Kinect Features

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FeatureMicrosoft's Chris Lewis

Xbox 360, the competition, XBLA and the next-gen.

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FeatureKinect's Second Wave

Star Wars, Sesame Street, Disneyland and Rise of Nightmares.

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FeatureSony: Why we turned down Kinect

Research and Design whiz Anton Mikhailov on the past, present and future of Move.

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FeatureThe Xboss

Microsoft's Stephen McGill talks Kinect.

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FeatureWaving and Shouting

Kinect is MS' biggest launch since 360, but its confidence can't hide the challenges it faces.

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FeatureKinect's Kudo Tsunoda

On hybrid games, evolving through firmware and staying relevant.

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FeatureRare on Kinect Sports

Nick Burton on how Rare got involved with Kinect and why you should give it a try.

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FeatureMicrosoft's Chris Lewis

"We'll sell more consoles this year than we did last."

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Digital FoundryThe Case for Kinect

The strengths. The weaknesses. The facts. Digital Foundry investigates.

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FeatureConflicting Goals

Kinect's pricing speaks of a company torn between market expansion and monetisation.

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FeatureMicrosoft's Aaron Greenberg

On money, Kinect, and Milo & Kate.

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Digital FoundryTech Analysis: Kinect

Digital Foundry on latency, CPU overheads and how it all works.

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Xbox 360 Kinect

Kinect Sports, Kinect Adventures, Dance Central, Your Shape, Joy Ride.

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FeatureDigital Foundry vs. Project Natal

In-depth, no-holds-barred hands-on analysis of the Next Big Thing in gaming.

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FeatureE3: Microsoft's John Schappert

On digital downloads, exclusives and Natal.

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FeatureE3: Post-Natal Discussion

Microsoft's Alex Kipman explains the technology.

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E3: Project Natal

Milo, Ricochet and Burnout.

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FeatureE3: Molyneux and Milo

A chat with Peter and his new best friend.