monetisation.

FeatureMicrosoft's Aaron Greenberg

On money, Kinect, and Milo & Kate.

Digital FoundryTech Analysis: Kinect

Digital Foundry on latency, CPU overheads and how it all works.

Xbox 360 Kinect

Kinect Sports, Kinect Adventures, Dance Central, Your Shape, Joy Ride.

FeatureDigital Foundry vs. Project Natal

In-depth, no-holds-barred hands-on analysis of the Next Big Thing in gaming.

FeatureE3: Microsoft's John Schappert

On digital downloads, exclusives and Natal.

FeatureE3: Post-Natal Discussion

Microsoft's Alex Kipman explains the technology.

E3: Project Natal

Milo, Ricochet and Burnout.

FeatureE3: Molyneux and Milo

A chat with Peter and his new best friend.