If you were in marketing, you might say that Joy Ride Turbo is two games in one. That's true, just about, even if it isn't necessarily good news. The first of these games, see, is fully-realised but bland. The second is patchy but quietly promising. Sadly, Microsoft spent most of its time and effort fleshing out the wrong one. That makes Joy Ride a rather uneven prospect: it's weighted down on its worst side. It's weighted down on the side that isn't much fun.
The side that isn't much fun has a name, and that name is Championship Series. Championship Series is positively brimming with features. It has unlockable cars, customisable paint jobs, standard kart-racer weaponry, a drift system, a stunt system, boost meters, destructible environments and ten tracks littered with alternate routes to seek out. It's also available in four-player split-screen and (rather laggy) eight-player online, and you can go back through all of the courses - some of which I'm pretty sure have been imported from the original Joy Ride, a Kinect launch game - and merrily time trial your brains out.
Crucially, all of this is enjoyed with a control pad in your hands. Kinect, which made the original game quietly notorious, has taken a hike this time, and Joy Ride is no longer content to secretly play itself while you wiggle your arms around in front of the TV living what the Soap Opera Digest would probably refer to as a miserable lie.